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5LightningThe HuntGalaxy Rangers
ReleasedMar 25, 2026Version 4.1 · Full Version
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Signature Light ConeThe Finale of a Lie

Currency Wars

Faction
Galaxy Ranger
School
Follow-Up ATK
Cost
2
Position
Both

Observed results

Recent Endgame Performance

Avg. endgame scores from observed submissions.Explore Ashveil in Meta Trends

Pure Fiction

37,898avg score

7,972 Teams

Apocalyptic Shadow

3,630avg score

6,622 Teams

Overview

Ashveil marks an enemy as Bait and turns allied attacks against it into Lightning follow-up damage. His DEF reduction and team CRIT DMG help another attacker, while Charge and Gluttony let him build toward an enhanced follow-up of his own.

Role

Follow-up damage dealer and offensive support

Playstyle

Keep Bait on the enemy your allies are attacking. Use his Ultimate to refill Charge and spend stored Gluttony, then continue the attack sequence.

Why It Works

Bait lowers every enemy's DEF while it remains on the field.

First Fang adds team CRIT DMG, with a further bonus for follow-up attacks.

Watch For

Attacks that miss Bait do not trigger his Talent.

A team with few allied attacks leaves him waiting for Energy; extra damage instances are not automatically separate attacks.

Playstyle

Combat Flow

Use Technique and attack a Dazed enemy for its opening Charge. Check the initial Bait target; use Skill to move it when necessary. Direct allied attacks into Bait to trigger follow-ups and gain Gluttony. Use Ultimate for the enhanced follow-up and three Charge, then repeat as the target and encounter change.

Key Notes

  • Using Skill on the existing Bait refunds its Skill Point, but still requires a point to activate. Moving Bait with Skill spends that point without the refund.

  • Balance spending Gluttony with refreshing Charge. Holding a full Ultimate while Charge is empty can delay the next sequence of ally-triggered follow-ups.

  • If no Bait remains, the enemy with the lowest HP becomes Bait. The Skill and Ultimate can deliberately select another target.

  • The Talent restores 8 fixed Energy after another ally attacks Bait. Energy Regeneration Rate does not multiply that fixed amount.

  • The enhanced follow-up does not spend Charge. It consumes Gluttony in groups of four for extra damage instances and can continue on a new Bait after a kill.

  • Do not treat each hit of a multi-hit attack as a separate Talent trigger.

  • Do not spread single-target attacks away from Bait while expecting them to fuel Ashveil.

  • Do not assume an Energy Regeneration Rate rope speeds up every part of his Energy income.

Build & Investment

Light Cones

Primary

The Finale of a Lie

His signature gives CRIT Rate and adds ATK and enemy damage vulnerability through Umbra Devourer. That three-turn effect starts at battle entry and refreshes every four follow-ups; track its duration if attacks are interrupted.

Alternative

Worrisome, Blissful

An owned option for a follow-up team. His follow-ups apply Tame, helping allies deal CRIT damage to those targets as well as improving his own follow-up damage.

F2P

Cruising in the Stellar Sea

The Herta Store option supplies CRIT Rate. Its extra CRIT Rate requires a target at half HP or below, and its ATK buff requires Ashveil to secure a kill; neither condition is permanent.

Relics

Primary

The Ashblazing Grand Duke

The two-piece bonus strengthens follow-ups. The four-piece ATK stacks build as a follow-up deals damage, making his enhanced multi-hit sequence a useful fit. Its ATK stacks reset at the next follow-up.

Alternative

Pioneer Diver of Dead Waters

An alternative for a debuff-heavy team. Count the debuffs actually on the target for its CRIT bonuses, and track the one-turn increase after Ashveil applies a debuff.

Planars

Primary

City of Converging Stars

A support-oriented option: his follow-up activates ATK, while an enemy defeat unlocks a team CRIT DMG bonus. The team bonus does not stack with another copy.

Alternative

Duran, Dynasty of Running Wolves

An alternative when prioritizing Ashveil's own damage. Allied follow-ups build Merit, which adds follow-up damage and grants CRIT DMG at five stacks; allow for the opening ramp-up.

Main Stats

Body

  • CRIT Rate
  • AlternativeCRIT DMG

Account for Light Cone and team CRIT Rate before choosing the body.

Use when the rest of the build already supplies sufficient in-combat CRIT Rate.

Feet

  • ATK%
  • SituationalSPD

For personal damage when the team supplies sufficient attacks and action support.

For extra own turns or a deliberately tuned action-advance rotation; do not apply one SPD target to every team.

Sphere

  • Lightning DMG Boost

Rope

  • ATK%
  • SituationalEnergy Regeneration Rate

Only with a tested Energy plan; the Talent's fixed 8 Energy is not increased.

Recommended Substats

  1. CRIT Rate
  2. CRIT DMG
  3. ATK%
  4. SPD

Balance CRIT Rate and CRIT DMG against his team buffs, then improve ATK. SPD takes priority when it is needed for the chosen rotation; do not discard a working action order for this default damage order.

Eidolon Investment

E0 retains Bait, team CRIT DMG and the complete Charge/Gluttony loop. E1 adds team amplification; E2 focuses on his enhanced follow-up. Choose the upgrade for the team you intend to play rather than treating E2 as mandatory.

The Finale of a Lie adds both personal stats and team vulnerability. Compare it with E1 in the actual team; an already-owned compatible cone remains usable, and no universal pull order is asserted here.

E1

Adds enemy damage vulnerability while Ashveil is on the field, improving the team rather than only his own attacks. Its gain depends on the other vulnerability effects already present.

E2

Raises the Gluttony cap and refunds part of the Gluttony removed by the enhanced follow-up. Consider this for more damage in that sequence; it does not directly add Charge or a new Talent trigger.

E6

Adds All-Type RES reduction while Bait exists and a stacking personal damage increase from gained Gluttony. This is a high-investment upgrade, not a requirement for the basic team role.

Teams

Aventurine • Waveflair

Damage partner. Ashveil's attacks feed Fervor. His extra follow-up CRIT DMG applies to Waveflair's Elation Skill only when Waveflair is the sole Elation character; keep enough Skill Points for Waveflair's repeated Skills.

Mortenax Blade

Debuffer and additional attacker. Ashveil's attacks build Charge during Mortenax's Zone; Mortenax's extra Skills can hit Bait in return. Those Skills spend HP, so this pairing needs reliable healing, not only a shield.

Feixiao

Follow-up damage partner. Feixiao's Skill and follow-up can hit Bait, while Ashveil's attacks build her Flying Aureus. Her Ultimate also counts as follow-up damage for his CRIT DMG bonus.

Tribbie

Amplifier with attacks of her own. Ashveil benefits from RES PEN and the Zone's damage vulnerability. His Ultimate can trigger her follow-up once before her own Ultimate resets that limit.

Dan Heng • Permansor Terrae

Shield sustain for an ATK-based core. Making Ashveil the Bondmate adds ATK; his attacks advance Souldragon and restore Dan Heng's Energy. Only the enhanced Souldragon attacks, so its Ultimate state matters.

Robin
Situational

Use with another frequent attacker, such as Feixiao. Concerto supplies ATK and advances allies, but Robin cannot act during it; her Additional DMG is not another attack feeding Bait. Avoid leaving Ashveil as the only reliable attacker.

Aventurine
Situational

Shield sustain for a follow-up core. Follow-ups from allies with Fortified Wager build Blind Bet within Bingo!'s per-turn limit. His bouncing follow-up can hit Bait, but is not guaranteed to hit the chosen enemy in a large field.

Topaz & Numby
Situational

Single-target follow-up option. Keep Proof of Debt and Bait on the same enemy so Numby's attacks trigger Ashveil. Ashveil's follow-ups can advance Numby outside Numby's own turn. Compare this extra attacker with the amplifier the team would otherwise use.

Best Ashveil Teams

28,037 observed teams36 recent contexts
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