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Bonds

See what each current Currency Wars Bond does, which characters activate it, and how its thresholds can shape the team you build.

Bond type

30 Bonds

  • Top Player

    Independent Bond

    "Silver Wolf LV.999" isn't happy with the cost and abilities Currency Wars gave her. When she is upgraded to 2-star, she starts to hack Currency Wars, letting her choose between tweaking her own cost or grabbing some nifty little items. Once she hits 3-star with 5-cost, αWolf will take over Currency Wars.

    Activation

    Threshold 1
    When a "Silver Wolf LV.999" of any cost tier first reaches 2-star, it can choose to transform into a 1-star "Silver Wolf LV.999" of a higher cost tier, or obtain a "Hacking Component" that does not occupy an equipment slot.
  • Beloved One

    Independent Bond

    After Cyrene participates in 1 battle, Cyrene's Poems will refresh in the Store, which provides powerful buffs when purchased.

    Activation

    Threshold 1
    Cyrene's Poems will refresh in the Store, with each Node allowing up to 1 purchase.
  • Magician

    Independent Bond

    Activation

    Threshold 1
    After Archer attacked a certain number of times, ally characters gain temporary equipment.
  • Destiny Diviner

    Independent Bond

    Black Swan can open the Fortunetelling Room after participating in a total of 2 battles, and can choose 1 Revelation Card to receive its enhancement.

    Activation

    Threshold 1
    Black Swan can open the Fortunetelling Room after participating in battles, and can choose 1 Revelation Card to receive its enhancement.
  • Supreme Guardian

    Independent Bond

    Based on the number of "Belobog" and "Bloodflame" characters in the squad, Bronya will join the Bond with the most members and gains its corresponding abilities. After on-field allies have taken action a set number of times, Bronya summons Cocolia to attack all enemies.

    Activation

    Threshold 1
    When Charge reaches 8, Cocolia launches an attack and deals Imaginary DMG equal to 12% of Bronya's ATK plus 2% to all enemies. This attack is guaranteed to be a CRIT Hit. Bond effect increases with Bronya's star rating: 1-Star: Starts with 4 action(s). 2-Stars: DMG dealt is 2% of the original DMG. Starts with 4 action(s). 3-Stars: DMG dealt is 10% of the original DMG. After the Charge reaches 1, Cocolia launches an attack.
  • Deliverer

    Independent Bond

    Phainon and Khaslana gain all non-independent Bond effects activated by On-Field characters, without affecting the number of characters required to activate Bond effects.

    Activation

    Threshold 1
    Phainon and Khaslana gain all non-independent Bond effects activated by On-Field characters.
  • "Xianzhou" summons "Lightning-Lord." After "Xianzhou" members take action, adds Hits Per Action to "Lightning-Lord" and advances its action. Increases the On/Off-Field Strength and of "Xianzhou" members.

    Activation

    Threshold 3
    "Xianzhou" summons "Lightning-Lord," which attacks all enemy targets when taking action. After "Xianzhou" members take action, adds Hits Per Action to "Lightning-Lord" and advances its action. Increases the On/Off-Field Strength and of "Xianzhou" members.
    Threshold 5
    Increases "Lightning-Lord's" base DMG hits to 6.
    Threshold 7
    Increases the DMG instances stacked after a "Xianzhou" member takes action to 2. "Lightning-Lord" immediately takes action at the start of combat.
    Threshold 10
    Increases "Lightning-Lord" base DMG hits to 10, raises each hit multiplier to 6%, and boosts its attack frequency!
  • Increases the "Break" team members' On-Field/Off-Field Strength. When they attack enemies in Weakness Break state, they deal Super Break DMG. Decreases the enemy's initial Toughness and Toughness regeneration.

    Activation

    Threshold 2
    1% Super Break DMG, 0% decreased initial Toughness and Toughness recovery.
    Threshold 4
    2% Super Break DMG, 0% decreased initial Toughness and Toughness recovery. Breaking enemies will charge "Shockwave."
    Threshold 6
    3% Super Break DMG, 0% decreased initial Toughness and Toughness recovery. When "Shockwave" triggers, ally squad regenerates Energy equal to 0% of Max Energy.
    Threshold 9
    5% Super Break DMG, 1% decreased initial Toughness and Toughness recovery.
  • Summons "Borisin" to join the battle. After it participates in a battle, it can gain Experience and level up. Ally squad members carrying more equipment will help "Borisins" gain bonus Experience. Increases the On/Off-Field Strength of "Wolf Hunt" members, and this effect increases by 1% each time "Borisin" levels up.

    Activation

    Threshold 3
    Summons "Borisin" to join the battle. After it participates in a battle, it can gain Experience and level up. Ally squad members participating in battles while carrying more equipment will help "Borisins" gain bonus Experience. Increases the On/Off-Field Strength of "Wolf Hunt" members, and this effect increases by 1% each time "Borisin" levels up.
    Threshold 5
    2x Experience.
    Threshold 6
    3x Experience.
    Threshold 8
    6x Experience.
  • "Follow-Up ATK" team member's increases, and they deal Additional DMG after attacking. When ally squad takes consecutive actions, the "Follow-Up ATK" team members' increases, lasting until any enemy turn begins.

    Activation

    Threshold 3
    Consecutive actions grant 0% , up to 0%.
    Threshold 5
    Consecutive actions grant 0% , up to 0%. After 5 consecutive actions, unleash "Unified Attack," dealing 1% True DMG.
    Threshold 7
    Consecutive actions grant 0% , up to 1%. "Unified Attack" deals 1% True DMG.
    Threshold 9
    Consecutive actions grant 0% , up to 1%. "Unified Attack" deals 2% True DMG.
  • Generate "Moonlight Essence" after each combat phase. Upon a perfect victory, gain 2 times the amount of "Moonlight Essence." Once enough is collected, you can receive Crystal Ores. Increases the "Night Demigod" team members' On-Field/Off-Field Strength.

    Activation

    Threshold 2
    2 "Moonlight Essence(s)."
    Threshold 4
    5 "Moonlight Essence(s)."
    Threshold 7
    9 "Moonlight Essence(s)."
    Threshold 9
    30 "Moonlight Essence(s)."
  • Activation

    Threshold 3
    Increases for "Energy" characters. Generates "Energy Tiles" on the field that provide and Energy regeneration.
    Threshold 5
    When an "Energy" character uses their Ultimate, records the Energy consumed. After consuming 500 Energy in total, consumes 500 of the accumulated value and deals Physical DMG equal to 8% of base DMG to all enemies.
    Threshold 7
    The DMG multiplier from the accumulated value increases to 18%.
    Threshold 10
    All tiles on the field become "Energy Tiles," and the DMG multiplier from the accumulated value increases to 120%.
  • Obtain exclusive Day Equipment for "Day Demigod" team members. Increases their On-Field/Off-Field Strength and .

    Activation

    Threshold 3
    Obtained "Day: Light Speed Propeller."
    Threshold 4
    Obtained "Day: Weapon Master."
    Threshold 6
    Obtained "Day: Decapitation Operation."
    Threshold 9
    Special effects of Day Equipment get enhanced. When entering combat, equip your "Day Demigod" characters with fully enhanced Day Equipment!
  • Increases and for "AoE ATK" Bond members. After entering combat, generates 2 DMG-transferring "Borrowed Force" on the enemy's field.

    Activation

    Threshold 3
    Transfers 0% of DMG received to other enemy targets.
    Threshold 5
    Transfers 1% of DMG received to other enemy targets. After receiving a total of 6 attacks, shoots a laser beam dealing 8 instance(s) of Quantum DMG equal to 3% of base DMG, stacking up to 1 time per single attack.
    Threshold 7
    Transfers 1% of DMG received to other enemy targets, and increases the DMG received by the Boss Enemy by 0%. After receiving a total of 6 attacks, shoots a laser beam dealing 8 instance(s) of Quantum DMG equal to 5% of base DMG, stacking up to 1 time per single attack.
    Threshold 9
    Transfers 1% of DMG received to other enemy targets, and increases the DMG received by the Boss Enemy by 1%. After receiving a total of 6 attacks, shoots a laser beam dealing 12 instance(s) of Quantum DMG equal to 15% of base DMG, stacking up to 1 time per single attack.
  • After "Belobog" team members take action, charges "Engine of Creation." When fully charged, it attacks enemy targets, and the Belobog character who has dealt the most DMG in this battle immediately takes action. Increases the of Belobog team members and "Engine of Creation."

    Activation

    Threshold 2
    "Engine of Creation" further deals DMG equal to 0% of the total DMG dealt by "Belobog" team members. The tally resets after the attack.
    Threshold 4
    Increases the conversion ratio of extra DMG to 0%.
  • Increases and for "Bloodflame" members. At the start of battle, activates the "Bloodflame Arena," which records HP consumed by "Bloodflame" members, and attacks all enemies during its action. "Bloodflame" members cannot gain Shield. When receiving Shield, they restore 0% of max HP plus 1000 HP.

    Activation

    Threshold 2
    Can record 40000 Energy.
    Threshold 4
    Can record 100000 Energy, DMG multiplier increases to 10%.
    Threshold 6
    Can record 240000 Energy, DMG multiplier increases to 20%, and returns 0% of consumed Energy after action.
    Threshold 8
    Can record 720000 Energy, DMG multiplier increases to 40%, and returns 1% of consumed Energy after action.
  • Increases the of "Elation" team members. During the preparation phase, summon "Aha" to provide buffs to your squad. "Aha" comes with base stats and equips 3 random pieces of basic equipment. You can drag basic equipment from your inventory to Aha to synthesize the corresponding advanced equipment.

    Activation

    Threshold 3
    Increases the of "Elation" team members. During the preparation phase, summon "Aha" to provide buffs to your squad. "Aha" comes with base stats and equips 3 random pieces of basic equipment. You can drag basic equipment from your inventory to Aha to sequentially synthesize corresponding advanced equipment with the basic equipment in Aha's equipment slots. Once advanced equipment is synthesized, that slot will be locked for the rest of the run and cannot synthesize other advanced equipment.
    Threshold 4
    Aha ascends to 2-star, unlocks the 2nd equipment slot.
    Threshold 5
    Aha ascends to 3-star, unlocks the 3rd equipment slot.
    Threshold 7
    Aha ascends to 4-star! All of Aha's equipment become privileged equipment!
  • Summons "Astral Express" to smash enemies and leave "Light Rail" on the field, increasing ally squad's On/Off-Field Strength.

    Activation

    Threshold 2
    Impact at the start of combat to provide 1 stack of "Light Rail," increasing ally squad's On/Off-Field Strength by 0%.
    Threshold 4
    The Express delivers an additional impact at a speed of 300, with the provided by each stack of "Light Rail" increasing to 0%, up to 2 stacks. "Express Cohort" team members receive double the benefit.
    Threshold 6
    The provided by each stack of "Light Rail" increases to 1%. The maximum stacks increase to 3, and each stack additionally reduces all enemies' DEF by 0%.
  • Increases On/Off-Field Strength by for "Debuff" members. When taking action and inflicting a debuff on an enemy, a random target is inflicted with "Afterburn," reducing their DMG dealt and causing them to additionally take DMG when attacked.

    Activation

    Threshold 2
    Each stack reduces DMG dealt by 0%, deals 0% True DMG, "Afterburn" can be stacked up to 3 times.
    Threshold 4
    Each stack reduces DMG dealt by 0% and deals 0% True DMG.
    Threshold 6
    Each stack reduces DMG dealt by 0%, deals 0% True DMG, and increases max "Afterburn" to 5 times.
    Threshold 8
    Each stack reduces DMG dealt by 0% and deals 1% True DMG.
  • Cosmic Scholar

    Faction Bond

    Stack "Cake Cats" based on the star rating of "Cosmic Scholars" and obtains bonus rewards after combat based on the number of stacks.

    Activation

    Threshold 2
    At the start of combat, stack "Cake Cats" based on the star rating of "Cosmic Scholar" characters, and obtains bonus rewards after combat based on the number of stacks.
    Threshold 4
    Gain 1.5 times "DNA."
    Threshold 6
    Gain 2 times "DNA."
  • Increases ally max Skill Points. Ally squad gains , and gains when using a Skill or Basic ATK. When a "Skill Point" character consumes Skill Points, each point consumed triggers a lucky draw.

    Activation

    Threshold 2
    Gains 0% and increases max Skill Point by 2, with a chance to win Small Prizes.
    Threshold 4
    Gains 0% and increases max Skill Point by 3, with a chance to win Medium Prizes and Big Prizes.
    Threshold 6
    Gains 0% and increases max Skill Point by 4, with a chance to win 1 additional Special Prize when drawing, and increased probability of getting better rewards.
    Threshold 8
    Gains 1% and increases max Skill Point by 5 with a higher chance to win 1 additional Special Prize when drawing, and the odds of getting better Rewards are greatly increased.
  • "Galactic Voyager" characters boost specific stats for your squad, increasing with more "Galactic Voyager" characters on the field. "Galactic Voyager" team members receive double the stat boost.

    Activation

    Threshold 1
    1% bonus.
    Threshold 2
    1% bonus.
    Threshold 3
    1% bonus.
    Threshold 4
    2% bonus.
    Threshold 5
    2% bonus.
    Threshold 6
    3% bonus.
    Threshold 7
    3% bonus.
  • Increases the DoT Amplification for "DoT" squad mates. When an enemy takes action, triggers "Super Excitation," which deals DoT and triggers the DoT effect on random enemy targets.

    Activation

    Threshold 2
    "Super Excitation" triggers 2 time(s).
    Threshold 4
    "Super Excitation" triggers 3 time(s). Increases base DMG multiplier to 5%. When a non-Boss enemy target is eliminated, additionally triggers "Super Excitation."
    Threshold 6
    "Super Excitation" triggers 6 time(s). Increases base DMG multiplier to 10%.
  • The Planet of Festivities

    Faction Bond

    Select a "Planet of Festivities" character as the "Giant Star" to grant unique bonuses to the ally squad.

    Activation

    Threshold 2
    Gain bonuses from the selected "Giant Star."
    Threshold 3
    Bonus increased.
    Threshold 4
    Bonus increased.
    Threshold 5
    Bonus increased.
    Threshold 6
    Bonus increased.
  • Quantum Resonance

    School Bond

    Increases DMG taken by enemies. "Quantum Resonance" characters obtain "Synchronized Frequency" , which enhances ability effects.

    Activation

    Threshold 2
    Gain 1 stacks of "Synchronized Frequency", increases DMG received by enemy targets by 0%.
    Threshold 3
    Gain 2 stacks of "Synchronized Frequency", increases DMG received by enemy targets by 0%.
    Threshold 4
    Gain 3 stacks of "Synchronized Frequency", increases DMG received by enemy targets by 1%.
    Threshold 5
    Gain 4 stacks of "Synchronized Frequency", increases DMG received by enemy targets by 1%.
  • The "Stellaron Hunter" with the most equipment becomes the "Star Hunter," and "Stellaron Hunters" will assist the "Star Hunter" in battle. Increases the and of "Stellaron Hunters."

    Activation

    Threshold 2
    The "Stellaron Hunter" with the most equipment becomes the "Star Hunter," and "Stellaron Hunters" will assist them in battle. Increases the and of "Stellaron Hunters."
    Threshold 3
    The "Stellaron Hunter" with the most equipment becomes the "Star Hunter," and "Stellaron Hunters" will assist them in battle. Increases the and of "Stellaron Hunters."
    Threshold 4
    Activate an additional "Star Hunter."
  • Activation

    Threshold 2
    Increases ally squad's by 0%. Increases "Healing" members' .
    Threshold 4
    Increases ally squad's by 0%. Increases "Healing" members' .
    Threshold 6
    Increases ally squad's by 0%. Increases "Healing" members' .
  • Galaxy Ranger

    Faction Bond

    "Galaxy Rangers" gain and . When "Galaxy Rangers" are placed off-field, the star rating of the off-field "Galaxy Rangers" grants additional and to on-field "Galaxy Rangers."

    Activation

    Threshold 1
    "Galaxy Ranger" members gain and . When "Galaxy Rangers" are placed off-field, the star rating of the off-field "Galaxy Rangers" grants additional and to on-field "Galaxy Rangers."
    Threshold 2
    "Galaxy Ranger" members gain and . When "Galaxy Rangers" are placed off-field, the star rating of the off-field "Galaxy Rangers" grants additional and to on-field "Galaxy Rangers."
    Threshold 3
    "Galaxy Ranger" members gain and . When "Galaxy Rangers" are placed off-field, the star rating of the off-field "Galaxy Rangers" grants additional and to on-field "Galaxy Rangers."
    Threshold 4
    "Galaxy Ranger" team members' actions advance by 1% when entering combat.
  • Increases the and of "IPC" team members.

    Activation

    Threshold 2
    At the start of a Normal Combat or Encounter Node, obtain #3 Gold Coin(s).
    Threshold 3
    At the start of a Normal Combat or Encounter Node, obtain #3 Gold Coin(s).