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Saber is a powerful Wind Destruction hypercarry built around feeding her massive 360-Energy Ultimate. With Gilgamesh, her current version is significantly stronger: their Joint Follow-Up gives Saber 120 fixed Energy and doubles the damage of her next Ultimate.
Main DPS / Ultimate Carry
Use Skill every turn while allies use their Ultimates to generate Core Resonance. Manage Saber's Energy carefully so Mana Burst gives her an immediate extra action, then fire Ultimate during a fully buffed damage window.
Every ally Ultimate gives Saber 3 Core Resonance, and each stack can restore 8 fixed Energy. Gilgamesh accelerates this even further while providing enormous ATK/CRIT DMG buffs and empowering Saber's next Ultimate after their Joint Follow-Up.
Saber's biggest challenge is Energy and turn-order control. Mana Burst and Gilgamesh's 120-Energy refund can unexpectedly push her into another action, so poorly timed buffs can expire before her Ultimate lands.
Prepare support buffs and build Core Resonance through allied Ultimates ? build Energy until the next Skill can fill it by consuming Core Resonance ? take the immediate action if Mana Burst triggers ? use that Skill ? Ultimate ? Enhanced Basic ? rebuild. With Gilgamesh, account for the joint attack's Energy before spending an external Energy transfer.
Tune SPD and external action advance together. Count her native CRIT bonuses in battle; this guide does not prescribe one SPD breakpoint for every Energy-support composition.
Gilgamesh + Saber trigger a Joint Follow-Up every 8 attacks between them.
Do not expect every Skill to consume Core Resonance: it only does so when that recovery can fill her Energy.
Do not spend action-advance buffs without checking Mana Burst and their remaining duration. Extra actions can consume short buffs before the intended Ultimate.
Two Help stacks require being targeted by allies. Ultimate consumes them for a one-turn ATK buff; this is not a permanent Skill-damage bonus. Align the buff with the intended damage window.
Her 360 Max Energy reaches this set's 32% damage-bonus cap. It supports the whole damage rotation without requiring a CRIT threshold; compare actual pieces rather than assuming the set name alone makes them better.
At 70% CRIT Rate, its bonus applies to Basic ATK and Skill, not Ultimate. Use it for a build that values those attacks or has substantially better pieces; do not treat it as an Ultimate-damage bonus.
Preferred when team and gear provide enough CRIT Rate.
Use to stabilize the ratio.
Default for self-driven energy and turns.
Alternative with strong action support.
Default offensive sphere.
Alternative with superior substats.
Default damage rope.
Rotation-specific option for tighter Ultimate timing.
First reach the SPD needed for the chosen action-support plan, then balance CRIT and ATK. Count Knight of the Dragon and active team bonuses before adding CRIT Rate. Extra SPD beyond that plan is optional; Mana Burst and external Energy change the action timing.
E0 includes the Core Resonance, Mana Burst and overflow-Energy loop. E1 adds damage and more Core Resonance; E2 rewards repeated Core gains. Neither is required to use her defining rotation.
A Thankless Coronation supplies CRIT DMG and ATK on Ultimate. Saber meets its 300-Max-Energy condition, gaining another ATK bonus and a fixed refund of 10% of Max Energy. That refund helps rebuild Energy, but does not guarantee a particular Ultimate schedule.
Adds 60% Ultimate damage and one Core Resonance after Basic ATK or Skill. The extra Core is a resource gain as well as an offensive upgrade.
Each Core Resonance gained adds 1% DEF ignore, up to 15%. Each Core consumed to amplify Skill also adds seven percentage points to that Skill multiplier.
Grants 8% Wind RES PEN, then another 4% after each Ultimate, stacking three times. Its full value needs those Ultimate uses.
Adds Ultimate Wind RES PEN and raises the overflow cap to 200. The first Ultimate restores a fixed 300 Energy; the refund can recur after every three Ultimate uses, rather than after every Ultimate.
Joint attacker and amplifier. Attacks by Saber and Gilgamesh build their joint attack, which restores 120 fixed Energy to Saber and empowers her next Ultimate. His team ATK and CRIT DMG bonuses also scale with the recipient's Max Energy. Keep support buffs active when that Energy arrives.
Action and Energy support. Sunday advances Saber and restores Energy through Ultimate while adding CRIT buffs. Coordinate his Skill with Mana Burst; advancing her immediately before she would act anyway can waste part of the benefit.
Alternative action support. The team's Energy recovery charges Mem, while Mem's Support adds True DMG and advances its target. Saber's high Max Energy improves Mem's high-Energy scaling. Use this in the flexible support slot rather than removing sustain by default.
Accessible Energy support. Tingyun provides ATK and Ultimate Energy without needing Skill every turn. Maintain Benediction on Saber and time the Energy transfer around her Core Resonance threshold; this is an alternative support slot, not an additional fifth member.
Basic ATK
Deals Wind DMG equal to 100% of Saber's ATK to one designated enemy.
Basic ATK sequence
Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 150% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 150% or 220% of Saber's ATK respectively.
Skill
Deals Wind DMG equal to 150% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 75% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 14.0%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Ultimate
Deals Wind DMG equal to 280% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 110% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Talent
When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 60% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8.0 Energy for Saber.
Technique
After using Technique, at the start of the next battle, increases Saber's ATK by 35% for 2 turn(s) and gains 2 "Core Resonance."
Increases Saber's CRIT Rate by 20%. When entering combat or when using her Enhanced Basic ATK, gains the "Mana Burst" effect. Under this effect, if Saber has "Core Resonance" and her Energy can be fully regenerated by using her Skill and consuming "Core Resonance," then consumes "Mana Burst" to recover 1 Skill Point for allies, and causes Saber to immediately take action.
Saber can accumulate up to 120 overflow Energy. After using Ultimate, the overflow Energy is cleared and a corresponding amount of Energy is regenerated. When the battle starts, if Energy is below 60%, it is regenerated to 60%.
When using Skill, increases Saber's CRIT DMG by 50% for 2 turns. During this battle, for every 1 point of "Core Resonance" gained, increases Saber's CRIT DMG by 4%, stacking up to 8 time(s).
Increases the Ultimate DMG dealt by Saber by 60%. After Saber uses Basic ATK or Skill, gains 1 "Core Resonance."
For every 1 point of "Core Resonance" gained in this battle, Saber's DMG dealt ignores 1.0% of the target's DEF. This effect stacks up to 15 time(s). When triggering the "Core Resonance" effect to boost Skill's multiplier, each point of "Core Resonance" additionally increases the DMG multiplier for the current instance of Skill by 7%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases Saber's Wind RES PEN by 8%. After using Ultimate, increases Saber's Wind RES PEN by 4%. This effect stacks up to 3 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Wind RES PEN of the Ultimate DMG dealt by Saber increases by 20%. The amount of overflow Energy that can be accumulated with the Trace "Blessing of the Lake" increases to 200. After using Ultimate for the first time upon entering combat, regenerates a fixed amount of 300 Energy for Saber. This effect can trigger 1 time after every 3 Ultimate use(s).
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 169 | 82 | 89 | 101 |
| 20 | 397 | 192 | 209 | 101 |
| 30 | 549 | 266 | 290 | 101 |
| 40 | 701 | 340 | 370 | 101 |
| 50 | 853 | 413 | 450 | 101 |
| 60 | 1005 | 487 | 530 | 101 |
| 70 | 1157 | 561 | 610 | 101 |
| 80 | 1242 | 602 | 655 | 101 |