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Aventurine is a highly reliable Preservation sustain with strong teamwide shields, excellent Effect RES support, and natural synergy with Follow-Up Attack teams.
Shielder / Sustain / Follow-Up Support
Use Skill when shields need refreshing, then stay mostly SP-positive with Basic ATKs. Enemy attacks and allied Follow-Ups build Blind Bet, automatically triggering Aventurine's Follow-Up.
His shields stack, and his Follow-Up refreshes them automatically. Because both his shielding and damage scale with DEF, investing into survivability also improves his offensive contribution.
Aventurine performs best when enemies attack frequently or your team uses lots of Follow-Ups. Against heavy single-target focus, one ally's shield can be worn down faster than Aventurine refreshes it.
Skill → Basic ATKs → build Blind Bet → Follow-Up → refresh shields automatically → Skill again when needed.
Aim for around 4000 DEF to maximize his major CRIT Rate trace. 134+ SPD is a strong general target.
7 Blind Bet triggers his Follow-Up Attack.
Ultimate applies Unnerved, increasing CRIT DMG taken by the target.
Default shield body.
Offensive alternative after DEF target.
Supports Skill Point generation and shield response.
Maximum shield alternative.
Core shield and damage scaling.
Maximum scaling rope.
Ultimate utility alternative.
Build DEF for reliable shields first. Leverage reaches its full CRIT Rate bonus at 4,000 DEF in battle; higher DEF still improves shielding and DEF-scaling damage. Tune SPD to refresh shields and generate Skill Points, then balance CRIT using the active Leverage bonus. Do not sacrifice required shielding simply to reach a damage stat.
E0 provides his shield and follow-up sustain loop. E1 adds an on-demand shield to Ultimate, while E2 makes Basic ATK apply a RES debuff. Those effects solve different team needs; neither is required for the original sustain role.
Inherently Unjust Destiny adds DEF, personal CRIT DMG after shielding and a chance for follow-ups to apply damage vulnerability. It combines durability with offensive support, but its base-chance debuff should not be described as unconditional against every enemy.
Allies with Fortified Wager gain 20% CRIT DMG, and Ultimate grants a Fortified Wager shield equal to the Skill's shield for three turns. This adds a shield refresh without spending a Skill Point.
Basic ATK reduces the target’s All-Type RES by 12% for three turns. It also gives his Basic ATK a debuff application for teams that use those triggers.
When his Talent follow-up triggers, Aventurine first gains 40% DEF for two turns, and that follow-up gains three additional hits.
Adds personal damage for each teammate with a shield, up to 150%. This is Aventurine’s damage increase, not a teamwide bonus.
Pela and Silver Wolf supply Nihility debuffs while Aventurine shields the team and applies Unnerved, increasing CRIT DMG against his Ultimate's target.
Topaz and Feixiao generate frequent attacks while Robin amplifies and Aventurine sustains.
Basic ATK
Deals Imaginary DMG equal to 100% of Aventurine's DEF to one designated enemy target.
Skill
Provides all allies with a Fortified Wager shield that can block DMG equal to 24.0% of Aventurine's DEF plus 320, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
Ultimate
Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 15.0%.
Talent
For any single ally with "Fortified Wager," their Effect RES increases by 50.0%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
Technique
After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.
When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).
For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
After a teammate with "Fortified Wager" launches Follow-Up ATK, Aventurine accumulates 1 "Blind Bet" point. This effect can trigger up to 3 time(s). Its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's Follow-Up ATK, provides all ally targets with a "Fortified Wager" that can offset DMG equal to 7% of Aventurine's DEF plus 96, and additionally grants a "Fortified Wager" that can block DMG equal to 7% of Aventurine's DEF plus 96 to the ally with the lowest Shield Effect, lasting for 3 turns.
Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-Up ATK by 3.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 164 | 61 | 89 | 106 |
| 20 | 385 | 143 | 209 | 106 |
| 30 | 532 | 197 | 290 | 106 |
| 40 | 679 | 252 | 370 | 106 |
| 50 | 827 | 307 | 450 | 106 |
| 60 | 974 | 361 | 530 | 106 |
| 70 | 1121 | 416 | 610 | 106 |
| 80 | 1203 | 446 | 655 | 106 |