Pure Fiction
13,146 Teams

Currency Wars
Observed results
13,146 Teams
17,591 Teams
Firefly is a Super Break DPS whose enhanced kit improves her own Break damage and multi-target weakness coverage. Enter Complete Combustion, break enemies, and use the resulting window to deal Super Break damage.
Main DPS / Super Break Carry
Use normal Skill to charge Ultimate, enter Complete Combustion, then use Enhanced Skill. When Firefly's Enhanced Basic or Enhanced Skill inflicts Weakness Break, the countdown is delayed by 10%, up to three times per Complete Combustion state.
At 150% / 300% Break Effect, Firefly gains 100% / 150% built-in Super Break. Her Enhanced Skill also implants Fire Weakness on the main target and adjacent enemies, making Novaflare much better in Blast situations.
Firefly still wants enemies Broken or easy to Break before her damage really explodes. Her Enhanced turns are also very SP-hungry at E0, so team SP economy matters.
Normal Skill → Ultimate → Complete Combustion → Enhanced Skill → Break → extend countdown → Enhanced Skill spam → exit → recharge → repeat.
Build toward the 300% in-combat Break Effect threshold, then tune SPD for the actual team and mode. Complete Combustion grants 60 SPD, while its Break-triggered countdown delays and allied Action Advance can change how many enhanced turns fit.
Ultimate gives +60 SPD and 100% Action Advance.
While in Complete Combustion, SAM must inflict Weakness Break with Enhanced Basic or Enhanced Skill to delay the countdown by 10%. This can trigger at most three times in that state; an ally's Break does not count.
Adds Break Effect; Firefly's Break damage applies Routed, increasing her own Break damage against the target and lowering its SPD.
At 150% Break Effect, Break damage ignores DEF; at 250%, Super Break gains additional DEF ignore.
Adds SPD and grants Break Effect for one turn after hitting a Fire-weak enemy. Firefly's weakness implant helps satisfy the target condition.
Universal Break Effect alternative after meeting its speed condition.
ATK converts into additional Break Effect through her kit.
Required to fit more enhanced Skills into Complete Combustion.
Preferred over Fire DMG because Super Break does not use elemental damage bonus.
Core damage rope.
Meet the speed plan for Complete Combustion, then build Break Effect and ATK for Core Overload. Count team SPD buffs and the enhanced countdown delays instead of treating one sheet-SPD value as universal. The 300% in-combat Break Effect threshold unlocks her higher native Super Break multiplier.
E0 provides the enhanced Break loop, but consumes SP on Enhanced Skill. E1 removes that cost and adds DEF Ignore; E2 grants conditional extra turns after a kill or Weakness Break. Choose investment around those concrete rotation gains.
Whereabouts Should Dreams Rest adds Break Effect, personal Break vulnerability and enemy SPD reduction through Routed. On the Fall of an Aeon remains usable because its ATK feeds Core Overload; the signature is an upgrade rather than the source of her Super Break mechanic.
Enhanced Skill consumes no SP and ignores 15% of the target's DEF.
During Complete Combustion, an Enhanced Basic or Skill that defeats an enemy or breaks its Weakness grants an extra turn. It triggers once per turn and resets at the start of SAM's turn.
Fugue and Ruan Mei amplify toughness and Super Break while Lingsha sustains and breaks.
Harmony Trailblazer supplies team Super Break, Ruan Mei improves Weakness Break Efficiency, and Gallagher heals through attacks against Besotted enemies.
Dahlia's Zone allows Super Break before enemies are broken. Her Weakness-implant support and SP recovery fit Firefly's Enhanced Skills.
Harmony Trailblazer adds Break Effect and another Super Break instance against Weakness Broken enemies; this is the Harmony path, not Remembrance.
Basic ATK
Deals Fire DMG equal to 100% of SAM's ATK to one designated enemy.
Basic ATK sequence
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy.
Skill
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 60% of this unit's Max Energy. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Skill sequence
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 200.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 100.0%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Ultimate
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 60, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and increases the Break DMG dealt by SAM to the enemy targets by 20.0%, lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears in the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70.
SAM cannot use Ultimate while in Complete Combustion.
Talent
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 40%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 30%.
If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Technique
Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies.
While in the Complete Combustion state, SAM's Break Effect increases by 25%. When using Enhanced Basic ATK or Enhanced Skill to inflict Weakness Break on a target, the Complete Combustion countdown is delayed by 10%. This effect can trigger a maximum of 3 time(s) during each Complete Combustion state.
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 150%/300%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 100%/150% Super Break DMG.
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can only trigger 1 time per turn, and the trigger count resets at the start of SAM's turn.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
While in Complete Combustion, increases SAM's Effect RES by 50%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 111 | 71 | 106 | 104 |
| 20 | 261 | 168 | 248 | 104 |
| 30 | 360 | 232 | 343 | 104 |
| 40 | 460 | 296 | 438 | 104 |
| 50 | 560 | 360 | 533 | 104 |
| 60 | 660 | 424 | 628 | 104 |
| 70 | 760 | 488 | 723 | 104 |
| 80 | 815 | 524 | 776 | 104 |