Pure Fiction
37 Teams

Observed results
37 Teams
104 Teams
Lightning Erudition damage dealer who maintains Shock while dealing direct damage to several enemies.
Multi-target damage dealer or specialized attack generator for The Herta.
Apply Shock with Skill, use Ultimate to extend it, and alternate Skill or Basic according to Energy and team resources.
Talent adds damage to Shocked enemies after Serval attacks, while Ultimate reaches every enemy.
Shock enables her Talent, but her direct damage still benefits from CRIT. At E4, Ultimate can also apply Shock to enemies that lack it.
Apply Shock to the important targets, then use Ultimate while its extension or damage is useful. Basic when Shock is maintained and Skill Points are needed; Skill when new targets need Shock or the extra damage and Energy matter.
Rock 'n' Roll raises Skill's Shock base chance from 80% to 100%; resistance can still prevent application.
Talent damage occurs after attacks against Shocked enemies and is additional damage, not a follow-up attack.
E2 restores Energy when Talent deals its additional damage, making Shock coverage important to Ultimate access.
Do not equip follow-up-only bonuses expecting Talent to activate them.
Passkey and Eagle trade personal damage for attack frequency in a dedicated The Herta setup.
For populated waves: hitting different enemies builds ATK, and hitting at least three grants temporary SPD.
For a dedicated attack-generation role: Skill restores additional Energy once per turn. Its low base stats reduce personal damage.
For a fast The Herta support setup: Ultimate advances Serval's action by 25%. The Wind damage two-piece bonus does not help Serval.
For direct damage.
When CRIT Rate is sufficient.
For actions and Shock coverage.
With a planned action-advance setup.
For direct and Shock damage.
Alternative based on buffs and substats.
For the personal-damage build.
Meet useful action timings, then balance CRIT and ATK for personal damage. Maintain adequate Shock reliability for the chosen enemies without adopting a universal Effect Hit Rate target.
E0 provides Shock extension and multi-target damage. E2 helps Energy and E4 broadens Shock application; E6 improves damage against Shocked targets.
Breakfast serves personal damage, Eternal Calculus suits populated waves, and Passkey belongs to a specialized Energy-focused role.
Basic also deals 60% of its damage to a random adjacent target.
Talent's additional damage restores 4 Energy when triggered.
Ultimate has a 100% base chance to apply Skill-equivalent Shock to enemies that are not already Shocked.
Increases Serval's damage against Shocked enemies by 30%.
The Herta benefits from a second Erudition ally and frequent multi-target attacks. Serval can prioritize attack frequency through Passkey and Eagle, budgeting the repeated Skills needed.
Sunday advances Serval, supplies Energy and buffs direct damage. The extra turns require Skill Points and should land during useful Shock coverage.
Basic ATK
Deals Lightning DMG equal to 100% of Serval's ATK to one designated enemy.
Skill
Deals Lightning DMG equal to 140% of Serval's ATK to one designated enemy and Lightning DMG equal to 60% of Serval's ATK to enemies adjacent to it, with a 80% base chance for enemies hit to become Shocked for 2 turn(s).
While Shocked, enemies take Lightning DoT equal to 104% of Serval's ATK at the beginning of each turn.
Ultimate
Deals Lightning DMG equal to 180% of Serval's ATK to all enemies. Enemies already Shocked will extend the duration of their Shock state by 2 turn(s).
Talent
After Serval attacks, deals Lightning Additional DMG equal to 72% of Serval's ATK to all Shocked enemies.
Technique
Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 50% of Serval's ATK to a random enemy, with a 100% base chance for all enemies to become Shocked for 3 turn(s).
While Shocked, enemies will take Lightning DoT equal to 50% of Serval's ATK at the beginning of each turn.
When using skill, increases the base chance for the attacked enemy target to become Shocked by 20%.
At the start of the battle, immediately regenerates 15 Energy.
Upon defeating an enemy, ATK is increased by 20% for 2 turn(s).
Basic ATK deals Lightning DMG equal to 60% of Basic ATK DMG to a random target adjacent to the target enemy.
Every time Serval's Talent is triggered to deal Additional DMG, she regenerates 4 Energy.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. This Shock has the same effects as the one applied by Skill.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Serval deals 30% more DMG to Shocked enemies.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 125 | 89 | 51 | 104 |
| 20 | 293 | 209 | 120 | 104 |
| 30 | 406 | 289 | 166 | 104 |
| 40 | 518 | 369 | 212 | 104 |
| 50 | 630 | 448 | 258 | 104 |
| 60 | 743 | 528 | 303 | 104 |
| 70 | 855 | 608 | 349 | 104 |
| 80 | 917 | 653 | 375 | 104 |