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Silver Wolf is a premier universal Nihility amplifier who combines huge DEF reduction, reliable Weakness Implant, RES reduction, and strong AoE debuffing. Her Novaflare upgrade fixes most of her old consistency issues and makes her effective far beyond single-target fights.
Debuffer / Weakness Enabler / Sub-DPS
Place the intended Weakness type in the first team slot, then use Skill on the priority enemy. Maintain Bugs with attacks and cycle Ultimate for AoE DEF reduction; the implant can transfer when its target is defeated.
Silver Wolf can apply up to 57% DEF reduction by herself through Ultimate + DEF Bug, while her Skill adds both Weakness-specific RES reduction and All-Type RES reduction. Her debuffs now apply far more reliably and work much better across multiple targets.
Skill prioritizes the first character's type, but the implant and debuffs still use base-chance checks. A defeated enemy can pass its implanted Weakness to a surviving unimplanted target; fresh enemies may still need new DEF reduction.
Set the intended type in the first team slot → Skill priority enemy → Ultimate/AoE DEF reduction → carry burst → Basic ATKs/Bugs → refresh debuffs as needed.
Aim for 50–67% Effect Hit Rate and around 160+ SPD. Use EHR or CRIT Rate Body, SPD Boots, Quantum/ATK Sphere, ERR Rope.
Ultimate applies 45% AoE DEF reduction.
The implanted type gains 20% RES reduction only when the enemy did not already have that Weakness. Skill also has a separate All-Type RES reduction.
Signature utility and damage option with Effect Hit Rate and an extra vulnerability debuff.
Excellent energy and Effect Hit Rate when DEF reduction is present.
Adds team DEF reduction when Tutorial is unavailable.
For personal Quantum damage: grants DEF ignore, with an additional bonus against Quantum-weak targets. It does not increase the strength of her team debuffs.
Default until implant and debuffs are reliable.
Damage alternative after Effect Hit Rate targets.
Improves implant uptime and Skill Point generation.
Damage sphere after utility requirements.
Durability alternative for pure support.
Preferred for DEF-down uptime.
Meet the debuff application needed for the enemies you face, then act before the carry. Her EHR-to-ATK trace caps at 50% EHR; the guide's 50–67% range is a practical target, not a guarantee against every resistance. CRIT stats are optional personal damage after support needs.
E0 provides the enhanced Weakness implant and AoE DEF reduction. E1 helps Energy and E2 adds team vulnerability; choose them for those specific gains rather than to unlock the basic support role.
Incessant Rain provides EHR and a one-turn damage-taken debuff on a random eligible hit target. Its CRIT Rate benefit requires three debuffs. Tutorial already supports Energy and EHR, so the signature is an optional amplification and personal-damage upgrade.
After Ultimate, recovers 7 Energy per debuff on the attacked target, up to five triggers per Ultimate.
Enemies entering combat take 20% increased damage; allied attacks also have a 100% base chance to apply a random Bug.
Pela adds another Nihility debuffer while Aventurine sustains and can contribute a debuff.
Basic ATK
Deals Quantum DMG equal to 100% of Silver Wolf's ATK to one designated enemy.
Skill
There is a 120% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered.
Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained.
In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13.0% for 2 turn(s).
Deals Quantum DMG equal to 196% of Silver Wolf's ATK to this target.
Ultimate
Has a 120% base chance to reduce the DEF of all enemies by 45.0% for 3 turn(s). At the same time, deals Quantum DMG equal to 380% of Silver Wolf's ATK to all enemies.
Talent
Silver Wolf can create three types of "Bugs": Reduce ATK by 10.0%, reduce DEF by 12.0%, and reduce SPD by 6.0%.
After every attack launched by Silver Wolf, she has a 100% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target.
When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
Technique
Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and reduces Toughness of all enemies regardless of Weakness Types. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.
The duration of "Bug" is extended by 1 turn(s). Every time an enemy's Weakness gets broken, Silver Wolf has a 100% base chance of implanting a random "Bug" on that target.
When the battle starts, immediately regenerates 20 Energy. When Silver Wolf's turn starts, she regenerates 5 Energy.
For every 10% Effect Hit Rate that Silver Wolf has, additionally increases her ATK by 10%, up to a max of 50%.
After using Ultimate to attack an enemy target, Silver Wolf regenerates 7 Energy for every debuff on the target. This effect can trigger up to 5 time(s) in each use of Ultimate.
When an enemy target enters combat, increases their DMG taken by 20%. When an enemy target gets attacked by ally targets, Silver Wolf has a 100% base chance to implant 1 random "Bug" on the attacked enemy target.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After using Ultimate to attack an enemy target, deals Quantum Additional DMG equal to 20% of Silver Wolf's ATK for every debuff on the target. This effect can trigger up to 5 time(s) per target during each use of Ultimate.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
For every debuff the enemy target has, the DMG dealt by Silver Wolf to it increases by 20%, up to a max increase of 100%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 143 | 87 | 63 | 107 |
| 20 | 335 | 205 | 147 | 107 |
| 30 | 463 | 283 | 204 | 107 |
| 40 | 592 | 362 | 260 | 107 |
| 50 | 720 | 440 | 317 | 107 |
| 60 | 848 | 518 | 373 | 107 |
| 70 | 977 | 597 | 429 | 107 |
| 80 | 1048 | 640 | 461 | 107 |