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Cerydra is a specialized Skill-DMG support who can let a carry effectively use their strongest Skill twice in one action. She's exceptional with Skill-focused DPS like Phainon and Anaxa, but much less universal than most Harmony supports.
Skill Amplifier / Hypercarry Support
Keep Military Merit on your main DPS and repeatedly build Cerydra's Charge. At 6 Charge it upgrades into Peerage, allowing the carry's next offensive Skill to trigger Coup de Main and effectively cast twice.
Cerydra doesn't just increase Skill damage: she duplicates the Skill itself. Powerful Skill-based carries therefore gain much more from her than characters whose damage comes mainly from Ultimates, FuAs, or Basics.
Never casually change the Military Merit target: doing so resets Cerydra's Charge. She can also be quite SP-hungry when trying to reach Peerage quickly.
Technique → Skill carry → build 6 Charge → Peerage → carry Skill → Coup de Main + original Skill → rebuild Charge → repeat.
Aim around 4000+ ATK and 140+ SPD before her Skill's +20 SPD. Use ATK Body, SPD Boots, ATK Sphere, ERR Rope.
Peerage grants Skill CRIT DMG + RES PEN.
Coup de Main creates a free copy of the ally's Skill.
Signature option tailored to her ATK scaling and chosen-ally Skill amplification.
Repeatedly using Skill on the Military Merit holder stacks their CRIT DMG, with two-piece SPD supporting Cerydra's turn order.
Advanced action-optimization alternative when faster turns materially improve Merit timing.
Supports the first-slot carry while helping Cerydra reach her Ultimate.
Directly supports her ATK-scaling buff.
Preferred for faster Merit and Ultimate cycling.
Conditional option if speed tuning is already solved.
Default sphere for buff scaling.
Default for reliable Ultimate cadence.
Only when energy is already secured.
Tune SPD with Vici's 20-SPD buff included, then build ATK for Military Merit's shared buff. Flat ATK is useful after percentage rolls; defensive stats keep her active. Her trace already supplies 100% CRIT Rate, so CRIT Rate substats are unnecessary.
E0 enables Military Merit, Peerage and Coup de Main. Choose a carry whose enemy-targeted Skill benefits before investing; E1 adds DEF ignore and an Energy grant, while E2 mainly adds further damage bonuses.
Epoch Etched in Golden Blood increases Cerydra's ATK, recovers a Skill Point after an attacking Ultimate and adds Skill DMG to her Skill target. It directly supports her selected carry and reduces team Skill Point pressure.
Military Merit grants 16% DEF ignore, with another 20% for Skill DMG during Peerage; Cerydra's Skill also grants its target two Energy.
The Military Merit holder gains 40% damage, while Cerydra gains 160% damage when a teammate holds the buff.
Cerydra concentrates her copied-Skill engine on Phainon while Sunday accelerates the carry cycle.
Basic ATK
Deals Wind DMG equal to 100% of Cerydra's ATK to one designated enemy.
Skill
Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by 72%, increases their All-Type RES PEN by 10.0%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit."
Ultimate
Gains 2 Charge. Deals Wind DMG equal to 240% of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team.
Talent
The character with "Military Merit" increases ATK by an amount equal to 24.0% of Cerydra's ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 60% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. "Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0.
Technique
After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points.
For every 100 of Cerydra's ATK that exceeds 2000, increases her CRIT DMG by 18%, up to a max increase of 360%.
Increases Cerydra's CRIT Rate by 100%. While Cerydra's Charge is below its maximum, the character with "Military Merit" using their Ultimate grants Cerydra 1 Charge. This effect can trigger once per battle.
When using Skill, increases SPD by 20 for this unit and the teammate with "Military Merit," lasting for 3 turn(s). When the character with "Military Merit" uses Basic ATK or Skill, regenerates 5 Energy for Cerydra.
The character with "Military Merit" ignores 16% of the targets' DEF when dealing DMG. If "Military Merit" has been upgraded to "Peerage," then the character additionally ignores 20% of the targets' DEF when dealing Skill DMG. When Cerydra uses her Skill, regenerates 2 Energy for the designated ally target.
The character with "Military Merit" deals 40% increased DMG. While a teammate on the field has "Military Merit," Cerydra's DMG dealt increases by 160%.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases Ultimate's DMG multiplier by 240%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The character with "Military Merit" increases their All-Type RES PEN by 20%, and the multiplier for the Additional DMG triggered via "Military Merit" increases by 300%. While a teammate on the field has "Military Merit," Cerydra's All-Type RES PEN increases by 20%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 185 | 84 | 66 | 99 |
| 20 | 434 | 199 | 155 | 99 |
| 30 | 601 | 275 | 215 | 99 |
| 40 | 767 | 351 | 274 | 99 |
| 50 | 933 | 427 | 333 | 99 |
| 60 | 1100 | 503 | 393 | 99 |
| 70 | 1266 | 579 | 452 | 99 |
| 80 | 1358 | 621 | 485 | 99 |