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Cipher is a highly flexible Nihility amplifier / sub-DPS who provides permanent Vulnerability while storing part of the team's damage for a massive True DMG Ultimate. She fits into almost any damage-focused team.
Universal Amplifier / Sub-DPS
Mark the main enemy as Patron, let your team attack and build Cipher's damage tally, then use Ultimate when the stored damage is worth cashing out. She can mostly Basic ATK after establishing her target, making her very SP-efficient.
Cipher effectively reuses damage your team already dealt. At 170 SPD she doubles the amount of damage recorded by her Talent, then converts that stored value into True DMG that ignores most normal damage mitigation.
170 SPD is extremely important. Don't immediately Ultimate whenever it becomes available either; using it too early clears your stored tally and can waste a large portion of Cipher's potential.
Mark Patron → allies attack → Cipher FuA → build stored damage → continue stacking → Ultimate / True DMG nuke → rebuild tally → repeat.
Aim for 170+ SPD in combat above everything else. After that, offensive CRIT stats are optional because a large part of Cipher's contribution comes from her stored damage rather than her normal attacks.
All enemies permanently take 40% more DMG while Cipher is on field.
Allies attacking Patron trigger Cipher's Follow-Up, once per Cipher turn.
Adds SPD and attack-triggered DEF reduction. Reaching 170 SPD enables the additional Theft debuff; both debuffs still use a base application chance.
Strong team DEF-reduction alternative at sufficient Effect Hit Rate and superimposition.
Accessible energy option when the team already maintains DEF reduction.
Personal-damage alternative when the team maintains enough debuffs.
Use two pieces for SPD and combine with another SPD two-piece while reaching 170 SPD. Cipher's enemy-targeting Ultimate cannot activate the four-piece team SPD effect.
When using a chance-based debuff that still needs Effect Hit Rate.
Personal-damage option after Effect Hit Rate needs are met.
Reach the 170 SPD tally and CRIT Rate threshold, then use faster turns to refresh her follow-up trigger. Patron is assigned automatically when none is present.
Personal-damage sphere.
Defensive support alternative.
Preferred for more frequent recorded-damage cashouts.
Personal-damage alternative if energy cadence is already stable.
Prioritize the SPD needed for Empyrean Strides, especially its 170-SPD tier, then the Effect Hit Rate required by the selected debuffs. For personal damage, balance CRIT after counting the trace's CRIT Rate; a support build can use HP and DEF instead of extra damage stats.
E0 already records damage and provides her fieldwide damage-taken increase. Secure the SPD threshold and a useful Ultimate release window before investing in stronger tallies or further debuffs.
Lies Dance on the Breeze adds SPD and applies DEF-reduction debuffs after attacks. Its second debuff requires 170 SPD, and both effects have base application chances; gear must support the threshold and reliable application.
Multiplies the damage tally by 1.5 and grants a large ATK buff after her Talent follow-up.
Hits have a 120% base chance to apply a further damage-taken increase for two turns. This adds a debuff rather than a guaranteed new damage multiplier in every hit.
Cipher amplifies incoming damage and tallies Acheron's attacks, while Jiaoqiu supplies recurring debuff applications. Cipher's Skill can add Weaken; her follow-ups do not inherently apply another debuff.
Basic ATK
Deals Quantum DMG equal to 100% of Cipher's ATK to one designated enemy.
Skill
Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 200% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 100% of Cipher's ATK to the adjacent targets.
Ultimate
Deals Quantum DMG equal to 120% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 40% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability.
Talent
When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target.
After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 150% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn.
Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally.
Technique
Gains "Zagreus's Blessing" that lasts for 15 second(s). During this time, Cipher will be undetectable by enemies and her movement speed increases by 50%. When approaching an enemy in the overworld/Simulated Universe/Divergent Universe, can immediately gain a random Consumable. Consumables can be gained this way for up to 50 time(s) in each Earth day.
When entering battle with "Zagreus's Blessing" active, deals Quantum DMG equal to 100% of Cipher's ATK to all enemies. And the tallied amount Cipher gains from this instance of DMG increases by 200%.
When Cipher's SPD is higher than or equal to 140/170, CRIT Rate increases by 25%/50%, and the gained tally increases by 50%/100%.
Cipher can tally 8% of the non-True DMG dealt by ally targets to the enemy targets other than the "Patron." Overflow DMG is not tallied.
Increases the CRIT DMG dealt by the Talent's Follow-Up ATK by 100%. When Cipher is on the battlefield, DMG received by all enemy targets increases by 40%.
Cipher's tally of DMG is 150% of its original value. When using the Talent's Follow-Up ATK, increases Cipher's ATK by 80%, lasting for 2 turn(s).
When Cipher hits an enemy target, there is a 120% base chance to increase the DMG it receives by 30%, lasting for 2 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
After the "Patron" gets attacked by an ally target, Cipher deals Quantum Additional DMG to it equal to 50% of Cipher's ATK.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The DMG dealt by Follow-Up ATK from Cipher's Talent increases by 350%. During the tally, an additional 16% of non-Overflow DMG dealt by this attack is tallied. After the tally is cleared by using Ultimate, 20% of the cleared tally is returned.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 127 | 87 | 69 | 106 |
| 20 | 298 | 205 | 163 | 106 |
| 30 | 412 | 283 | 225 | 106 |
| 40 | 526 | 362 | 288 | 106 |
| 50 | 640 | 440 | 350 | 106 |
| 60 | 754 | 518 | 412 | 106 |
| 70 | 868 | 597 | 475 | 106 |
| 80 | 931 | 640 | 509 | 106 |