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Natasha

4PhysicalAbundanceBelobog
ReleasedApr 26, 2023Version 1.0 · Phase 1
Banners16 appearances15 reruns
LatestVersion 3.8Phase 2
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Currency Wars

Faction
Belobog
School
Heal
Cost
3
Position
Both

Observed results

Recent Endgame Performance

Avg. endgame scores from observed submissions.Explore Natasha in Meta Trends

Pure Fiction

38,471avg score

9 Teams

Apocalyptic Shadow

3,513avg score

7 Teams

Overview

Physical Abundance healer who supplies accessible single-target healing, cleanse, and an emergency teamwide Ultimate.

Role

Accessible cleanse healer.

Playstyle

Basic while allies are safe, Skill only the ally who needs healing or cleanse, and hold Ultimate to answer enemy burst between turns.

Why It Works

Skill provides focused healing and a cleanse through her Trace, while Ultimate gives an off-turn emergency recovery button.

Watch For

Overhealing with Skill consumes the Skill Points her team needs, and using Ultimate too early removes the emergency response window.

Playstyle

Combat Flow

Basic when the team is safe. Use Skill on an ally who needs immediate healing or removal of a debuff, then account for the healing they receive at the start of their turns. Save Ultimate for the incoming damage sequence where team recovery matters most.

Key Notes

  • Soothe lets Skill remove one debuff from its chosen ally; Ultimate does not cleanse.

  • Recuperation extends Skill's continuous healing by one turn.

  • Talent increases healing to allies at 30% HP or lower, including continuous healing.

  • Do not wait for the low-HP Talent threshold if the next attack could defeat an ally.

  • Healing over time cannot help before the recipient's next turn, so urgent damage may need Ultimate.

Build & Investment

Light Cones

Primary

Post-Op Conversation

Adds Energy Regeneration Rate and Outgoing Healing for Ultimate, fitting her team recovery role.

Alternative

Perfect Timing

Adds Effect RES and converts part of it into Outgoing Healing, up to the cone's cap.

Situational

Quid Pro Quo

At Natasha's turn start, gives Energy to a random other ally below 50% Energy. Choose it only when her healing is sufficient without a healing-focused cone.

Relics

Planars

Alternative

Broken Keel

At 30% Effect RES, grants team CRIT DMG while improving Natasha's resistance.

Main Stats

Body

  • Outgoing Healing Boost

For stronger healing.

Feet

  • SPD

For healing access and Basic attacks.

Sphere

  • HP%

Scales healing and personal durability.

Rope

  • Energy Regeneration Rate

For team healing Ultimate access.

Recommended Substats

  1. SPD
  2. HP%
  3. Effect RES
  4. DEF%

Prioritize useful actions and HP-based healing, then Effect RES and DEF to keep the healer available. Leave CRIT and personal damage secondary even at E6.

Eidolon Investment

E0 with Soothe provides healing and a single-target cleanse. E2 adds conditional healing and E4 helps Energy after hits; further ranks do not solve every sustain demand.

Post-Op Conversation supports her Ultimate; a premium cone is optional and should not replace adequate healing and survivability.

E1

After being attacked at 30% HP or lower, Natasha heals herself once per battle for 15% of Max HP plus 400.

E2

Ultimate grants a one-turn heal over time to allies at 30% HP or lower when it is used.

E4

Being attacked restores 5 additional Energy.

E6

Basic gains additional Physical damage equal to 40% of Natasha's Max HP. It does not improve her healing or cleanse.

Teams

Dan Heng

Targeting Dan Heng with Skill can activate his Talent when its cooldown is ready. Time an actually needed heal or cleanse before his important attack; avoid spending Skill Points solely for a trigger another support can provide.

Pela

Pela can use Basic attacks between required debuff applications to leave Skill Points for emergency healing. Her DEF reduction supports the team's damage dealer.