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23,644 Teams
23,644 Teams
Sparxie is a powerful Elation DPS / Punchline battery who converts huge amounts of SP into both personal damage and stronger Aha Instants. She becomes even better as more Elation units are added to the team.
Main DPS / Elation Enabler
Start her livestream, repeatedly spend SP through Engagement Farming, then finish with her Enhanced Basic. More SP spent means a stronger attack and more opportunities to generate Punchline.
Every Engagement Farming activation increases her finisher and adds extra Elation hits while Certified Banger is active. Her accumulated Punchline also gives the entire team up to 80% CRIT DMG.
Sparxie is extremely SP-hungry. Make sure the team can feed her enough SP before committing to a long livestream chain.
Generate SP → start livestream → Engagement Farming repeatedly → Enhanced Basic → build Punchline → Aha Instant → gain Thrill → repeat.
She generally wants base SPD, ATK Boots, and around 100% CRIT Rate in combat. Use ERR Rope once her 3600 ATK Elation conversion is already covered.
Each activation can generate 1–2 Punchline.
More Elation teammates greatly improve her Ultimate's Punchline generation.
Signature option with CRIT DMG, Skill Point-cap support and Elation DEF ignore; its team Elation buff requires spending at least four Skill Points in one turn.
Battle Pass option with CRIT Rate and stacking Elation. Consider it if already owned; it should not be labelled F2P.
An accessible Elation option that increases enemies’ Elation damage taken after the wearer uses an Elation Skill.
Provides CRIT DMG and Elation DEF ignore. Accumulated team Punchline increases the four-piece DEF ignore, fitting her resource-heavy livestream turns.
Requires Dan Heng • Permansor Terrae to make Sparxie his Bondmate. Souldragon then supplies the wearer-owned summon needed for the extra CRIT DMG.
Build CRIT Rate first, then balance CRIT DMG through substats and buffs.
CRIT Rate already secured.
Slow carry with sufficient action support.
A faster personal turn cycle is needed.
In-combat ATK target is not reached.
ATK requirement already covered.
The ATK conversion target is not reached or Ultimate cadence is already sufficient.
Reach Sweet! Punchline Signing's ATK-to-Elation cap, then balance CRIT. Its native cap corresponds to 3600eligible ATK; do not assume every scaled teammate ATK buff contributes to conversion. Extra SPD is a specific team-timing choice.
E0 has the livestream, Punchline and Thrill loop. Establish enough Skill Points and Elation support first; E1 adds team resistance penetration, while E2 changes her turn frequency after Aha Instant.
Dazzled by a Flowery World adds CRIT DMG and a team-dependent Skill Point cap. Spending Skill Points builds Elation DEF ignore; spending at least four in one turn also grants team Elation.
After Aha Instant ends, Sparxie gains an extra turn and 2 Thrill. Consuming Thrill adds 10% CRIT DMG per point for 2 turns, up to 4 stacks.
After Aha Instant, grants five Punchline and team All-Type RES PEN based on held Punchline, capped at 15%.
Yao Guang shares Elation through her Zone and supplies an extra Aha turn with her Ultimate, supporting Sparxie’s Elation damage.
Sparkle restores Skill Points and offers Action Advance to support Sparxie's livestream. Starting the livestream and Engagement Farming do not count as Skill uses.
Basic ATK
Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy.
Basic ATK sequence
Finalizes the livestream. Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 50.0% of Sparxie's ATK to adjacent targets.
Skill
Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Skill sequence
Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 20.0% and the DMG multiplier against adjacent targets by 10.0%. Randomly gains one of the following gifts:
"Straight Fire": 2 Punchline point(s) and 2 Skill point(s).
"Unreal Banger": 1 Punchline point(s).
Using this ability is not considered as using a Skill.
Ultimate
Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 50.0%) of Sparxie's ATK to all enemies.
Talent
While Sparxie holds "Certified Banger":
Using Enhanced Basic ATK deals 40% Fire Elation DMG to one designated enemy, and 20.0% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 20.0% Fire Elation DMG to 1 random attacked enemy target.
Using Ultimate deals 48% Fire Elation DMG to all enemies.
Technique
After using the Technique, inflicts enemies within a set area with "Block" for 10 second(s). "Blocked" enemies cannot detect ally targets.
After entering combat via actively attacking a "Blocked" enemy, deals Fire DMG to all enemies equal to 50% of Sparxie's ATK and recovers 2 Skill Point(s) for allies.
Elation Skill
Deals 50.0% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 25.0% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
For every 100 of Sparxie's ATK that exceeds 2000, increases this unit's Elation by 5.0%, up to a maximum increase of 80.0%.
When there are 1/2/≥3 Elation characters in the team, using Sparxie's Ultimate will additionally gain 2/4/8 Punchline and 1/1/4 "Thrill".
For every 1 Punchline currently owned, increases all allies' CRIT DMG by 8%, up to a max increase of 80%.
When Aha Instant ends, gains 5 Punchline. For every 1 Punchline owned, increases All-Type RES PEN for all allies by 1.5%, up to a max increase of 15%.
When Aha Instant ends, Sparxie gains 1 extra turn and 2 "Thrill." For every 1 "Thrill" consumed, increases this unit's CRIT DMG by 10%, lasting for 2 turn(s) and stacking up to 4 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Elation Skill Lv. +1, up to a maximum of Lv. 15.
When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Elation Skill Lv. +1, up to a maximum of Lv. 15.
Increases All-Type RES PEN by 20%. For every 1 Punchline taken into account, the number of additional DMG instances dealt by the Elation Skill increases by 1, up to a max of 40.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 143 | 87 | 63 | 107 |
| 20 | 335 | 205 | 147 | 107 |
| 30 | 463 | 283 | 204 | 107 |
| 40 | 592 | 362 | 260 | 107 |
| 50 | 720 | 440 | 317 | 107 |
| 60 | 848 | 518 | 373 | 107 |
| 70 | 977 | 597 | 429 | 107 |
| 80 | 1048 | 640 | 461 | 107 |