Shiyu Defense
13,302 Teams · 3.2.2

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Observed results
13,302 Teams · 3.2.2
11,415 Teams · 3.2.3
Velina builds Vortex and Windbite toward Sweeping Cyclone and Windbloom payoffs. Initial Energy Regen supports her offensive conversions, while the one-cyclone limit makes refresh timing matter.
Wind Anomaly enabler with persistent cyclone and Vortex damage.
Use EX to build Windbloom, establish a cyclone, then hand off to an Anomaly partner that keeps Vortex interactions moving.
Vortex cycles Windbite into a stronger Sweeping Cyclone, which lowers buildup resistance and can adopt a Contamination Attribute.
Only one Sweeping Cyclone can exist. Initial Energy Regen scaling is capped, and temporary Energy effects do not automatically count toward it.
EX builds Windbloom → Apply Wind Anomaly → Trigger Vortex / Windbite → Spend Windbloom on cyclone → Quick Assist to partner → Repeat interactions
Eye of the Storm needs at least 90 Windbloom.
The two EX stages each grant 45 Windbloom and can follow into Basic hit five.
Cyclone expiration Abloom requires an existing Wind Anomaly.
An Anomaly or Wind teammate activates the Additional Ability.


Its Energy Regen is useful; the mismatched-specialty passive is not active.


The set supports her role while initial Energy Regen feeds her scaling.

Initial Energy Regen and temporary combat Energy buffs are not interchangeable for her conversion.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Press [Basic Attack] to activate: Launches up to five attacks against enemies ahead, dealing Wind DMG. During the 5th attack, Velina's Anti-Interrupt Level increases, and DMG taken is reduced by 40%.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Delivers a quick attack forward, dealing Wind DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Launches a series of attacks on the target, dealing Wind DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Unleashes consecutive attacks against the target, dealing Wind DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Unleashes a series of attacks, dealing Wind DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Unleashes a sweeping gust forward, dealing Wind DMG.
With enough Energy, press [EX Special Attack] to activate: Dodges backward, then unleashes a massive wind blast to attack enemies, dealing Wind DMG. During the backward dodge, a dodge effect is active. Successfully dodging an enemy attack triggers Vital View. After using this skill, press [Basic Attack] to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill.
With enough energy and after using EX Special Attack: Wind Shear - Purifying Rise, press or hold [EX Special Attack] to activate: Continuously swings the fan, dealing Wind DMG. After using this skill, press [Basic Attack] to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill.
With 90 or more , hold [Special Attack] or [Basic Attack] to activate: Velina channels a whirlwind and summons a to continuously attack enemies and triggers the previous character's Quick Assist. Sweeping Cyclone lasts for 5s and deals Wind DMG to nearby enemies once every 0.5s.
When a Chain Attack is triggered, select the character to activate: Transforms into a hurricane to unleash multiple attacks against enemies, followed by a Finishing Move, dealing massive Wind DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes multiple attacks against enemies ahead, dealing massive Wind DMG. After using this skill, the previous character's Quick Assist is triggered. Character is invulnerable while using this skill.
When Velina's initial Energy Regen exceeds 1.2, every additional 0.01 increases DMG dealt by 0.21%, up to a maximum increase of 35%, and increases Anomaly Mastery by 0.5, up to a maximum increase of 84. When Velina enters the battlefield, she gains 45 Windbloom. In Investigation Zone mode, this effect can trigger once every 180s. Using EX Special Attack: Wind Shear - Purifying Rise or EX Special Attack: Wind Shear - Triple Deathblow grants 45 Windbloom, up to a maximum of 135 Windbloom. When Velina triggers Vortex, she gains 1 point of Windbite and summons a Condensed Cyclone, dealing Wind DMG. This effect can trigger once every 3s. When Velina has 2 points of Windbite, the next time she triggers Vortex, 2 points of Windbite are consumed to increase that Vortex's DMG Multiplier by 150%. In addition, a Sweeping Cyclone is summoned instead of a Condensed Cyclone, which does not grant Windbite. When Velina's summoned Sweeping Cyclone hits an enemy suffering Contamination for the first time, it triggers Chromatic Tint, converting it into a Sweeping Cyclone of the corresponding attribute, dealing the corresponding attribute's DMG. When Sweeping Cyclone hits an enemy, the enemy's Wind Anomaly Buildup RES is reduced by 7% for 35s. Repeated triggers reset the duration. If a Sweeping Cyclone enhanced by Chromatic Tint hits an enemy, the enemy's corresponding Attribute Anomaly Buildup RES is also reduced by 7% for 35s. Repeated triggers reset the duration. When an enemy affected by Sweeping Cyclone is defeated, the duration of that Sweeping Cyclone is extended by 5s. This effect can only trigger once for the same Sweeping Cyclone, and only one Sweeping Cyclone can exist at a time. Condensed Cyclone and Sweeping Cyclone trigger an explosion when they dissipate. If this explosion hits an enemy suffering a Wind Anomaly, it triggers one instance of Abloom DMG against the target: resolves an additional instance of Attribute Anomaly DMG, dealing a fixed 145% and 255% multiplier Wind Anomaly DMG respectively.
When another character in your squad is an Anomaly character or shares the same attribute: Velina's Windswept and Vortex DMG increases by 10%. When the heavy attack from an Ultimate hits an enemy suffering a Wind Attribute Anomaly, it triggers an instance of Abloom DMG against the target: resolves one additional instance of Attribute Anomaly DMG, fixed at 680% of Wind Attribute Anomaly DMG. For Core Passive: Breeze in Bloom, the Attribute Anomaly Buildup RES reduction from is further increased by 7%, while Daze inflicted increases by 30%, and accumulated Attribute Anomaly Buildup increases by 15%.
Sweeping Cyclone from Additional Ability: Tea Party Etiquette deals an additional 20% Daze. When Velina triggers Vortex, she ignores 20% of the target's All-Attribute RES. When squad members deal Windswept DMG, 20% of the target's Wind RES is ignored.
When Velina triggers Windswept, she can also gain 1 point of Windbite. This effect can trigger once every 5s. After Sweeping Cyclone triggers the Chromatic Tint effect, it can accumulate the corresponding attribute's Anomaly Buildup. The buildup accumulated by this attack is excluded from Anomaly DMG calculations. The DMG increase effects of Velina's Windswept and Vortex from Additional Ability: Tea Party Etiquette are further increased by 15%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Velina uses an EX Special Attack, her ATK increases by 15% for 40s. Repeated triggers reset the duration.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Velina consumes 2 points of Windbite to increase the DMG Multiplier of Vortex, she gains 1 point of Windbite. This effect can trigger once every 6s. When Velina hits an enemy suffering a Wind Attribute Anomaly, the Wind Attribute Anomaly Buildup she inflicts increases by 20%. When Velina inflicts Windswept on an enemy already affected by Windswept, the new Windswept's DMG increases based on the remaining duration of the previous. Each remaining second increases the DMG by 2.5%, up to a maximum increase of 40%.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7788 | ATK797 | DEF612 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 626 | 126 | 49 |
| 10 | 1820 | 239 | 143 |
| 20 | 3099 | 360 | 244 |
| 30 | 4379 | 479 | 343 |
| 40 | 5659 | 600 | 444 |
| 50 | 6938 | 721 | 545 |
| 60 | 7788 | 797 | 612 |