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Black Swan is a powerful DoT DPS / amplifier built around stacking Arcana for huge delayed damage. Her updated kit also brings excellent team support through DEF reduction, Vulnerability, and up to 72% teamwide DMG.
DoT DPS / Debuffer
Apply and rapidly stack Arcana, then use Ultimate before major DoT detonations or enemy turns. Once ramped, keep feeding enemies DoT instances while maintaining Epiphany whenever possible.
Each DoT instance has a base chance to add Arcana. Enhanced Arcana always counts as Wind Shear, Bleed, Burn and Shock; its stacks normally halve after the enemy-turn trigger, while Epiphany prevents that halving.
Reach 120% Effect Hit Rate first. Black Swan's A6 converts that into the maximum 72% teamwide DMG bonus, while also making her Arcana and debuffs much more reliable.
Technique → stack Arcana → maintain DEF shred → Ultimate/Epiphany → DoT detonations → enemy turn Arcana burst → rebuild stacks → repeat.
Aim for 120% EHR, then speed-tune around 134 / 160 SPD if your team requires it before stacking ATK.
Her DEF reduction can now be maintained through Basic, Ultimate, and enemy entry.
Arcana has a normal 50-stack limit and ignores 20% DEF. Temporary excess stacks are removed after it deals damage; Epiphany prevents the usual turn-start stack halving.
Adds ATK and grants DEF ignore per DoT, up to three effects. Arcana and the team's other DoTs determine the active bonus.
ATK and conditional DoT damage; meet its 2400/3600 ATK thresholds after securing 120% EHR.
Reach 120% total EHR for the team damage trace.
120% EHR is already covered.
Allied DoT triggers supply the stacking cadence.
A specific opening or rotation speed is needed.
Default wind damage sphere.
Close alternative with better substats.
Default DoT damage rope.
Reach 120% EHR to cap Candleflame's team damage bonus, then choose SPD for your actual rotation and stack ATK. Slow ATK-boots builds can rely on allied DoT triggers; faster builds trade damage stats for more actions. 120% EHR does not guarantee every Arcana application against every enemy.
E0 has persistent Arcana, team damage support and Epiphany. E1 adds resistance reduction matching the DoTs on enemies; E2 primarily speeds initial stacking in new waves. E1 is an optional DoT-team upgrade, with partner quality and EHR covered first.
Reforged Remembrance supplies EHR, ATK and DoT DEF Ignore. Enhanced Arcana counts as the four standard DoTs, fitting Prophet stacks; the cone does not remove the need to reach her EHR target.
Reduces Wind, Physical, Fire or Lightning RES by 25% when the corresponding Wind Shear, Bleed, Burn or Shock is present while Black Swan is on the field.
When enemies enter combat, has a 100% base chance to inflict 30 Arcana stacks.
Kafka and Hysilens feed Arcana while Huohuo supplies healing, ATK and Energy. Plan SP use so Kafka can keep using Skill.
Enhanced Kafka detonates Arcana through Skill, Ultimate and follow-ups, creating more DoT instances between enemy turns.
Hysilens supplies several DoTs and additional Zone-triggered DoT, which can build Arcana while her debuffs amplify damage.
Huohuo sustains the team and restores Energy for Epiphany; her ATK buff benefits Arcana's ATK scaling.
Basic ATK
Deals Wind DMG equal to 100% of Black Swan's ATK to one designated enemy.
Skill
Deals Wind DMG equal to 90% of Black Swan's ATK to one designated enemy and adjacent targets. At the same time, there is a 100% base chance of reducing the DEF of the enemy target and the adjacent targets by 20.8%, lasting for 3 turn(s).
Ultimate
Inflicts "Epiphany" state on all enemies for 2 turn(s). Then deals Wind DMG to all enemies equal to 120% of Black Swan's ATK.
While in the "Epiphany" state, enemy targets take 25% increased DMG. For every 1 stack of "Arcana inflicted," there is a 50% fixed chance to additionally increase the number of "Arcana" stacked this time by 1. And "Arcana" stacks won't be halved after dealing DMG at the start of the turn.
Talent
Every time an enemy target receives 1 instance of DoT, there is a 65% base chance for it to be inflicted with 1 stack of "Arcana".
While an enemy target is in the "Arcana" state, they are also considered to be simultaneously afflicted with Wind Shear, Bleed, Burn, and Shock. The target receives Wind DoT equal to 240% of Black Swan's ATK at the start of each turn, after which the number of stacks is halved. Each stack of "Arcana" increases this DMG multiplier by 12.0%. "Arcana" can stack 50 times, and can continue to stack beyond this limit, with the excess stacks removed after dealing DMG.
DMG from "Arcana" ignores 20% of the target's DEF. Only when "Arcana" deals DMG at the start of the enemy target's turn, adjacent targets take 1 additional instance of Wind DoT equal to 180% of Black Swan's ATK.
Technique
After Technique is used, there is a 150% base chance for each enemy to be inflicted with 1 stack of "Arcana" at the start of the next battle. For each successful application of "Arcana" on a target, inflicts another stack of "Arcana" on the same target. This process repeats until "Arcana" fails to be inflicted on this target. For each successive application of "Arcana" on a target, its base chance of success is equal to 50% of the base chance of the previous successful infliction of "Arcana" on that target.
When an enemy target gets attacked by Black Swan, there is a 65% base chance of inflicting 5 stack(s) of "Arcana" on them.
When an enemy targets enters combat, there is a 65% base chance for it to be inflicted with 1 stack of "Arcana," and a 100% base chance to be inflicted with the DEF reduction effect from the Skill, which lasts for 3 turn(s).
After using Basic ATK or Ultimate, there is also a 100% base chance to inflict the DEF reduction effect from the Skill on the hit enemy targets, which lasts for 3 turn(s).
Increases the DMG dealt by all allies by an amount equal to 60% of Black Swan's Effect Hit Rate, up to a maximum DMG increase of 72%.
While Black Swan is active in combat, enemies afflicted with Wind Shear, Bleed, Burn, or Shock will have their corresponding Wind, Physical, Fire, or Lightning RES respectively reduced by 25%.
When enemy targets enter combat, there is a 100% base chance to inflict 30 stack(s) of "Arcana" on them.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
While in the "Epiphany" state, enemy targets take 20% increased DMG. And at the start of every turn or when they get defeated, regenerates 8 Energy for Black Swan.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The upper limit of stackable "Arcana" increases by 30.
When an enemy target gets attacked by Black Swan's teammates, Black Swan has a 65% base chance of inflicting 1 stack of "Arcana" on the target.
For every 1 stack of "Arcana" Black Swan inflicts on an enemy target, additionally increases the number of "Arcana" stacked this time by 1.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 148 | 90 | 66 | 102 |
| 20 | 347 | 211 | 155 | 102 |
| 30 | 480 | 292 | 215 | 102 |
| 40 | 614 | 373 | 274 | 102 |
| 50 | 747 | 453 | 333 | 102 |
| 60 | 880 | 534 | 393 | 102 |
| 70 | 1013 | 615 | 452 | 102 |
| 80 | 1087 | 660 | 485 | 102 |