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Tribbie is a powerful HP-scaling Harmony support / sub-DPS who combines universal amplification with surprisingly high personal damage. She is especially strong with AoE and frequent-attacking teams.
Amplifier / Sub-DPS
Maintain Numinosity, then use Basic ATKs while building Energy. Activate her Ultimate Zone before major damage windows and let allies' AoE attacks repeatedly trigger Tribbie's additional damage.
Her buffs are highly universal, while AoE attacks hit multiple enemies and therefore trigger multiple instances of her Zone damage. Ally Ultimates also trigger Tribbie's own AoE Follow-Up.
Tribbie benefits heavily from AoE and frequent attacks. Her personal damage also scales with HP, so poorly invested relics can noticeably reduce her contribution.
Technique → Skill/Numinosity → Basic ATKs → Ultimate Zone → allies attack/Ult → Follow-Ups + additional damage → refresh buffs → repeat.
Aim for roughly 4000–6000+ HP, 80–90%+ CRIT Rate in combat, and 160–180%+ CRIT DMG. Base SPD is viable, while faster setups are optional.
Skill grants teamwide All-Type RES PEN.
Ultimate applies DMG Taken Vulnerability.
Tribbie's follow-ups regenerate Energy and refresh the team CRIT DMG effect; it also supplies starting Energy and personal CRIT DMG.
Strong action-advance alternative when team cycle compression matters more than Tribbie’s damage.
For a slow damage build: pre-battle SPD below 110/95 grants 20%/32% CRIT Rate. Its SPD reduction conflicts with a fast utility plan.
Adds Max HP and, at 5000 Max HP, CRIT DMG for Tribbie's personal damage.
Balances Tribbie’s personal damage while her kit and other pieces supply HP.
CRIT Rate already secured.
Slow build.
Fast utility build.
HP% scales both durability and the personal damage component of her kit.
HP requirement already met.
Improves access to the zone that drives her amplification and follow-up loop.
Energy cadence solved.
For the accepted slow-build option, balance CRIT and then add HP for her damage scaling. Add SPD only when deliberately switching to a fast rotation; doing so can shorten her turn-based Zone and lose Poet's low-SPD bonus.
E0 provides All-Type RES PEN, the Zone and follow-ups triggered by ally Ultimates. E1 adds a separate True DMG payoff, while E2 improves the Zone's Additional DMG; reliable Zone uptime remains the starting point.
If Time Were a Flower supplies CRIT DMG, starting Energy and more Energy after follow-ups. Presage also grants team CRIT DMG, so both Ultimate access and the team's use of CRIT affect its value.
While the Zone is active, an ally attack adds True DMG equal to 24% of that attack's total damage to enemies that received the Zone's Additional DMG.
Raises Zone Additional DMG to 120% of its original value and adds one more instance. This is not a new follow-up attack trigger.
Her AoE attack frequency and Ultimate cycle make strong use of Tribbie’s amplification and follow-ups.
Provides universal amplification and AoE contribution without disrupting Castorice’s HP-centered team plan.
Basic ATK
Deals Quantum DMG equal to 30% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 15% of Tribbie's Max HP to adjacent targets.
Skill
Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 24.0%.
Ultimate
Activates a Zone and deals Quantum DMG equal to 30% of Tribbie's Max HP to all enemies.
While the Zone lasts, increases enemy targets' DMG taken by 30.0%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 12.0% of Tribbie's Max HP to the target that has the highest HP among the hit targets.
The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Talent
After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 18.0% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Technique
After using Technique and upon entering battle, obtains "Numinosity," lasting for 3 turn(s).
After using Talent's Follow-Up ATK, increases the DMG dealt by Tribbie by 72%. This effect can stack up to 3 time(s), lasting for 3 turn(s).
While the Zone lasts, Tribbie's Max HP increases by an amount equal to 9% of the sum of all ally characters' Max HP.
At the start of battle, Tribbie regenerates 30 Energy. After other ally targets attack, Tribbie regenerates 1.5 Energy for each target hit.
While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone.
The Additional DMG dealt by the Zone increases to 120% of the original DMG. When the Zone deals Additional DMG, further deals 1 instance(s) of Additional DMG.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
While "Numinosity" lasts, the DMG dealt by all allies ignores 18% of the target's DEF.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After Tribbie uses Ultimate, launches her Talent's Follow-Up ATK against all enemies. The DMG dealt by Talent's Follow-Up ATK increases by 729%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 143 | 71 | 99 | 96 |
| 20 | 335 | 168 | 233 | 96 |
| 30 | 463 | 232 | 322 | 96 |
| 40 | 592 | 296 | 411 | 96 |
| 50 | 720 | 360 | 500 | 96 |
| 60 | 848 | 424 | 589 | 96 |
| 70 | 977 | 488 | 678 | 96 |
| 80 | 1048 | 524 | 728 | 96 |