Pure Fiction
214 Teams

Observed results
214 Teams
208 Teams
Lightning Abundance healer who combines team recovery with reactive healing from Invigoration and one rescue from a killing blow.
Healing sustain with reactive damage mitigation.
Basic when allies are safe, Ultimate to heal the team and establish Invigoration, and Skill for urgent targeted recovery.
Invigoration heals its recipient after a hit, while Aquatic Benediction reduces damage received while the buff is active.
Bailu has no cleanse. The Skill's extra healing targets are random, and the killing-blow rescue is limited per battle.
Use Technique to begin with Invigoration when available. Establish or extend Invigoration with Ultimate around incoming damage. Basic while its healing is sufficient, then use Skill on the ally who needs guaranteed initial recovery.
Skill heals the selected ally first, then makes two weaker random heals.
Invigoration triggers twice by default and one additional time with Vidyadhara Ichor Lines.
Qihuang Analects increases an ally's Max HP for two turns when Bailu heals them above normal maximum HP.
Do not rely on the random bounces to reach a second endangered ally.
Her rescue cannot substitute for planning around repeated lethal damage or crowd control.
Adds Max HP and Outgoing Healing. It also records healing for limited additional damage, without supplying a cleanse.
Adds Energy Regeneration Rate and increases healing from Ultimate; the healing bonus does not apply to every Invigoration trigger.
At Bailu's turn start, restores Energy to a random other ally below 50% Energy. Use when healing is already adequate and eligible allies can benefit.
Healing another ally grants Gentle Rain for two turns, adding SPD and team CRIT DMG. The trigger is limited to once per turn.
Her ally-targeting Ultimate triggers a one-turn team SPD buff. Plan around changed action order.
Adds HP and grants team ATK at 120 SPD. Choose it for ATK-scaling damage dealers.
For stronger healing.
For healing access and Basic attacks.
Scales healing and personal durability.
For team healing Ultimate access.
Prioritize useful turns and HP-based healing, then resistance and personal durability. Do not assume a universal rotation or permanent Invigoration from a single SPD target.
E0 already supplies healing, Invigoration and one killing-blow rescue. More ranks add conditional support or another rescue, but none provide cleanse.
Time Waits for No One strengthens HP-based healing. Post-Op Conversation helps Ultimate access, while Quid Pro Quo serves team Energy when extra healing stats are unnecessary.
When Invigoration ends on a full-HP ally, that ally receives 8 Energy. It is not an unconditional Energy grant on every heal.
Using Ultimate increases Bailu's Outgoing Healing by 15% for two turns.
Each Skill heal grants its recipient 10% damage for two turns, stacking three times. Random bounces make stack placement uncertain.
Adds one more killing-blow rescue per battle.
Blade benefits from healing after enemy hits and can use the conditional Max HP increase from Qihuang Analects. Invigoration does not trigger merely because Blade spends his own HP.
Basic ATK
Deals Lightning DMG equal to 100% of Bailu's ATK to one designated enemy.
Skill
Heals a single ally for 11.7% of Bailu's Max HP plus 312. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.
Ultimate
Heals all allies for 13.5% of Bailu's Max HP plus 360.
Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn.
The effect of Invigoration can last for 2 turn(s). This effect cannot stack.
Talent
After an ally target with Invigoration is hit, restores the ally's HP for 5.4% of Bailu's Max HP plus 144. This effect can trigger 2 time(s).
When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 18.0% of Bailu's Max HP plus 480 HP. This effect can be triggered 1 time per battle.
Technique
After Technique is used, at the start of the next battle, all allies are granted Invigoration for 2 turn(s).
When Bailu heals a target ally above their normal Max HP, the target's Max HP increases by 10% for 2 turns.
Invigoration can trigger 1 more time(s).
Characters with Invigoration receive 10% less DMG.
If the target ally's current HP is equal to their Max HP when Invigoration ends, regenerates 8 extra Energy for this target.
After using her Ultimate, Bailu's Outgoing Healing increases by an additional 15% for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Every healing provided by the Skill makes the recipient deal 10% more DMG for 2 turn(s). This effect can stack up to 3 time(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Bailu can heal allies who received a killing blow 1 more time(s) in a single battle.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 180 | 77 | 66 | 98 |
| 20 | 422 | 180 | 155 | 98 |
| 30 | 583 | 249 | 215 | 98 |
| 40 | 745 | 318 | 274 | 98 |
| 50 | 907 | 387 | 333 | 98 |
| 60 | 1068 | 456 | 393 | 98 |
| 70 | 1230 | 524 | 452 | 98 |
| 80 | 1319 | 563 | 485 | 98 |