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Robin is still an excellent teamwide Harmony amplifier built around Concerto, giving the entire team a huge ATK boost and an immediate full-party Action Advance. She remains especially strong in Follow-Up Attack teams.
Teamwide Buffer / Action Advance Support
She provides DMG%, ATK, CRIT DMG, Follow-Up CRIT DMG, and additional Physical damage whenever allies attack.
Frequent ally attacks both trigger Robin's additional damage and restore 2 Energy to her. Follow-Up teams generate attacks extremely quickly, making them ideal for maintaining Robin's expensive Ultimate rotation.
Her Ultimate costs 160 Energy, so Energy management matters far more than SPD stacking. Robin also cannot act during Concerto, meaning the rest of the team must handle SP generation during that window.
Skill → allies act → build Energy → Ultimate → full-team Action Advance → allies attack repeatedly → Concerto damage → Robin returns → repeat.
Aim for roughly 3000–4400+ ATK, 120+ SPD, and as much Energy regeneration as your setup allows. Use ATK Body, ATK Boots, ATK Sphere, ERR Rope in most builds.
Concerto has a fixed 90 SPD countdown and Robin cannot act until it ends.
Follow-Up attacks gain another 25% CRIT DMG during Concerto.
When at least two characters share a Path, those characters gain CRIT DMG; the cone also increases Robin's ATK.
Use two pieces for SPD alongside an ATK two-piece. Robin's teamwide Skill and Ultimate cannot activate the single-target four-piece CRIT DMG effect.
Use two ATK pieces to improve Robin's ATK-scaled buff and Additional DMG; pair them with another useful two-piece bonus.
Scales Concerto bonus damage and her team buff.
Slow support option that maximizes ATK.
Use for teams that need faster Skill refresh.
Default Concerto scaling sphere.
Core for Ultimate cadence.
ATK improves both Concerto's shared ATK and its Additional DMG. Tune enough SPD for the intended opening and re-entry; the Concerto countdown has its own fixed SPD. CRIT substats do not increase its fixed-CRIT Additional DMG. Add durability after the action plan is reliable.
E0 already supplies the team advance, shared ATK and Concerto damage. E1 adds an offensive team bonus; E2 changes speed and Energy flow. Choose additional copies for those effects rather than treating them as necessary to complete the kit.
Flowing Nightglow builds Energy Regeneration from allied attacks, then converts its stacks into ATK and team damage buffs on Ultimate. Its Energy value depends on the attack pattern; an alternative cone requires checking whether Robin can re-enter Concerto when the team needs it.
Grants 24% team All-Type RES PEN during Concerto. The effect is tied to that state.
Adds 16% team SPD during Concerto and one more Energy to her Talent's recovery. Recheck action order and Ultimate access after acquiring it.
Ultimate removes Crowd Control from allies, and Concerto grants 50% team Effect RES. It is not a general cleanse of every debuff.
Greatly increases the fixed CRIT DMG of the next eight Concerto Additional DMG triggers. The trigger allowance resets with each Ultimate, rather than lasting without limit.
Feixiao and Topaz attack frequently while Aventurine sustains and adds more triggers.
Basic ATK
Deals Physical DMG equal to 100% of Robin's ATK to one designated enemy target.
Skill
Increase DMG dealt by all allies by 50%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Ultimate
Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action.
While in the "Concerto" state, increases all allies' ATK by 22.8% of Robin's ATK plus 200. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 120% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%.
While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends.
A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Talent
Increase all allies' CRIT DMG by 20.0%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Technique
After using Technique, creates a Special Dimension around the character that lasts for 15 seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates 5 Energy at the start of each wave. Only 1 Dimension Effect created by allies can exist at the same time.
When the battle begins, action advances this character by 25%.
While the "Concerto" state is active, the CRIT DMG dealt when all allies launch Follow-Up ATK increases by 25%.
When using Skill, additionally regenerates 5 Energy.
While the "Concerto" state is active, all allies' All-Type RES PEN increases by 24%.
While the "Concerto" state is active, all allies' SPD increases by 16%. The Talent's Energy Regeneration effect additionally increases by 1.
Skill Lv. +2, up to a maximum of Lv. 15.
Ultimate Lv. +2, up to a maximum of Lv. 15.
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the "Concerto" state, increases the Effect RES of all allies by 50%.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Talent Lv. +2, up to a maximum of Lv. 15.
While the "Concerto" state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by 450%. The effect of "Moonless Midnight" can trigger up to 8 time(s) and the trigger count resets each time the Ultimate is used.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 174 | 87 | 66 | 102 |
| 20 | 409 | 205 | 155 | 102 |
| 30 | 566 | 283 | 215 | 102 |
| 40 | 723 | 362 | 274 | 102 |
| 50 | 880 | 440 | 333 | 102 |
| 60 | 1037 | 518 | 393 | 102 |
| 70 | 1194 | 597 | 452 | 102 |
| 80 | 1281 | 640 | 485 | 102 |