Pure Fiction
50 Teams

Currency Wars
Observed results
50 Teams
35 Teams
Imaginary Destruction carry who spends up to three Skill Points to transform Basic ATK into a powerful multi-target sequence.
Skill Point-intensive hypercarry.
Bank Skill Points, fully enhance Basic ATK during buff windows, and use Ultimate to bridge the economy into the next burst turn.
Each enhancement tier increases cost and damage; Ultimate generates Squama Sacrosancta to substitute for Skill Points.
Unplanned ally Skills or action advance can leave him without enough points for the three-stage Basic that defines his damage.
Reserve Skill Points before his turn, enhance Basic to the planned level, then attack. Use Ultimate to gain Squama Sacrosancta for a later enhanced Basic. With E2, plan the immediate extra turn before casting Ultimate so the next attack has buffs and resources.
Selecting Dracore Libre's enhancements is not considered using a Skill; the resulting damage is Basic ATK damage.
Squama Sacrosancta substitutes for his Skill Point consumption, and consuming it counts as consuming Skill Points.
Righteous Heart and base Outroar end with his turn, so within-turn hit order matters.
Do not equip a Skill-focused four-piece set expecting it to amplify enhanced Basics.
Extra Action Advance without enough Skill Points can force a weaker attack.
Basic ATKs build up to two Dragon's Call stacks for ATK and Energy Regeneration Rate, alongside CRIT Rate.
Attacks build ATK stacks. The extra damage buff requires him to inflict Weakness Break; do not assume full uptime against every wave.
An owned alternative with ATK and a conditional heal/damage effect after being hit or landing a kill. The trigger is once per turn.
Directly increases Basic ATK damage and grants ATK after a Basic, matching enhanced Basics.
ATK, SPD and Basic damage remain useful. Recheck speed tuning if changing to or from its four-piece bonus.
Reach 70% in-combat CRIT Rate to increase Basic and Skill damage; his enhanced Basics use the Basic bonus.
Adds CRIT DMG, with an extra three-turn bonus when at least three Skill Points are consumed in one turn. Squama counts toward native Skill Point consumption.
When active CRIT Rate meets the build's needs.
To balance CRIT and meet Rutilant's condition.
With external Action Advance and sufficient Skill Points.
For a deliberately faster natural-turn setup.
For enhanced Basics and Ultimate.
Alternative based on support buffs and substats.
Scales his multi-hit damage.
Balance CRIT and ATK for the selected action-support plan. Add SPD only when the team's turn order and Skill Point recovery can sustain the added turns.
E0 has all three Basic enhancement levels and Ultimate resource recovery. E2 changes his turn sequence; evaluate that playstyle after establishing a stable Skill Point budget.
Brighter Than the Sun supplies CRIT Rate and Basic-triggered ATK/Energy stacks. Its Energy benefit depends on the rotation; no unconditional three-turn Ultimate is assumed.
Raises Righteous Heart's stack limit by four and grants one extra stack per hit, accelerating its damage ramp.
Ultimate advances his action by 100% and grants one extra Squama Sacrosancta. This changes the rotation and requires planning the immediate attack.
Extends Outroar until the end of his next turn rather than only the current turn.
Each other ally's Ultimate grants 20% Imaginary RES PEN to his next Fulgurant Leap, stacking up to three times.
Sparkle restores Skill Points and increases their cap, while advancing and buffing him. Plan the carry's turns around available points rather than spending every teammate's Skill freely.
Tingyun's Energy helps him recover Ultimate and Squama, while Benediction supports his ATK scaling. Extra carry turns consume Benediction duration faster.
Sunday adds Action Advance and Energy. His Skill refunds a point on The Beatified, but the carry's extra enhanced Basics still require a checked team budget.
Basic ATK
Uses a 2-hit attack and deals Imaginary DMG equal to 100% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Basic ATK sequence
Uses a 3-hit attack and deals Imaginary DMG equal to 260% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Uses a 5-hit attack and deals Imaginary DMG equal to 380% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 60% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Uses a 7-hit attack and deals Imaginary DMG equal to 500% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 180% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Skill
Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill.
Enhanced once, Beneficent Lotus becomes Transcendence.
Enhanced twice, Beneficent Lotus becomes Divine Spear.
Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap.
When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 12.0%, for a max of 4 stacks. These stacks last until the end of his turn.
Ultimate
Uses a 3-hit attack and deals Imaginary DMG equal to 300% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta."
It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Talent
After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 10.0%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Technique
After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta.
At the start of the battle, immediately regenerates 15 Energy.
Increases the chance to resist Crowd Control debuffs by 35%.
When dealing DMG to enemy targets with Imaginary Weakness, CRIT DMG increases by 24%.
Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.
After using his Ultimate, Dan Heng • Imbibitor Lunae's action advances by 100% and gains 1 extra "Squama Sacrosancta."
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The buff effect granted by "Outroar" lasts until the end of this unit's next turn.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After another ally character uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae's next "Fulgurant Leap" attack increases by 20%. This effect can stack up to 3 time(s).
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 169 | 95 | 50 | 102 |
| 20 | 397 | 223 | 116 | 102 |
| 30 | 549 | 309 | 161 | 102 |
| 40 | 701 | 394 | 205 | 102 |
| 50 | 853 | 480 | 250 | 102 |
| 60 | 1005 | 565 | 295 | 102 |
| 70 | 1157 | 651 | 339 | 102 |
| 80 | 1242 | 699 | 364 | 102 |