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Anaxa is a flexible Erudition DPS / Sub-DPS who implants Weaknesses and rewards teams for hitting enemies with many Weakness Types. He works especially well beside another Erudition unit, but can also function as a hypercarry.
DPS / Weakness Enabler
Spam Skill to spread Weaknesses and trigger Qualitative Disclosure. Once enemies reach enough Weakness Types, Anaxa gains extra damage and can automatically launch an additional free Skill.
Every hit can implant a new Weakness, while each different Weakness also increases Anaxa's damage through DEF Ignore. His Ultimate instantly gives enemies all 7 Weakness Types, immediately enabling his strongest effects.
His Weakness Implant does not remove enemy RES, so brute-forcing resistant enemies still loses damage. Also, his AoE scaling is weaker than you might expect from an Erudition character.
Skill → stack Weaknesses → trigger Qualitative Disclosure → free Skill → Ultimate → exploit all 7 Weaknesses → repeat
He brings strong Bounce damage, universal Weakness Implant, DEF Ignore, crowd control, and team amplification in double-Erudition setups.
Ultimate applies all 7 Weaknesses and can prevent enemies from acting.
With 2+ Erudition characters, the whole team gains 50% DMG.
Signature option tailored to his repeated Skill and weakness-based damage.
Strong premium Erudition damage alternative with broad offensive value.
Entry and Skill uses stack Skill and Ultimate DMG. Anaxa's additional Skill helps build stacks; one stack is removed at turn start or after Ultimate.
Excellent when paired with The Herta or another Erudition unit.
Default choice when the build needs CRIT consistency.
Use when CRIT Rate is already covered.
Supports more weakness applications and Skills.
Increases Wind damage from Anaxa's attacks.
Competitive with stronger substats.
Default damage rope.
Rotation-specific alternative for faster Ultimate access.
Meet the chosen action order, then balance CRIT and ATK. Imperative Hiatus supplies personal CRIT DMG only when Anaxa is the sole Erudition character; a double-Erudition team receives a different bonus, so do not assume the same CRIT balance in both teams.
E0 can implant Weaknesses and launch its additional Skill against Qualitative Disclosure targets. E1 and E2 add team-facing debuffs, but the base loop still depends on reaching enough Weakness Types.
Life Should Be Cast to Flames regenerates Energy at turn start, increases damage against enemies with a wearer-implanted Weakness, and reduces DEF when he attacks. It adds both personal damage and team amplification.
The first Skill refunds one Skill Point, and Skill hits reduce enemy DEF by 16% for two turns.
Enemies entering the field immediately receive a Talent Weakness Implant and 20% All-Type RES reduction.
The Herta rewards Erudition pairing while Tribbie supplies broad AoE amplification.
Basic ATK
Deals Wind DMG equal to 100% of Anaxa's ATK to one designated enemy.
Skill
Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 70% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Ultimate
Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 160% of Anaxa's ATK to all enemies.
In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Talent
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess.
While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 30% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Technique
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).
When using Basic ATK, additionally regenerates 10 Energy.
At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.
Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle:
1 character: Increases Anaxa's CRIT DMG by 140%.
At least 2 characters: Increases DMG dealt by all allies by 50%.
For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 132 | 103 | 76 | 97 |
| 20 | 310 | 242 | 178 | 97 |
| 30 | 429 | 335 | 247 | 97 |
| 40 | 548 | 427 | 315 | 97 |
| 50 | 667 | 520 | 383 | 97 |
| 60 | 785 | 613 | 452 | 97 |
| 70 | 904 | 705 | 520 | 97 |
| 80 | 970 | 757 | 558 | 97 |