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The Dahlia is a premium Super Break support who removes one of Break teams' biggest limitations: needing enemies to already be Weakness Broken. Her Zone allows the team to deal Super Break damage even before the Toughness bar is depleted.
Break Amplifier / Super Break Enabler
Make your main Break DPS her Dance Partner, maintain Dahlia's Skill Zone, then mostly Basic ATK while the carry attacks. Her Follow-Up helps deal extra Toughness/Super Break damage and periodically restores SP.
Her Zone converts Toughness damage into Super Break even against enemies that aren't Broken, while also increasing the team's Break Efficiency. This massively reduces the usual downtime Break teams suffer before reaching their damage window.
Make sure the correct DPS becomes Dance Partner and don't let her Skill Zone expire. Ultimate timing also matters when new enemies or waves appear, since Wilt and Weakness Implant need to be reapplied.
Technique → activate Zone → Dance Partner attacks → Dahlia FuA → generate SP → Ultimate/Wilt → maintain Zone → repeat.
Aim for around 160+ SPD and 200–250%+ Break Effect. Use SPD Boots and either ERR or Break Effect Rope depending on your rotation.
Skill Zone grants 50% Weakness Break Efficiency.
The Zone enables Super Break even before enemies are Weakness Broken.
Adds Break Effect and boosts Break DMG for the wearer and the selected combat-entry partner. Applying Weakness restores one SP, with the trigger reset by Ultimate.
For her own Super Break damage; its Break Effect thresholds determine which DEF Ignore bonuses are active.
No Effect Hit Rate requirement from the equipped Light Cone.
Using a Light Cone with an Effect Hit Rate-dependent debuff.
Core for applying support before the breaker.
Safe defensive sphere.
Helps refresh Ultimate for Weakness Implant, DEF reduction and new waves; the Skill itself maintains the Zone.
Personal Break alternative if energy is solved.
Tune SPD with her Weakness-implant SPD buff in mind, then add Break Effect for Super Break and Yet Another Funeral's shared buff. Keep defensive rolls for survival; add Effect Hit Rate only if the selected Light Cone needs it.
E0 supplies the Zone, Dance Partner and pre-break Super Break access. E1 broadens Talent Super Break and adds limited fixed Toughness reduction; E2 adds resistance reduction and applies Wilt to arriving enemies.
Never Forget Her Flame supplies Break Effect and increases Break damage for her and the selected partner. Weakness application recovers a Skill Point once, with that trigger resetting on Ultimate; it is not an enemy vulnerability debuff.
Extends Talent Super Break to all allies, strengthens Dance Partners and adds once-per-target fixed Toughness reduction after their attacks.
Reduces enemy All-Type RES by 20% while she is present and inflicts Wilt on enemies entering the field.
Dahlia enables Super Break damage before Weakness Break, Fugue adds another Toughness bar and delays broken enemies, and Lingsha heals while contributing Fire Toughness damage.
Basic ATK
Deals Fire DMG equal to 100% of The Dahlia's ATK to one designated enemy.
Skill
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 160% of The Dahlia's ATK to one designated enemy and their adjacent targets.
While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Ultimate
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 300% of The Dahlia's ATK, which is distributed evenly across all enemies.
Enemy targets in the "Wilt" state have their DEF reduced by 18.0% and will be implanted with Weakness of all Dance Partners' Types.
Talent
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 60%.
After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 30% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 200%.
This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
Technique
After using Technique, creates a Special Dimension that lasts for 20 second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at 60% against enemy targets that are Weakness Broken.
Only 1 Dimension Effect created by allies can exist at the same time.
When entering combat, increases other characters' Break Effect by an amount equal to 24% of The Dahlia's Break Effect plus 50%, lasting for 1 turn(s). When The Dahlia receives healing or a Shield provided by a teammate, this effect triggers again, lasting for 3 turn(s). Cannot trigger repeatedly within one turn.
When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. For every 2 instance(s) of Talent's Follow-Up ATK used, this effect can trigger once.
When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s). If a Fire ally character has implanted a Weakness when using an attack, then after the attack, additionally deals a fixed amount of 20 Fire Toughness Reduction to every target implanted with Weakness. Also, regenerates Energy equal to 10% of Max Energy. This effect can regenerate Energy up to 50% of Max Energy.
The Super Break DMG multiplier provided by Talent to "Dance Partners" now applies to all ally characters, with "Dance Partners" additionally receiving a 40% boost. After "Dance Partners" use an attack, additionally deals the attacked enemy targets a fixed amount of Toughness Reduction equal to 25% of their Max Toughness (minimum 10, maximum 300). This effect can only trigger once per enemy target, and this trigger count resets after the enemy target receives a killing blow.
When The Dahlia is on the field, decreases all enemies' All-Type RES by 20%. When an enemy target enters the field, immediately inflicts "Wilt" on them, lasting for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the number of DMG instances dealt by Talent's Follow-Up ATK by 5. Upon its use, the DMG taken by all enemy targets increases by 12%, lasting for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Increases Dance Partners' Break Effect by 150%. When using Talent's Follow-Up ATK, advances the next action of all "Dance Partners" by 20%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 148 | 92 | 83 | 96 |
| 20 | 347 | 217 | 194 | 96 |
| 30 | 480 | 300 | 268 | 96 |
| 40 | 614 | 383 | 342 | 96 |
| 50 | 747 | 467 | 417 | 96 |
| 60 | 880 | 550 | 491 | 96 |
| 70 | 1013 | 633 | 565 | 96 |
| 80 | 1087 | 679 | 606 | 96 |