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5QuantumHarmonyMasked Fools
ReleasedFeb 29, 2024Version 2.0 · Phase 2
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Signature Light ConeEarthly Escapade

Currency Wars

Faction
The Planet of Festivities
School
Quantum Resonance, Skill Points
Cost
2
Position
Back

Observed results

Recent Endgame Performance

Avg. endgame scores from observed submissions.Explore Sparkle in Meta Trends

Pure Fiction

35,383avg score

21,913 Teams

Apocalyptic Shadow

3,557avg score

23,907 Teams

Overview

Sparkle is a premier hypercarry / SP support who combines huge Skill Point generation with CRIT DMG, Vulnerability, ATK, RES PEN, and Action Advance. She is especially strong with extremely SP-hungry carries like Sparxie and Archer.

Role

SP Battery / Hypercarry Amplifier

Playstyle

Use Skill to advance your carry by 50% and maintain its 2-turn CRIT DMG buff. Alternate Skill and Basic when appropriate, then Ultimate before SP-heavy burst turns to refill the team's resources.

Why It Works

Her Ultimate restores 6 SP and even stores overflow for later. Meanwhile, spending SP stacks enemy Vulnerability, while her traces add 45% ATK and 10% All-Type RES PEN to her buffed carry.

Watch For

Don't Skill automatically every turn; the buff now lasts 2 turns, so Basic ATKs can generate SP and extra Energy without immediately losing your carry's buff.

Playstyle

Combat Flow

Technique → Skill carry → carry spends SP → build Figment → Basic/Skill → Ultimate → refill SP → burst → repeat.

Key Notes

  • Use CRIT DMG Body, SPD Boots, HP/DEF Sphere, ERR Rope. Aim for roughly 175–210%+ CRIT DMG and as much SPD as your setup allows; 200 effective SPD is the premium breakpoint.

  • Skill gives 50% Action Advance + CRIT DMG for 2 turns.

  • All allies permanently gain 45% ATK.

Build & Investment

Light Cones

Relics

Planars

Main Stats

Body

  • CRIT DMG

Scales her Skill CRIT DMG buff.

Feet

  • SPD

Tune to the chosen fast or carry-relative rotation.

Sphere

  • HP%
  • AlternativeDEF%

Default defensive sphere.

Equivalent alternative.

Rope

  • Energy Regeneration Rate

Preferred for Ultimate and Skill Point cadence.

Recommended Substats

  1. SPD
  2. CRIT DMG
  3. HP%
  4. DEF%
  5. Effect RES

Set SPD for the carry's turn order or a chosen action-value target, then increase CRIT DMG for Dreamdiver. HP/DEF and Effect RES are defensive options; Broken Keel needs its 30% Effect RES condition. 200 effective SPD describes a specific three-actions-in-150-AV plan, not a universal minimum.

Eidolon Investment

E0 already restores six SP, stores overflow and supports a carry with Action Advance. E1 helps her SPD and team ATK; E2 adds DEF reduction. Consider E2 only for further team damage after the basic SP and action plan works.

Earthly Escapade increases Sparkle's CRIT DMG and grants teammates CRIT Rate/DMG through Mask. Her SP recovery refreshes it, including overflow. It improves buffs but does not supply an Energy or Action Advance effect.

E1

Allies with Cipher gain 40% ATK. Battle entry or Skill gives Sparkle 15% SPD for two turns.

E2

Each Talent stack also reduces enemy DEF by 10%, up to 30% at three stacks.

Teams

Archer

Archer spends SP repeatedly during Circuit Connection. Sparkle restores SP and advances him; spending at least three SP in one turn can make her next Skill free.

Sparxie

Sparkle supplies SP, CRIT DMG, RES PEN and vulnerability for Sparxie. Starting Sparxie's livestream and Engagement Farming are not Skill uses, but their SP consumption still interacts with Sparkle's resource mechanics.

Dan Heng • Imbibitor Lunae

Dan Heng • Imbibitor Lunae can spend three SP to enhance his Basic. Sparkle's recovery and higher cap support that sequence, with Action Advance timed to the available SP.

Best Sparkle Teams

90,446 observed teams36 recent contexts
Explore full Team Comp Finder