Pure Fiction
9 Teams

Currency Wars
Observed results
9 Teams
7 Teams
Physical Abundance healer who supplies accessible single-target healing, cleanse, and an emergency teamwide Ultimate.
Accessible cleanse healer.
Basic while allies are safe, Skill only the ally who needs healing or cleanse, and hold Ultimate to answer enemy burst between turns.
Skill provides focused healing and a cleanse through her Trace, while Ultimate gives an off-turn emergency recovery button.
Overhealing with Skill consumes the Skill Points her team needs, and using Ultimate too early removes the emergency response window.
Basic when the team is safe. Use Skill on an ally who needs immediate healing or removal of a debuff, then account for the healing they receive at the start of their turns. Save Ultimate for the incoming damage sequence where team recovery matters most.
Soothe lets Skill remove one debuff from its chosen ally; Ultimate does not cleanse.
Recuperation extends Skill's continuous healing by one turn.
Talent increases healing to allies at 30% HP or lower, including continuous healing.
Do not wait for the low-HP Talent threshold if the next attack could defeat an ally.
Healing over time cannot help before the recipient's next turn, so urgent damage may need Ultimate.
Adds Energy Regeneration Rate and Outgoing Healing for Ultimate, fitting her team recovery role.
Adds Effect RES and converts part of it into Outgoing Healing, up to the cone's cap.
At Natasha's turn start, gives Energy to a random other ally below 50% Energy. Choose it only when her healing is sufficient without a healing-focused cone.
Healing another ally grants two turns of Gentle Rain, increasing Natasha's SPD and team CRIT DMG.
Ultimate targets allies and activates the one-turn team SPD bonus. It does not improve the healing amount directly.
For stronger healing.
For healing access and Basic attacks.
Scales healing and personal durability.
For team healing Ultimate access.
Prioritize useful actions and HP-based healing, then Effect RES and DEF to keep the healer available. Leave CRIT and personal damage secondary even at E6.
E0 with Soothe provides healing and a single-target cleanse. E2 adds conditional healing and E4 helps Energy after hits; further ranks do not solve every sustain demand.
Post-Op Conversation supports her Ultimate; a premium cone is optional and should not replace adequate healing and survivability.
After being attacked at 30% HP or lower, Natasha heals herself once per battle for 15% of Max HP plus 400.
Ultimate grants a one-turn heal over time to allies at 30% HP or lower when it is used.
Being attacked restores 5 additional Energy.
Basic gains additional Physical damage equal to 40% of Natasha's Max HP. It does not improve her healing or cleanse.
Targeting Dan Heng with Skill can activate his Talent when its cooldown is ready. Time an actually needed heal or cleanse before his important attack; avoid spending Skill Points solely for a trigger another support can provide.
Pela can use Basic attacks between required debuff applications to leave Skill Points for emergency healing. Her DEF reduction supports the team's damage dealer.
Basic ATK
Deals Physical DMG equal to 100% of Natasha's ATK to one designated enemy.
Skill
Restores a single ally for 10.5% of Natasha's Max HP plus 280. Restores the ally for another 7.2% of Natasha's Max HP plus 192 at the beginning of each turn for 2 turn(s).
Ultimate
Heals all allies for 13.8% of Natasha's Max HP plus 368.
Talent
When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 50%. This effect also works on continuous healing.
Technique
Immediately attacks the enemy. After entering battle, deals Physical DMG equal to 80% of Natasha's ATK to a random enemy, with a 100% base chance to Weaken all enemies.
While Weakened, enemies deal 30% less DMG to allies for 1 turn(s).
When using Skill, dispels 1 debuff(s) from one designated ally.
Natasha's Outgoing Healing increases by 10%.
Increases the duration of Skill's continuous healing effect for 1 turn(s).
After being attacked, if the current HP percentage is 30% or lower, heals self for 1 time to restore HP by an amount equal to 15% of Max HP plus 400. This effect can only be triggered 1 time per battle.
When Natasha uses her Ultimate, grant continuous healing for 1 turn(s) to allies whose HP percentage is at 30% or lower. And at the beginning of their turn, their HP is restored by an amount equal to 6% of Natasha's Max HP plus 160.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
After being attacked, regenerates 5 extra Energy.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Natasha's Basic ATK additionally deals Physical DMG equal to 40% of her Max HP.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 158 | 65 | 69 | 98 |
| 20 | 372 | 152 | 162 | 98 |
| 30 | 515 | 211 | 224 | 98 |
| 40 | 657 | 269 | 286 | 98 |
| 50 | 800 | 327 | 348 | 98 |
| 60 | 942 | 386 | 411 | 98 |
| 70 | 1085 | 444 | 473 | 98 |
| 80 | 1164 | 476 | 507 | 98 |