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Sparkle is a premier hypercarry / SP support who combines huge Skill Point generation with CRIT DMG, Vulnerability, ATK, RES PEN, and Action Advance. She is especially strong with extremely SP-hungry carries like Sparxie and Archer.
SP Battery / Hypercarry Amplifier
Use Skill to advance your carry by 50% and maintain its 2-turn CRIT DMG buff. Alternate Skill and Basic when appropriate, then Ultimate before SP-heavy burst turns to refill the team's resources.
Her Ultimate restores 6 SP and even stores overflow for later. Meanwhile, spending SP stacks enemy Vulnerability, while her traces add 45% ATK and 10% All-Type RES PEN to her buffed carry.
Don't Skill automatically every turn; the buff now lasts 2 turns, so Basic ATKs can generate SP and extra Energy without immediately losing your carry's buff.
Technique → Skill carry → carry spends SP → build Figment → Basic/Skill → Ultimate → refill SP → burst → repeat.
Use CRIT DMG Body, SPD Boots, HP/DEF Sphere, ERR Rope. Aim for roughly 175–210%+ CRIT DMG and as much SPD as your setup allows; 200 effective SPD is the premium breakpoint.
Skill gives 50% Action Advance + CRIT DMG for 2 turns.
All allies permanently gain 45% ATK.
Scales her Skill CRIT DMG buff.
Tune to the chosen fast or carry-relative rotation.
Default defensive sphere.
Equivalent alternative.
Preferred for Ultimate and Skill Point cadence.
Set SPD for the carry's turn order or a chosen action-value target, then increase CRIT DMG for Dreamdiver. HP/DEF and Effect RES are defensive options; Broken Keel needs its 30% Effect RES condition. 200 effective SPD describes a specific three-actions-in-150-AV plan, not a universal minimum.
E0 already restores six SP, stores overflow and supports a carry with Action Advance. E1 helps her SPD and team ATK; E2 adds DEF reduction. Consider E2 only for further team damage after the basic SP and action plan works.
Earthly Escapade increases Sparkle's CRIT DMG and grants teammates CRIT Rate/DMG through Mask. Her SP recovery refreshes it, including overflow. It improves buffs but does not supply an Energy or Action Advance effect.
Allies with Cipher gain 40% ATK. Battle entry or Skill gives Sparkle 15% SPD for two turns.
Each Talent stack also reduces enemy DEF by 10%, up to 30% at three stacks.
Archer spends SP repeatedly during Circuit Connection. Sparkle restores SP and advances him; spending at least three SP in one turn can make her next Skill free.
Sparkle supplies SP, CRIT DMG, RES PEN and vulnerability for Sparxie. Starting Sparxie's livestream and Engagement Farming are not Skill uses, but their SP consumption still interacts with Sparkle's resource mechanics.
Dan Heng • Imbibitor Lunae can spend three SP to enhance his Basic. Sparkle's recovery and higher cap support that sequence, with Action Advance timed to the available SP.
Basic ATK
Deals Quantum DMG equal to 100% of Sparkle's ATK to one designated enemy.
Skill
Increases the CRIT DMG of a designated ally by 24.0% of Sparkle's CRIT DMG plus 45.0%, lasting for 2 turn(s). And at the same time, advances this ally's action by 50%.
When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Ultimate
Recovers 6 Skill Point(s) for allies. If Skill Points overflow during recovery, the excess points will be recorded, up to a max of 10 points. When an ally character's turn ends, if Skill Points are below the maximum, Sparkle consumes the recorded value to recover Skill Points until the upper limit is reached. Then, grants all allies "Cipher." For ally targets with "Cipher," each stack of Boost of DMG taken by enemies provided by Sparkle's Talent additionally increases by 6.00%, lasting for 3 turn(s).
Talent
While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally target consumes 1 Skill Point, Sparkle gains 1 stack of "Figment," with each stack increasing the DMG taken by all enemies by 4.0%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Technique
After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team and regenerates 20 Energy for Sparkle.
Using Basic ATK additionally regenerates 10 Energy. When an ally character who holds the CRIT DMG Boost effect provided by the Skill consumes Skill Points, Sparkle additionally regenerates 1 Energy.
If an ally character consumes 3 or more Skill Points in a single turn, Sparkle's next use of Skill will not consume Skill Points.
Increases all allies's ATK by 45%. When an ally character holds the CRIT DMG Boost effect provided by the Skill, All-Type RES PEN increases by 10%.
Increases the ATK of ally targets with "Cipher" by 40%. When the battle starts or when using Skill, increases Sparkle's SPD by 15%, lasting for 2 turn(s).
Each stack of the Talent's effect additionally reduces the enemy target's DEF by 10%.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with "Cipher." When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with "Cipher."
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 190 | 71 | 66 | 101 |
| 20 | 447 | 168 | 155 | 101 |
| 30 | 618 | 232 | 215 | 101 |
| 40 | 789 | 296 | 274 | 101 |
| 50 | 960 | 360 | 333 | 101 |
| 60 | 1131 | 424 | 393 | 101 |
| 70 | 1302 | 488 | 452 | 101 |
| 80 | 1397 | 524 | 485 | 101 |