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Rappa is a powerful Imaginary Break / Super Break DPS who excels against multi-target fights. Her damage spikes during Sealform, where she rapidly breaks enemies and converts repeated Weakness Breaks into stronger follow-up Break explosions.
AoE Break DPS / Super Break Carry
Use Skill to generate Energy, then Ultimate to enter Sealform and gain 3 Enhanced Basics. Break as many enemies as possible during this window to generate Charge and strengthen each Enhanced Basic's final hit.
Every enemy Broken gives Rappa Charge, which turns her Enhanced Basic's final hit into a much stronger Break explosion. Against already Broken enemies, her Enhanced Basic also deals built-in Super Break DMG.
Rappa is extremely Ultimate-dependent. Poor Energy generation or fights with few opportunities to Break enemies can leave her with long periods of weak damage.
Skill → build Energy → Ultimate → Sealform → Enhanced Basic ×3 → Break enemies / gain Charge → Charge explosions → exit Sealform → recharge → repeat.
Aim for roughly 145–150+ SPD and 160–240%+ Break Effect. 3200 ATK in combat maximizes her Break Vulnerability trace, but don't sacrifice SPD or Break Effect just to reach it.
Enhanced Basics can damage Toughness without matching Weakness at 50% effectiveness.
Breaking enemies can increase their Break DMG Taken by up to 10%.
Signature option with Break Effect, energy, and action support for Sealform.
Break damage gains DEF ignore at 150% Break Effect; at 250%, Rappa's Super Break gains an additional DEF-ignore bonus.
Universal Break Effect planar after reaching its speed requirement.
Stronger matchup option against Fire-weak enemies through team weakness manipulation.
Default because standard Break builds do not prioritize CRIT.
Core for more Sealform actions.
Preferred over Imaginary DMG for Super Break scaling.
Core damage rope.
Conditional option for specific Sealform rotations.
Reach the action cadence chosen for Sealform, then increase Break Effect. ATK supports Withered Leaf's Break-damage-taken bonus up to its conversion cap; it is not a reason to abandon SPD and Break Effect for a conventional CRIT build.
E0 includes Sealform, charged Break damage and her Super Break trace. Improve Ultimate access and the team's ability to break enemies before deciding whether Eidolons solve a remaining rotation problem.
Ninjutsu Inscription: Dazzling Evilbreaker adds Break Effect and starting Energy. After an Ultimate, its Raiton effect advances her action after two Basic ATKs, helping the Sealform sequence without granting a permanent SPD increase.
Sealform damage ignores 15% DEF and leaving Sealform restores 20 Energy, improving damage and the next Ultimate cycle.
Raises Toughness reduction against the designated target on the first two Enhanced Basic hits by 50%; it does not increase every hit equally.
Basic ATK
Deals Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy.
Basic ATK sequence
Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 50% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 100% of Rappa's ATK to all enemies.
Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
Skill
Deals Imaginary DMG equal to 120% of Rappa's ATK to all enemies.
Ultimate
Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 30%.
While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
Ultimate sequence
Talent
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 60% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 50% and increases the Toughness Reduction that can ignore Weakness Type by 1.
When Breaking Weakness, triggers the Imaginary Weakness Break effect.
Technique
After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.
When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains 1 point(s) of Charge and regenerates 10 Energy.
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.
When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).
During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.
The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
While in the "Sealform" state, increases all allies' SPD by 12%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When battle starts, Rappa gains 5 point(s) of her Talent's Charge, and its upper limit increases by 5 point(s). After launching the third hit of "Ningu: Demonbane Petalblade," gains 5 point(s) of Charge.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 148 | 98 | 63 | 96 |
| 20 | 347 | 230 | 147 | 96 |
| 30 | 480 | 317 | 204 | 96 |
| 40 | 614 | 405 | 260 | 96 |
| 50 | 747 | 493 | 317 | 96 |
| 60 | 880 | 581 | 373 | 96 |
| 70 | 1013 | 669 | 429 | 96 |
| 80 | 1087 | 718 | 461 | 96 |