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Rin Tohsaka is a specialized Archer support / sub-DPS who fixes his biggest weakness: Skill Point economy. She is extremely strong with Archer, but much less valuable outside that pairing at E0.
Archer Enabler / Sub-DPS
Let the team spend and recover SP to build Rin's Gem Energy. Use her Enhanced Skill when you have enough resources, but prioritize keeping Archer supplied with SP and triggering their Joint Follow-Up consistently
Every SP spent or recovered generates Gem Energy and buffs CRIT DMG. With Archer, Rin also shares 150% ATK + 15% Quantum RES PEN, while their Joint Follow-Up restores 4 SP, letting Archer continue his Skill chain.
Don't drain the team's SP with Rin right before Archer acts. Rin needs opportunities to finish her turn between Archer rotations, since the Joint Follow-Up trigger resets at the end of her turn.
Build Gem Energy → Archer spends SP → Joint Follow-Up → recover 4 SP → Rin acts, using Enhanced Skill when safe → Rin's turn ends/reset → repeat.
For support/sub-DPS Rin, roughly 135–160 SPD is a good range. ERR is also valuable because her Ultimate costs 160 Energy
Their Joint Follow-Up deals AoE damage and restores 4 SP
The Joint Follow-Up trigger resets when Rin's turn ends.
Reliable Quantum set in relevant weakness and DEF-reduction matchups.
Requires Archer for Rin's named Joint Follow-Up; its repeated damage instances build ATK stacks. The previous stacks reset when her next follow-up begins. Without that pairing, use another set.
For Archer support: grants Rin Energy Regeneration and boosts other Quantum allies, including Archer.
For a main-carry build: gains extra CRIT DMG after at least three Skill Points are spent in one turn.
Default for CRIT consistency.
Alternative with enough CRIT Rate.
Default for a self-driven flexible rotation.
Slower alternative with strong action support.
Default offensive sphere.
Alternative with stronger substats.
Supports frequent empowered sequences.
Damage alternative if energy is solved.
Tune SPD for the selected role before balancing CRIT and ATK, counting Ladylike Poise's SPD buff. A main-carry setup with Action Advance can stay slower; a supporting Rin needs timely turns to reset her Archer joint-attack trigger.
E0 includes Gem Energy, Skill Point recovery and the named Archer interaction. E1 supports repeated large Enhanced Skills, while E2 amplifies allied Skill damage; choose around whether Rin is the main carry or supporting Archer.
Flickering Stars adds CRIT Rate. When one ally character consumes at least four Skill Points in one turn, Radiant Crown grants team DEF ignore and increases Rin’s Skill damage for three turns. Plan that trigger around the team’s Skill Point spending.
An Enhanced Skill consuming at least 30 Gem Energy stores Shadow Gem for a later Enhanced Skill that does not spend Gem Energy or convert Skill Points.
Adds 30% personal Skill damage and makes all allies' Skill damage deal130% of its original value.
Archer's repeated Skill Point spending generates Gem Energy. Their named joint attack restores Skill Points, and Rin's Elegant Conduct also buffs Archer.
For a main-carry Rin, Cerydra's Peerage duplicates an enemy-targeted Skill. Align it with a high-Gem Enhanced Skill rather than spending the copied attack on her ordinary Skill.
Basic ATK
Deals Quantum DMG equal to 100% of Rin Tohsaka's ATK to one designated enemy.
Skill
Deals Quantum DMG equal to 180% of Rin Tohsaka's ATK to one designated enemy.
Skill sequence
Deals Quantum DMG equal to 90% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 90% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy."
Ultimate
Deals Quantum DMG equal to 600% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 200% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 20%, lasting for 3 turn(s).
Talent
When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 70% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment."
Talent sequence
After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 300% of Rin Tohsaka's ATK and 300% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends.
Technique
After using Technique, gains 10 "Gem Energy" at the start of the next battle.
While Rin Tohsaka is on the field, additionally increases the upper limit of Skill Points by 2. When entering combat, Rin Tohsaka's ATK increases by 150%, and Quantum RES PEN increases by 15%. If Archer is in the team, Archer also gains this effect.
When entering combat or after using Enhanced Skill, increases Rin Tohsaka's SPD by 20%, lasting for 3 turn(s).
When Rin Tohsaka uses Ultimate, gains 12 "Gem Energy."
If one instance of the Enhanced Skill consumes 30 or more "Gem Energy," Rin Tohsaka gains "Shadow Gem" equal to the amount of "Gem Energy" consumed.
While holding "Shadow Gem," enhances Skill to "Second Magic Experiment." The Enhanced Skill consumes all "Shadow Gem," does not trigger the effect that converts Skill Points into "Gem Energy," and does not consume "Gem Energy."
Rin Tohsaka's Skill DMG dealt increases by 30%. While Rin Tohsaka is on the field, Skill DMG dealt by all allies becomes 130% of the original DMG.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When the CRIT DMG boost effect from the Talent "Gem Magecraft" applies to Rin Tohsaka, the effect can stack, up to 2 time(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Rin Tohsaka's All-Type RES PEN increases by 20%. When using Ultimate, gains 24 "Gem Energy" and 1 extra turn.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 143 | 95 | 63 | 102 |
| 20 | 335 | 223 | 147 | 102 |
| 30 | 463 | 309 | 204 | 102 |
| 40 | 592 | 394 | 260 | 102 |
| 50 | 720 | 480 | 317 | 102 |
| 60 | 848 | 565 | 373 | 102 |
| 70 | 977 | 651 | 429 | 102 |
| 80 | 1048 | 699 | 461 | 102 |