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5PhysicalThe HuntGalaxy Rangers
ReleasedMay 29, 2024Version 2.2 · Phase 2
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Signature Light ConeSailing Towards a Second Life

Currency Wars

Faction
Galaxy Ranger
School
Break
Cost
4
Position
Front

Observed results

Recent Endgame Performance

Avg. endgame scores from observed submissions.Explore Boothill in Meta Trends

Pure Fiction

31,309avg score

44 Teams

Apocalyptic Shadow

3,559avg score

451 Teams

Overview

Boothill builds Pocket Trickshot through duels, then repeatedly deals Physical Break damage to broken targets.

Role

Single-target Break damage dealer.

Playstyle

Win early Standoffs, establish Physical Weakness, and use enhanced Basics during the enemy's broken window.

Why It Works

Pocket Trickshot increases enhanced Basic Toughness Reduction and its extra Break damage. Ultimate supplies Physical Weakness and an action delay.

Watch For

Locked Toughness bars block the Break plan. Enhanced Basics do not restore Skill Points, and Standoff makes its chosen enemy more dangerous to Boothill.

Playstyle

Combat Flow

Choose an enemy that Boothill can break or defeat to start building Pocket Trickshot. Use Skill to enter Standoff, then the enhanced Basic on that target. Use Ultimate for Physical Weakness or to delay the enemy, and use subsequent turns to attack broken targets with built-up Trickshot.

Key Notes

  • Skill does not end his turn, but it also generates no Energy.

  • Standoff ends when its target is defeated or becomes Weakness Broken.

  • His native Talent deals Break damage to broken targets; Super Break comes from a separate team effect.

  • A CRIT conversion trace is not a reason to replace Break Effect with a conventional CRIT build.

  • Avoid a new Standoff when the team's Skill Points cannot support the next sequence.

Build & Investment

Light Cones

Primary

Sailing Towards a Second Life

Grants Break Effect and lets Break damage ignore DEF. Its SPD bonus requires at least 150% in-combat Break Effect.

Alternative

Shadowed by Night

Adds Break Effect and a two-turn SPD buff on entry or after dealing Break damage. Recheck turn order as that buff expires or refreshes.

Situational

River Flows in Spring

Grants SPD until Boothill takes damage; the effect returns after his next turn ends. Standoff's taunt makes shield coverage relevant.

Relics

Primary

Iron Cavalry Against the Scourge

At 150% Break Effect, Break damage ignores 10% DEF. The extra effect at 250% applies only to Super Break, requiring a team enabler.

Alternative

Thief of Shooting Meteor

Four pieces supply 32% Break Effect in total and restore three Energy when Boothill inflicts Weakness Break.

Planars

Primary

Talia: Kingdom of Banditry

Reach 145 SPD for the additional Break Effect. Count temporary SPD buffs only while they are active.

Situational

Forge of the Kalpagni Lantern

Adds SPD and 40% Break Effect for one turn after hitting a Fire-weak enemy. Boothill's Physical implant does not satisfy that Fire condition.

Main Stats

Body

  • HP%
  • AlternativeDEF%
  • AlternativeCRIT Rate

Defensive choice with strong SPD and Break Effect substats.

Alternative defensive piece with useful substats.

Optional direct-damage choice; preserve Break and SPD rolls.

Feet

  • SPD

For more setup and broken-target actions.

Sphere

  • HP%
  • AlternativeDEF%
  • AlternativePhysical DMG Boost

Durability while selecting useful Break and SPD substats.

Alternative defensive piece.

Optional direct-hit damage; does not amplify Break damage.

Rope

  • Break Effect

Scales his Break damage.

Recommended Substats

  1. SPD
  2. Break Effect
  3. HP%
  4. DEF%

Meet the selected action plan and Talia's 145 SPD condition if equipped, then add Break Effect. Defensive rolls help survive Standoff; do not stop Break investment merely because Ghost Load's conversion caps.

Eidolon Investment

E0 already contains Physical Weakness application and repeated native Break damage. Further investment can improve setup or Skill Point comfort, but the team must still handle Toughness and survival.

Sailing Towards a Second Life directly supports Break damage with Break Effect, conditional SPD and DEF ignore. Shadowed by Night keeps the Break and SPD focus with a different buff condition.

E1

Starts battle with one Pocket Trickshot and ignores 16% of target DEF when dealing damage. This shortens the initial setup.

E2

Gaining Pocket Trickshot during Standoff refunds one Skill Point and grants 30% Break Effect for two turns, at most once per turn. Over-cap gains can trigger it.

E6

When Talent Break damage triggers, adds damage to the target and adjacent enemies. This changes his single-target damage coverage.

Teams

Fugue

Fugue adds Cloudflame Luster and enables Super Break. The additional Toughness layer creates another break opportunity; enough Toughness damage is still required.

Bronya

Bronya's Action Advance gives Boothill more setup and damage turns. Plan their relative SPD and combined Skill Point use; her CRIT buff is secondary to this pairing.

Ruan Mei

Ruan Mei supplies Weakness Break Efficiency, Break Effect and RES PEN. Her recovery delay extends the broken window; account for her team SPD buff in a Bronya tune.

The Dahlia

The Dahlia's Zone increases Weakness Break Efficiency and enables Super Break before the enemy is broken. Arrange Boothill as Dance Partner to use her associated effects, and maintain the Zone.

Best Boothill Teams

819 observed teams31 recent contexts
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