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Currency Wars
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178 Teams
91 Teams
Blade is a strong HP-scaling Destruction DPS whose Novaflare upgrade fixes many of his old issues. He now draws attacks much more reliably, deals fully HP-scaling damage, and cycles his Follow-Ups and Ultimate far more consistently.
Main DPS / HP Bruiser / Follow-Up DPS
Enter Hellscape, then spam Enhanced Basics while letting enemies attack Blade. Every HP consumption or incoming hit builds Charge, with 5 stacks triggering his AoE Follow-Up and healing him.
The enhanced kit scales Blade's damage with Max HP and greatly increases his chance of being attacked during Hellscape. Talent follow-ups gain extra Energy, while 25% of healing received contributes to his Ultimate tally.
Blade wants to lose HP and get hit, so heavy shielding can interfere with his rotation. He generally prefers strong healers that let him repeatedly drain, recover, and lose HP.
Skill → Hellscape → Enhanced Basic → take/consume HP → 5 Charge → Follow-Up → Ultimate → rebuild tally → repeat.
Aim for roughly 6000–7200+ HP, 80–100% CRIT Rate, 150–180%+ CRIT DMG, and around 135 SPD / 1 SPD faster than your action-advance support.
Ultimate's HP-loss tally caps at 90% Max HP.
Vita Infinita clears only half the current HP-loss tally after Ultimate; it does not set the tally to 50% of Max HP.
Adds Max HP and gains CRIT Rate when Blade takes a hit or has HP consumed; healing alone does not activate the stacks.
Provides HP and, at 5000 Max HP, CRIT DMG. Count in-combat HP and other CRIT buffs when comparing relic quality.
Default for CRIT balance.
Alternative after CRIT Rate is secured.
Use in speed-tuned carry rotations.
Slow, harder-hitting alternative.
Default damage sphere.
Competitive with stronger substats.
Core damage and durability rope.
Tune SPD to the actual Action Advance support first, then balance CRIT and HP. The enhanced kit scales its damage with Max HP, so ATK is not a damage priority. Include Longevous Disciple, Light Cone and team CRIT buffs before adding more CRIT Rate.
E0 contains the HP-scaling attacks, increased targeting chance and improved tally cycle. E1 adds damage from the stored HP-loss tally; E2 supplies CRIT Rate. These are optional damage upgrades after a reliable healer and turn order.
The Unreachable Side gives HP and CRIT Rate, then damage after Blade is hit or consumes HP. Those triggers fit Hellscape, but a damage alternative already owned can sustain the same combat loop.
Enhanced Basic and Ultimate gain additional damage equal to 150% of the Ultimate's HP-loss tally against the designated target.
Grants 15% CRIT Rate during Hellscape. Include this before choosing CRIT main stats.
Bronya advances Blade with a tuned turn order, Jade adds follow-ups and HP-loss triggers, and Luocha heals through the team's attacks. Reserve SP for Bronya's Skills. Bronya's ATK buff does not increase Blade's HP-scaling damage multipliers.
Sunday advances Blade and restores Energy. His CRIT and damage buffs support HP-scaling attacks without requiring Blade to use ATK.
Hyacine heals and increases team Max HP, directly supporting Blade's enhanced damage scaling and HP-loss cycle.
Basic ATK
Deals Wind DMG equal to 50% of Blade's Max HP to one designated enemy.
Basic ATK sequence
Consumes HP equal to 10% of Blade's Max HP and deals Wind DMG equal to 130% of his Max HP to one designated enemy. In addition, deals Wind DMG equal to 52% of Blade's Max HP to adjacent targets.
If Blade's current HP is insufficient, his HP will be reduced to 1 when using "Forest of Swords."
"Forest of Swords" cannot regenerate Skill Points.
Skill
Consumes HP equal to 30% of Blade's Max HP to enter the "Hellscape" state.
While "Hellscape" is active, his Skill cannot be used, his DMG dealt increases by 40%, his chance of getting attacked by enemy targets greatly increases, and his Basic ATK "Shard Sword" is enhanced to "Forest of Swords" for 3 turn(s).
If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill.
This Skill does not regenerate Energy. Using this Skill does not end the current turn.
Ultimate
Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to 150% of his Max HP plus 120% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to 60.0% of his Max HP plus 60% of the tally of his HP loss in the current battle.
The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.
Talent
When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked.
When Charge stack reaches maximum, immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Wind DMG equal to 130% of Blade's Max HP. At the same time, restores Blade's HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed.
Technique
Immediately attacks the enemy. After entering combat, consumes 20% of Blade's Max HP while dealing Wind DMG equal to 40% of his Max HP to all enemies.
If Blade's current HP is insufficient, his HP will be reduced to 1 when this Technique is used.
When Blade uses Ultimate, the amount cleared from the tally of HP loss is changed to 50%.
HP restored from healing increases by 20%. After receiving healing, converts 25% of the healed amount to Ultimate's tally of HP loss.
Increases Follow-Up ATK DMG from Talent by 20% and additionally regenerates 15 Energy.
Enhanced Basic ATK and Ultimate deal additionally increased DMG to one designated enemy, with the increased amount equal to 150% of the tally of HP loss from Ultimate.
When Blade is in the "Hellscape" state, his CRIT Rate increases by 15%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When Blade's current HP percentage drops from above 50% to 50% of his Max HP or lower, increases his Max HP by 20%. Stacks up to 2 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The maximum number of Charge stacks is reduced to 4. The Follow-Up ATK triggered by Talent deals additionally increased DMG, with the increased amount equal to 50% of Blade's Max HP.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 185 | 74 | 66 | 97 |
| 20 | 434 | 174 | 155 | 97 |
| 30 | 601 | 240 | 215 | 97 |
| 40 | 767 | 307 | 274 | 97 |
| 50 | 933 | 373 | 333 | 97 |
| 60 | 1100 | 440 | 393 | 97 |
| 70 | 1266 | 506 | 452 | 97 |
| 80 | 1358 | 543 | 485 | 97 |