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Welt combines Imaginary damage with Weightless, a team damage window that lowers enemy DEF and delays enemies as allies attack. He can support another carry or invest in his own damage, but those roles need different Energy and Skill Point plans.
Nihility amplifier, control support and optional damage dealer.
Establish Weightless with Ultimate, maintain Slow and let repeated allied attacks build amplification before refreshing the window.
Weightless reduces DEF and SPD; attacks against it delay enemies and build Retribution’s damage bonus. Welt’s five-hit Skill and Additional DMG contribute personal damage.
Slow and Imprisonment have application chances. Action delay does not replace healing or shields in every encounter, and it can reduce enemy-turn triggers used by teammates.
Use Ultimate to establish Weightless before the team’s attack window. Skill to apply Slow and generate Energy when points are available; Basic when debuffs are secure and the team needs SP. Let allies attack Weightless targets to build damage bonuses, and refresh Ultimate before the window expires.
Weightless lasts two turns and delays a target by 4% when attacked, up to eight triggers per target per turn. Its DEF and SPD reductions are separate from Ultimate’s Imprisonment.
Retribution gains 10% damage per qualifying allied attack, up to ten stacks for two turns, and restores 30 opening Energy.
Punishment converts Effect Hit Rate above 40% into ATK, capped at 80% ATK. That conversion reaches its cap at 80% EHR; this is not a universal debuff-guarantee threshold.
At level 10, Ultimate?s Imprisonment delays actions by 12%. Repeated Weightless delays provide a separate effect.
Do not spend every Skill Point on Welt when another carry needs them.
Avoid treating E6’s conditional Skill/Ultimate CRIT as a permanent bonus to every damage instance.
Adds Effect Hit Rate and restores Energy when Welt attacks DEF-reduced enemies. Weightless supplies DEF reduction; maintain that state instead of assuming every attack always earns the refund.
Adds a one-turn DEF debuff to enemies not already Ensnared. Its base chance improves with Superimposition; account for hit reliability and the non-refresh condition.
Adds SPD and attempts an area DEF debuff after attacks. At 170 SPD it can apply a second DEF debuff; both have application chances, so the threshold is not a guarantee of landing them.
Personal-damage option against debuffed targets. Its Skill-only Effect Hit Rate and ATK bonuses do not provide permanent debuff reliability for other abilities.
For a support turn plan: four pieces advance Welt by 25% after Ultimate. Its two-piece Wind bonus does not improve Imaginary damage.
For personal damage against debuffed targets. Its CRIT benefits depend on debuff count and become stronger after Welt inflicts a debuff; check those conditions in the actual rotation.
Adds Energy Regeneration Rate. Place the intended ATK carry first and Welt elsewhere to grant that ally the ATK buff.
Adds Energy Regeneration Rate and a battle-opening 40% Action Advance at 120 SPD. It is an opener tool, not a repeated advance every turn.
For a damage-oriented build: adds Effect Hit Rate and converts some EHR into ATK, subject to the set’s own cap. Its conversion is separate from Punishment.
Support role or unmet debuff reliability.
Personal damage once the build lands its required debuffs reliably.
For the chosen setup and Ultimate-refresh plan.
Personal-damage build whose turns are supplied by an action support.
Personal-damage build.
Support build needing more durability.
Support build prioritizing Weightless refreshes.
Personal damage when Energy needs are already covered.
Meet the team’s turn plan and debuff reliability first, then balance CRIT and ATK for personal damage. Support builds can prioritize durability afterward; 80% EHR is Punishment’s conversion cap, not a universal landing guarantee.
E0 already supplies Weightless, DEF reduction and attack-driven amplification. E2 improves Energy recovery and E4 adds a further debuff while Weightless is active. E6 benefits specified attacks against Slowed targets; it is not required for the support role.
In the Name of the World is a personal-damage choice. A support build may value a debuffing or Energy cone instead. Its temporary Skill Effect Hit Rate bonus can contribute to Punishment during that attack, but does not solve reliability for every ability.
Skill or Ultimate hits against Weightless targets add Imaginary Additional DMG equal to 40% of the Ultimate multiplier, once per target per attack.
Talent triggers restore 3 Energy. Slow uptime and actual Talent triggers determine the refund; it does not guarantee one universal Ultimate rotation.
Weightless enemies lose 30% All-Type RES. The amplification depends on maintaining Weightless, rather than permanently applying to every enemy.
Skill or Ultimate damage against Slowed targets gains 30% CRIT Rate and 60% CRIT DMG. Keep this conditional bonus separate from stat-sheet CRIT and other damage types.
Acheron benefits from a Nihility teammate with debuffs and amplification. Weightless supports her damage, but merely attacking a debuffed enemy does not create Slashed Dream; an actual debuff application is required. Keep the remaining Nihility requirement and sustain slot covered.
Ashveil attacks frequently and adds his own DEF reduction while Bait remains active. Those attacks can build Retribution and trigger Weightless delays. This pairing still needs an SP budget for both units and a sustain.
For Welt as the main damage dealer, Sunday advances him and supplies CRIT buffs and Energy. Tune turn order and point spending together; the extra turns only help if Welt can fund the intended Skills.
Mortenax Blade adds DEF reduction, vulnerability and an Ultimate bonus with another Nihility present. His repeated attacks can work through Weightless, but HP consumption calls for a healing plan. This is an amplification option, not permission to remove sustain.
Basic ATK
Deals Imaginary DMG equal to 100% of Welt's ATK to one designated enemy.
Skill
Deals Imaginary DMG equal to 72% of Welt's ATK to one designated enemy and additionally deals DMG 4 times, with each time dealing Imaginary DMG equal to 72% of Welt's ATK to one random enemy. On hit, there is a 75% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Ultimate
Deals Imaginary DMG equal to 150% of Welt's ATK to all enemies. Has a 100% base chance to Imprison hit enemy targets for 1 turn.
While Imprisoned, enemy targets have their actions delayed by 12.0% and their SPD reduced by 10%. After using his Ultimate, inflicts the "Weightless" state on all enemies. When targets in "Weightless" state get attacked, their actions are delayed by 4.0%. This effect can trigger up to 8 time(s) per target per turn. "Weightless" lasts for 2 turn(s).
Talent
Enemy targets in the "Weightless" state have their DEF reduced by 40% and their SPD reduced by 5%. When Welt attacks an enemy that is already Slowed, he additionally deals Imaginary Additional DMG equal to 100% of his ATK to the enemy.
Technique
After using Welt's Technique, create a Special Dimension that lasts for 15 second(s). Enemies in this Special Dimension have their movement speed reduced by 50%. After entering combat with enemies in the Special Dimension, there is a 100% base chance to Imprison the enemies for 1 turn.
Imprisoned enemies have their actions delayed by 20% and SPD reduced by 10%. Only 1 Dimension Effect created by allies can exist at the same time.
When ally targets attack targets under the "Weightless" state, their DMG dealt increases by 10%. This effect stacks up to 10 times and lasts for 2 turn(s). At the start of the battle, Welt regenerates 30 Energy.
When Welt uses Basic ATK or Skill, additionally deals 1 extra instance of Additional DMG to the enemy target. The Additional DMG dealt when using Basic ATK is equal to 80% of Basic ATK DMG multiplier. The Additional DMG dealt when using Skill is equal to 120% of Skill DMG multiplier.
When Welt's Effect Hit Rate is greater than 40%, for every 10% that exceeds this value, increases ATK by 20%, up to a maximum increase of 80%. When using Ultimate, additionally restores 5 Energy.
After using a Skill or Ultimate to hit a target in the "Weightless" state, additionally deals 1 instance of Imaginary Additional DMG equal to 40% of the Ultimate's DMG multiplier. This effect can only be triggered once per target per attack.
When his Talent is triggered, Welt regenerates 3 Energy.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Enemy targets in the "Weightless" state have their All-Type RES reduced by 30%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When using Skill or Ultimate to hit an enemy target in the Slow state, increases CRIT Rate by 30% and CRIT DMG by 60% for the DMG dealt.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 153 | 84 | 69 | 102 |
| 20 | 360 | 199 | 163 | 102 |
| 30 | 498 | 275 | 225 | 102 |
| 40 | 635 | 351 | 288 | 102 |
| 50 | 773 | 427 | 350 | 102 |
| 60 | 911 | 503 | 412 | 102 |
| 70 | 1049 | 579 | 475 | 102 |
| 80 | 1125 | 621 | 509 | 102 |