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Evernight is a powerful HP-scaling Remembrance DPS / Sub-DPS built around her memosprite Evey. She excels in Remembrance-heavy teams while still being strong enough to function as the main carry.
DPS / Remembrance Amplifier
Build Memoria, then let Evey consume it for a massive empowered explosion. Her Ultimate activates Darkest Riddle, dramatically accelerating Memoria generation and creating her strongest burst window.
Evernight's damage, Evey's damage, and several buffs scale from HP and CRIT DMG. Remembrance teammates also generate extra Energy and Memoria for her, naturally accelerating the entire rotation.
Make the most of Darkest Riddle her Skill generates far more Memoria during it. Also avoid overbuilding CRIT Rate since she gains 35% CRIT Rate naturally.
Summon Evey → build Memoria → Ultimate → Darkest Riddle → Skill → rapidly stack Memoria → Evey explosion → repeat.
Aim roughly for 7000–8000 HP, 65% CRIT Rate before her passive, and 160–180%+ CRIT DMG. She does not require high SPD thanks to her own SPD boosts.
More Remembrance teammates significantly increase her memosprite CRIT DMG buff.
Skill summons/heals Evey and costs no SP.
Paid Battle Pass alternative if owned: adds CRIT Rate and damage while Evey is present. Count the CRIT Rate bonus to avoid overcapping.
After Basic ATK or Skill with her memosprite present, increases their Max HP and grants team damage. This set has no SPD threshold.
If using four pieces, HP loss or enemy hits build temporary CRIT Rate; account for her own CRIT Rate trace. The guide lists its two-piece HP bonus as a mixed-set fallback.
Adds Max HP; at 5000 Max HP it grants CRIT DMG to Evernight and Evey.
Main-DPS alternative when its field-state condition fits the team.
Preferred when external effects already provide CRIT Rate.
Use to stabilize the ratio.
Default for stronger HP-scaling damage.
Alternative when the team needs a faster personal cycle.
Default offensive sphere.
Close alternative with better substats.
Default damage rope.
Rotation-specific Ultimate alternative.
Balance CRIT after counting Evernight's 35% passive CRIT Rate, then add HP for her and Evey's damage. CRIT DMG also improves her memosprite buff. Extra SPD is secondary because Evey's departure gives her a temporary SPD increase.
E0 provides Evey's damage and memosprite support. E1 strengthens all allied memosprites, while E2 changes her own Memoria generation and Darkest Riddle duration; choose between team amplification and her personal loop.
To Evernight's Stars supplies HP, personal damage and allied memosprite DEF ignore after Evey acts. It also restores Energy when Evey disappears, so it supports both Evernight's damage and repeated Ultimate access.
Adds 40% CRIT DMG, two extra Memoria whenever she gains Memoria, and two additional Darkest Riddle charges on Ultimate.
Allied memosprites deal 120% to 150% of their original damage depending on how many enemies remain; fewer targets increase the multiplier.
Hyacine and Cyrene support the HP and Remembrance engines while Evernight supplies damage.
Basic ATK
Deals Ice DMG equal to 50% of Evernight's Max HP to one designated enemy.
Skill
Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 24% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
Skill sequence
Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
Ultimate
Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 200% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 30% increased DMG while both Evernight and Evey deal 60% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
Talent
When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 60% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack.
When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
Technique
After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."
Memosprite Skill
This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 50% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 10.0% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
Memosprite Skill sequence
This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 12.0% of Evey's Max HP to the primary target, and Ice DMG equal to 6.0% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
Memosprite Talent
Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 50% increased DMG.
Memosprite Talent sequence
When summoned, this unit immediately takes action.
Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
Increases Evernight's and the memosprite Evey's CRIT Rate by 35%. When using an ability, consumes 5% of this unit's current HP to increase CRIT DMG for both of them by 15%, lasting for 2 turn(s). After Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies.
When combat starts, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria."
When there are 1/2/3/≥4 Remembrance characters in the team, increases CRIT DMG for all ally memosprites by 5%/15%/50%/65% respectively while Evernight's Skill lasts.
When Evernight is on the field, if there are (≥4)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to 120%/125%/130%/150% of their original DMG respectively.
Increases Evernight's and the memosprite Evey's CRIT DMG by 40%. Each time Evernight gains "Memoria," increases the amount of "Memoria" gain by 2 point(s). When using Ultimate, additionally gains 2 Charge for "Darkest Riddle."
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and the memosprite Evey's Weakness Break Efficiency additionally increases by 25%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
While Evernight is on the field, all ally targets' All-Type RES PEN increases by 20%. After the memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the amount of "Memoria" consumed in this attack.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 180 | 74 | 79 | 99 |
| 20 | 422 | 174 | 186 | 99 |
| 30 | 583 | 240 | 257 | 99 |
| 40 | 745 | 307 | 329 | 99 |
| 50 | 907 | 373 | 400 | 99 |
| 60 | 1068 | 440 | 471 | 99 |
| 70 | 1230 | 506 | 543 | 99 |
| 80 | 1319 | 543 | 582 | 99 |