Skip to main content

Achievements

53 of 53 achievements

Spirit of Rebellion

Obtained Arsène.

Joker obtains Arsène during the opening castle sequence. Finish his first awakening and its battle; no fusion, purchase or optional action is needed.

I am Thou...

Obtained a Persona through negotiation.

During a Hold Up, talk to a Shadow and choose to recruit it as a Persona. Knock enemies down through weaknesses or critical hits to reach negotiation, then answer for that Shadow’s personality. Asking for money or an item is a different outcome.

You'd Better Hang On!

Used the grappling hook.

Use a marked grapple point when Royal introduces Joker’s grappling hook in the castle Palace. This is part of the Palace traversal tutorial and does not need a purchased tool.

Tactical Teamwork

Performed a Baton Pass.

Down a standing enemy to earn a One More, then use Baton Pass to hand that action to an available teammate. Finish the handoff; simply exploiting a weakness without passing does not satisfy this condition.

Technician

Triggered a Technical.

Inflict an ailment, then strike with an attack that produces Technical damage against it. One straightforward setup is Dormina to put a susceptible enemy to Sleep, followed by a damaging attack. A weakness hit alone is not a Technical.

Let's Blow It Up

Defeated enemies via Disaster Shadow explosion.

Find a glowing Disaster Shadow in a group of enemies. Weaken another enemy first, then defeat the Disaster Shadow so its death explosion finishes that other enemy. Killing the glowing enemy alone is not the required explosion kill.

Story achievement 1

Reveal or hide guide

Complete Kamoshida’s castle Palace, including the calling card and the ruler battle, before the story deadline. Securing the infiltration route alone is not the Palace clear.

A Deadly Debut

Performed a Guillotine execution.

In the Velvet Room, fuse two Personas with the normal Guillotine. Select a result you are allowed to create and finish the execution. Register any ingredient whose current skills you want to preserve before consuming it.

Phantom Thieves: Assemble!

Established your own squad of thieves.

Name the team when the story establishes the Phantom Thieves after the first Palace. The name you choose does not change eligibility for the achievement.

One Step at a Time

Completed a Mementos request.

Complete one Mementos request by finding and defeating its target Shadow. The introductory request supplies an early opportunity; collecting a request in your messages is not the same as resolving it.

Tokyo Tourist

Went to a hangout spot with someone.

Spend time with a Confidant at a hangout destination, such as a restaurant or park. Accept an outing invitation or invite an eligible Confidant to an unlocked spot; opening the location on the map without going together does not count.

Batter Up!

Scored a hit at the batting cages.

Visit the batting cages in Yongen-Jaya and connect with one pitch. Adjust the bat’s position to meet the ball, then time the swing as it reaches you. Any hit counts; you do not need a home run or a perfect session.

Talent Thief

Obtained a Skill Accessory from a Palace ruler.

Collect all three Will Seeds belonging to one Palace. They combine into a crystal accessory; after clearing that Palace, visit Jose in Mementos so he can refine it into the ruler’s ring.

The refined accessory is the target, not a generic Skill Card. If you missed a seed in a cleared Palace, check Jose’s flower shop for the missing seed rather than assuming the whole run is lost.

Jose's Favorite Customer

Traded in flowers while in Mementos.

Gather flowers while driving through Mementos, find Jose and buy an item using those flowers. Flowers are his shop currency; spending stamps on a cognition upgrade unlocks a separate achievement.

Punch That Clock!

Worked a part-time job.

Apply for a part-time job using the job pamphlets in Shibuya’s Underground Walkway, then go to the workplace for a shift. Triple Seven is an accessible first option; applying without actually working does not unlock the achievement.

The Phantom Philatelist

Traded in stamps while in Mementos.

Collect a stamp from a Mementos stamp machine, then speak to Jose and spend stamps to improve a cognition setting. Choose an experience, money or item bonus; merely picking up a stamp does not count as trading it in.

Story achievement 2

Reveal or hide guide

Finish Madarame’s museum Palace and its final battle after sending the calling card. This is the second Palace milestone on the main story route.

Leblanc Buffer

Cleaned up in Leblanc.

On a free evening in Leblanc, interact with the downstairs bathroom and choose to clean the café. Cleaning Joker’s room during the opening story is a different activity.

The Deviated Cognition

Encountered a deviation in Mementos.

Enter an unusual randomly generated Mementos floor, such as a dark floor or one with an abnormal concentration of Shadows. Explore regular floors on your request trips; this is an encounter event, not a setting you buy from Jose.

It's Showtime!

Performed a Showtime attack.

After the first Showtime pair becomes available during the bank arc, activate the Showtime prompt in combat. Seeing the pair’s introductory conversation is not enough; let the actual attack play out.

Accident-Prone

Performed an execution during a Fusion Alarm.

After Fusion Alarms are introduced during the bank arc, return to the Velvet Room while an alarm is active and carry out an execution. A normal two-Persona fusion is a straightforward choice.

Despite the name, you do not need to force an accident. The condition is performing the execution during the alarm.

A Grand Experiment

Performed an Electric Chair execution.

Use Electric Chair execution in the Velvet Room after it is introduced during the museum arc. Select a Persona and supply the required transmutation material to turn it into an item.

Check the result before confirming because both the Persona and material are consumed. A Fusion Alarm is not required for this achievement.

Story achievement 3

Reveal or hide guide

Steal the Treasure in Kaneshiro’s bank Palace and defeat its ruler. Reaching the vault is preparation; the achievement follows the completed heist.

Dartslinger

Played a game of darts.

Return to Penguin Sniper in Kichijoji during free time and complete a game of darts. The introductory story visit with Ryuji does not award this one, and you do not need to win or maximize a Baton Pass rank.

The Purpose of a Thief

Obtained a Treasure Demon.

Recruit a Treasure Demon through a Hold Up instead of destroying it for experience. Leave an empty Persona slot before attempting the capture, and use its actual Royal weakness or a suitable knockdown method.

Treasure Demons become available during the museum arc and also appear in Mementos. Their weakness tables differ from vanilla Persona 5, so check the Royal compendium entry for the one you meet.

Story achievement 4

Reveal or hide guide

Finish the pyramid Palace’s story battle and resolve Futaba’s Palace. This is a main-story award, rather than a reward for an optional Mementos request.

Trash Into Treasure

Sold old clothing at Furugi no Neuchi.

Keep at least one piece of sooty armor from a Palace or Mementos, then sell it at Furugi no Neuchi, the used-clothes shop in Kichijoji. Selling equipment at the airsoft shop is not the same transaction.

True Confidence

Maxed out one of your Confidants.

Reach rank 10 with any one Confidant. Choose a relationship you can regularly advance, or continue the main story for an automatically progressing Confidant. You do not need to maximize every relationship.

Success Built on Sacrifice

Performed a Gallows execution.

Once Gallows becomes available during the pyramid arc, choose to strengthen a Persona in the Velvet Room and sacrifice another Persona to it. This transfers experience; normal two-Persona fusion is a different execution.

A Hustler's Journey

Played a game of billiards.

Choose billiards at Penguin Sniper in Kichijoji and finish the activity. The first ordinary session is enough; equipment, advanced technique books and a maximum Technical rank are not prerequisites.

My Closest Partner

Entered a special relationship.

A friendship answer can close that Confidant’s romance branch for the playthrough.

Develop one romance-eligible Confidant and choose the romantic answer when the relationship branches. Follow that character’s own prerequisites: several adult Confidants also check earlier dialogue choices.

A high rank by itself does not establish a romance. Save before the branching conversation and use the relevant Confidant reference; dating multiple characters is unnecessary.

Story achievement 5

Reveal or hide guide

Complete Okumura’s spaceport Palace. For its timed boss encounter, prepare elemental coverage and Baton Pass chains to defeat a robot wave together before it is replaced.

Professional Modification

Customized a gun.

Raise Guts to rank 4 so you can start Iwai’s Hanged Man Confidant and unlock gun customization. At Untouchable in Shibuya, choose Customize and purchase a modification for a gun you own.

Buying a new gun alone does not count. Check the modification’s trade-off before paying; any completed customization satisfies this achievement.

Story achievement 6

Reveal or hide guide

Complete the casino Palace and its ruler encounter on the story’s scheduled heist. Keep a separate save before the interrogation that follows if you are aiming to continue to the later Palaces.

A Most Studious Disguise

Scored the highest on your exams.

Have rank 5 Knowledge before an exam period and answer every exam question correctly.

Raise Knowledge to rank 5, Erudite, and give every correct answer during one set of school exams. Correct answers alone will not produce first place with a lower Knowledge rank.

Check the results after that exam period. Plan for an exam late enough to have reached rank 5, and keep a save before it so a mistaken answer does not cost another exam opportunity.

Getting the Vapors

Couldn't take the heat in the bathhouse.

Use the Yongen-Jaya bathhouse on a rainy evening. The overheating outcome is chance-based, so try another rainy evening if Joker tolerates the heat.

An ordinary successful bath is not the condition. Make a save before spending the time if you want to retry without using another evening.

Efficient Executioner

Performed a Group Guillotine execution.

Start the Strength Confidant by showing the twins a Jack Frost with Mabufu. Rank 1 unlocks Group Guillotine; then perform one of its listed special fusions using the specified ingredients.

These are fixed recipes, not any three Personas of your choice. Jack Frost learns Mabufu at level 12, and the Fusion Calculator can help you obtain the ingredients without relying on a vanilla or incompatible DLC recipe.

Story achievement 7

Reveal or hide guide

Continue beyond the November interrogation without betraying your teammates, then complete Shido’s cruise ship Palace. Councillor rank 9 is not a prerequisite for this Palace; it controls access to Royal’s additional semester later.

Story achievement 8

Reveal or hide guide

On December 24, proceed through the Depths of Mementos and reject the offered deal. Finish the ensuing story battles, including Yaldabaoth. You do not need to finish every optional request or collect every stamp.

Easy Money

Won the lottery.

Buy a regular lottery ticket at the Shibuya Station Square stand, then return after the stated drawing period and check it. Any qualifying prize is enough; there is no need to chase the jackpot.

A ticket purchase alone does not count as a win. Keep checking ordinary draws rather than relying on the special summer lottery for this achievement.

A Night in Kichijoji

Attended the jazz club.

Reach rank 4 of Akechi’s Justice Confidant to be introduced to Jazz Jin in Kichijoji. Return on a free evening, invite a teammate and spend the evening there.

The rank-4 introduction unlocks access; make a separate visit for the achievement. Check the nightly benefit if you also want the outing to strengthen a particular teammate.

Pure Perfection

Maxed out all social stats.

Bring Knowledge, Guts, Proficiency, Kindness and Charm to rank 5. Track the lowest stat rather than repeating an activity for a stat already at its cap.

Use class answers, available crossword puzzles and plant care alongside activities that spend time, such as reading, jobs and crafting. Starting early gives you more room for Confidants whose later ranks also need high stats.

Story achievement 9

Reveal or hide guide

Finish the main story and watch the ending. Both the original story’s completed ending and Royal’s completed third-semester ending can satisfy this award. For a full achievement run, keep the third-semester route open rather than treating this one award as the end of the checklist.

Story achievement 10

Reveal or hide guide

Requires access to Royal’s third semester, not just a rank-10 Confidant.

Witness a party member’s third awakening during January. The second Persona obtained at Confidant rank 10 is not the evolution this achievement checks.

Morgana’s January 10 story event provides a third awakening on the Royal route. Other eligible party members offer their own follow-up meetings after you have completed their Confidant. Secure Maruki’s rank-9 deadline first so January remains accessible.

A Serene Experience

Visited a temple.

Enter the temple in Kichijoji during daytime free time and take part in meditation. Walking past it on the street is not a visit for achievement purposes; agree to spend the activity there.

The Search for Power

Completely changed the cognition of Mementos.

Use Jose’s stamp menu to maximize one cognition category: experience, money or items. You do not need all three categories at maximum, every request completed, or every Mementos stamp.

Collect the fixed stamps as you descend and explore the extra machines that can appear on generated floors. Concentrate your upgrades in one category until its meter is full.

Story achievement 11

Reveal or hide guide

Reach Councillor rank 9 by November 17 to keep the third semester available.

Reach rank 9 with Takuto Maruki before he leaves on November 18; November 17 is the last day to arrange the required meeting. Rank 10 then happens through the story. Continue past the November and December ending choices without accepting an early conclusion.

In the third semester, refuse the new reality, secure the final Palace route in time and complete its final confrontation. Akechi’s and Kasumi’s optional rank requirements add scenes or relationship content; they are not extra gates to entering the semester.

Intensive Training

Used Incense on a Persona in Lockdown.

Unlock Lockdown through Strength rank 3 while the twins’ assignments are available.

Reach Strength rank 3 to unlock Lockdown. Obtain an incense, place a Persona in Lockdown and choose to burn the incense for its training. Leaving a Persona in Lockdown without incense does not meet the condition.

Incense is sold at the incense shop in Kichijoji; Jose also offers incense in Mementos. The achievement is for using it, so you do not have to wait for a particular resistance skill to appear.

Going Against the Crane

Scored a prize in the crane game.

Once Akihabara is accessible, play the crane machine at its arcade until you win a prize. A failed attempt is not enough. The machine does not consume a time slot, so revisit when another attempt becomes available.

Angler's Debut

Passed time at the fishing pond.

Unlock Ichigaya through Ryuji’s fishing invitation or by reading Fishpond Spotter, then return to the fishing pond on your own and spend a session fishing.

Cast near a fish, wait for it to bite and reel it in while keeping the float inside the safe area. Catching a fish completes the activity cleanly; merely unlocking Ichigaya or taking the introductory outing is not the intended independent visit.

Unsurpassed Rebel

Conquered the Reaper.

Defeat the Reaper in Mementos. Wait on a normal floor until you hear chains and it appears; prepare at a safe area first instead of waiting with depleted HP or SP.

Bring a developed party with group healing, revival options and useful defensive buffs. Keep Joker alive, manage buffs and debuffs, and guard against a charged attack rather than spending every turn on damage.

Save before the attempt and return later if you cannot survive its attacks. Royal’s Reaper is immune to Despair, so the old Persona 5 flu-season shortcut does not work here.

Master of Akihabara

Ordered from the special menu at the maid café.

Visit the maid café in Akihabara and collect 20 stamps on its loyalty card. Orders award one stamp per ¥1,000 spent; Saturday visits add four bonus stamps.

After reaching 20, return for another visit and order the special menu. Filling the card is preparation, not the final unlock. Budget both the money and several free-time visits before the calendar runs out.

The Phenomenal Phantom Thief

Unlocked all achievements.

Unlock the other 52 Steam achievements. This is the completion award for the Royal achievement set, not a separate demand to finish every in-game checklist.

The Steam set does not require every Persona, every Confidant, every Mementos request or every Thieves Den award. Check the remaining achievements individually, especially third-semester access, examinations and optional activities with prerequisites.