
Plume of Rebirth
Anomaly Mastery supports Sear's CRIT chance, while its Anomaly Proficiency and Fire bonus strengthen her own damage. The Fire bonus needs an Anomaly critical hit to activate.
Signature W-EnginePlume of RebirthFaction
Phoenix builds Pyre with Combustion attacks, then spends it on Purifying Flame. Her Sear effect lets the squad's Anomaly damage critically hit, giving her a team role beyond applying Burn.
Fire Anomaly driver with squad Anomaly support and a self-recovery mechanic.
Reach the third and fourth Basic hits, use Specials to return to that part of the string, and spend Pyre on the held Basic finisher. Fit the EX sequence between those attacks, then make room for partners to apply their Anomalies and use their resources.
Sear turns repeated Anomaly damage into potential critical hits. Purifying Flame and the Ultimate follow-up add Abloom against an already afflicted enemy, so keeping an Anomaly on the target matters as much as filling Phoenix's own gauge.
Sear's critical hits apply to Anomaly damage, not regular or Polarity Disorder. Bring another Anomaly Agent or a Krampus teammate for her Additional Ability. A team built chiefly around Disorder does not gain the same benefit as one using Vortex or other Anomaly damage.
Set up the team's buffs and Anomaly → Basic 3–4 / Combustion → Dazzling Flare → Falling Sun → Blazing Slash as resources allow → 90 Pyre: hold Basic → Refresh partners and repeat
Keep the Basic loop moving. After a Combustion attack, Fire Sweep skips its retreat. A Perfect Block lets you resume at Basic 3; otherwise, press Basic for Meltdown and continue into Basic 3–4. Dodge Counter, Quick Assist and Assist Follow-Up also provide shortcuts.
Use Energy deliberately. Dazzling Flare enables Falling Sun while Wither and Bloom is active. Falling Sun grants one Ascension; Blazing Slash spends that point instead of Energy. Use the free follow-up before trying to build another point, because only one can be held.
Spend Pyre before wasting buildup. The gauge holds 120, while Purifying Flame costs 90. Hold Basic once the finisher is available and the enemy has an Anomaly to support its Abloom. A Perfect Block grants five extra Pyre only once every ten seconds.
Sear lasts 20 seconds and squad Anomaly damage refreshes it. At Core F, its separate critical hit has 25% CRIT DMG, with another 15% from the Additional Ability. Initial Anomaly Mastery above 155 raises its CRIT chance, up to the 255 threshold. Ordinary CRIT equipment is not a substitute.
Finish the Ultimate. Perpetual Resurrection consumes her HP and enters Wither; press Basic for Soul-Searching Blaze, or return to Phoenix through a normal switch or Assist. The follow-up restores the consumed HP plus 10% of Max HP and can trigger Abloom. Wither is different from the EX sequence's Wither and Bloom state.
Rebirth is a safety net, not a reason to ignore attacks. After fatal damage, a normal switch-in, Quick Assist or Defensive Assist restores 50% of her Max HP. Investigation Zone Mode explicitly limits this effect to once every 1,200 seconds. Her damage reduction and block windows do not make every action invulnerable.
Invest in level and Core first for the Anomaly build and Sear's support. Basic and Chain/Ultimate levels improve the two Abloom finishers; upgrade those before spending scarce materials across every family. Special, Assist and Dodge still improve their own attacks, but they do not replace Core's Anomaly scaling.
Start with Phoenix and Velina plus Remielle for the three-Anomaly setup, or use Yuzuha as the support alternative. Lucy can fill an ATK-buffer slot when those options are unavailable. Keep the second Anomaly Agent: neither Yuzuha nor Lucy alone activates Phoenix's Additional Ability. These are kit-based pairings, not observed team rankings.

Anomaly Mastery supports Sear's CRIT chance, while its Anomaly Proficiency and Fire bonus strengthen her own damage. The Fire bonus needs an Anomaly critical hit to activate.

Its Mastery stat and unconditional Anomaly Proficiency remain useful. Phoenix is Fire, so she cannot activate the Ether-only damage bonuses.

Squad Anomalies build Anomaly Proficiency stacks. Stun recovery or defeating the target clears them, and the engine supplies no Mastery for Sear.

EX hits reduce Fire Anomaly Buildup RES, helping Phoenix apply Burn more frequently. Sear's periodic hit counts as EX damage; keep Sear active to maintain that contribution.

Provides Fire damage and an EX bonus that persists briefly after returning to the field. Use her EX sequence within that window; prolonged field time loses the temporary bonus.

Pair with 4-piece Freedom Blues or Chaos Jazz.
Anomaly Mastery +8%.
Sear reaches its maximum CRIT chance at 255 initial Anomaly Mastery. Disc 6, the 2-piece Mastery bonus and a Mastery W-Engine support that target. Without the engine, retain a useful Anomaly build rather than chasing ordinary CRIT stats: those do not replace Sear's separate scaling. Disc 5 alternatives depend on equipment and team buffs.
VelinaAnomalyPair Phoenix's Fire application with Wind for Vortex coverage. Both activate each other's Anomaly teammate condition; alternate their setup rather than leaving Velina's resources unattended.
RemielleAnomalyLuminize deals Anomaly damage and benefits from Sear. Phoenix, Velina and Remielle also satisfy Remielle's three-Anomaly bonuses; give Remielle time to spend the Voidflares the team generates.
YuzuhaSupportA support alternative beside Phoenix and Velina. Her ATK, damage and buildup buffs help the pair, but replacing Remielle also removes the three-Anomaly team benefits.
LucySupportAn accessible ATK-buffer option alongside a second Anomaly Agent. Refresh Cheer On! through EX, then return field time to the damage dealers. This is a functional alternative, not a claim of parity with the premium teams.No recent team results available for this Agent.
Press [Basic Attack] to activate: Performs up to 4 attacks forward, dealing Fire DMG. The 3rd and 4th Basic Attacks are considered Combustion Attacks.
With enough Pyre, consume 90 Pyre and hold [Basic Attack] to activate: Phoenix throws her weapon, dealing massive Fire DMG to enemies in an area ahead. When the Finishing Move hits an enemy affected by Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers 1 instance of Abloom, dealing Anomaly DMG of the corresponding attribute with a (225+20*(Basic Attack level-1))% multiplier. When this instance of Abloom triggers a critical hit, its CRIT DMG is increased by an additional 40%. Character is invulnerable while using this skill.
If Special Attack: Fire Sweep does not trigger a Perfect Block, press [Basic Attack] to activate: Charges forward, dealing Fire DMG. This skill is considered a Combustion Attack. During this skill, press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Dashes forward and slashes, dealing Fire DMG.
After triggering a Perfect Dodge, press [Basic Attack] to activate: Dashes forward and unleashes a quick slash, dealing Fire DMG. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
When the active character is launched, press [Assist] to activate: Dashes forward and unleashes a quick slash, dealing Fire DMG. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Throws her weapon at the enemy, then recalls it and performs a slash, dealing Fire DMG. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
Press [Special Attack] to activate: After retreating back, quickly launches an upward slash forward, dealing Fire DMG. During the retreat, DMG taken is reduced by 40%. If attacked at the instant the upward slash begins, or if the slash hits an enemy flashing red or yellow, a Perfect Block is triggered, negating that instance of DMG. Press [Basic Attack] to immediately follow up with the 3rd hit of a Basic Attack. Anti-Interrupt level is increased while using this skill.
While possessing Ascension, press [Special Attack] to consume 1 point of Ascension and activate: After retreating, quickly performs a powerful upward slash, dealing massive Fire DMG. Hold [Special Attack] while retreating to continue charging. While charging, release [Special Attack] to perform a powerful upward slash, dealing massive Fire DMG. When chained into from a Combustion Attack, skips the retreat and immediately performs the upward slash. DMG taken while retreating and charging is reduced by 40%. Receiving an attack just as the upward slash begins or hitting an enemy flashing red or yellow triggers a Perfect Block. This skill counts as a Combustion Attack. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
With enough Energy, press [EX Special Attack] to activate: Quickly spins around, dealing massive Fire DMG to enemies. Receiving an attack at the moment the spin begins or hitting an enemy flashing red or yellow triggers a Perfect Block. This skill is considered a Combustion Attack. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
After using EX Special Attack: Dazzling Flare, and with enough Energy, press or hold [EX Special Attack] to activate: Rises into the air and throws her weapon, dealing massive Fire DMG to enemies. Gains 1 point of Ascension upon activating this skill. Up to 1 point of Ascension can be held. Receiving an attack at the moment she starts rising or hitting an enemy flashing red or yellow triggers a Perfect Block. This skill is considered a Combustion Attack. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
When a Chain Attack is triggered, select the character to activate: Unleashes multiple attacks forward, dealing Fire DMG. This skill is considered a Combustion Attack. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Flies into the air, then dives at the enemy, consuming all of Phoenix's HP to trigger an explosion, dealing massive Fire DMG. Phoenix then enters the Wither state and triggers the next character's Quick Assist. This skill is considered a Combustion Attack. Active attacks cannot be performed while in the Wither state. After using this skill, Soul-Searching Blaze is automatically activated after a short period. Press [Basic Attack] to quickly activate Soul-Searching Blaze. Character is invulnerable while using this skill.
Triggered when Phoenix is in the Wither state, the next time she enters the field through a normal switch-in, Quick Assist, or Defensive Assist: Phoenix covers herself in flames, dealing Fire DMG to nearby enemies, and exits the Wither state. This damage is considered Ultimate DMG. She then recovers all HP consumed by Ultimate: Perpetual Resurrection, plus an additional 10% of her Max HP. When the Finishing Move hits an enemy affected by Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers 1 instance of Abloom, resolving the corresponding Attribute Anomaly at a (300+27*(Chain / Ultimate level-1))% multiplier. When this Abloom effect triggers a critical hit, its CRIT DMG is increased by an additional 40%. When Phoenix enters the field via Chain Attack: Last-Minute Salvation or Ultimate: Perpetual Resurrection while in the Wither state, the HP recovery and Abloom effects described above are also triggered. Character is invulnerable while using this skill. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack.
Phoenix's Anomaly Proficiency increases by 85. When any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 25%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255. Enemies in the Sear state take Fire DMG equal to 50% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG. During Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre. After Combustion Attacks, press [Special Attack] to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack. When Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s. When Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s. When Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration. While in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.
When another character in your squad is an Anomaly character or shares the same faction: Anomaly DMG against enemies in the Sear state gains 15% increased CRIT DMG.
Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s. The CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%. When a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.
When Phoenix applies Burn to an enemy, its duration is increased by 2s. Phoenix's DMG against enemies in the Sear state increases by 30%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When the Finishing Move of Soul-Searching Blaze or Basic Attack: Purifying Flame hits an enemy affected by an Attribute Anomaly, it triggers 1 additional instance of Abloom, resolving the corresponding Attribute Anomaly DMG at a fixed 600% multiplier.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Phoenix ignores 15% of the targets' All-Attribute RES. When Phoenix uses EX Special Attack: Dazzling Flare, she gains 1 point of Ascension. Abloom effects triggered by Phoenix ignore 40% of enemy DEF.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7673 | ATK797 | DEF612 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 617 | 126 | 49 |
| 10 | 1793 | 239 | 143 |
| 20 | 3054 | 360 | 244 |
| 30 | 4314 | 479 | 343 |
| 40 | 5576 | 600 | 444 |
| 50 | 6836 | 721 | 545 |
| 60 | 7673 | 797 | 612 |