Shiyu Defense
3,383 Teams · 3.2.2

Faction
Observed results
3,383 Teams · 3.2.2
2,553 Teams · 3.2.3
Burnice marks enemies with Scorched, then supplies Fire buildup through off-field Afterburn. She gives another Anomaly carry room to attack, returning when her Heat needs replenishing.
Off-field Fire Anomaly enabler with short resource-refill windows.
Apply Scorched, swap to the partner, then return when Heat needs replenishing through EX.
Afterburn converts teammate attacks into Fire damage and buildup. An Anomaly or Calydon partner strengthens application and extends Burn.
Afterburn consumes Heat and has a trigger interval. Leaving her off field after the resource empties stops the contribution.
Apply Scorched → Swap to the Anomaly carry → Trigger Afterburn / Disorder → Return for EX and Heat → Refresh Scorched → Swap out
She begins with full Heat; avoid unnecessary opening refill time.
Ultimate restores Heat and can hand off through Quick Assist.
Held Basic costs Heat even before teammates trigger Afterburn.
Potential adds Emberflow/Abloom behavior; do not assume that branch exists on an unenhanced kit.


Mastery and ATK help, but Energy must come from elsewhere.


Off-field and EX bonuses fit Afterburn; Energy helps maintain Heat.

Faster Fire buildup matters more when repeatedly feeding Velina's Vortexes.

Energy Regen is an option for Heat sustain or Potential scaling.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Press [Basic Attack] to activate: Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG.
In the Nitro-Fuel Cocktail state, hold [Basic Attack] to activate: Spin continuously while spraying flames around, followed by a Finishing Move that inflicts Fire DMG. Continuing to hold extends the flame-spraying duration. When the move is activated, it consumes 20 Heat; Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press [EX Special Attack] to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
In the Nitro-Fuel Cocktail state, hold [Basic Attack] to activate: Spins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn't cost Heat and deals Fire DMG. Continuing to hold extends the flame-spraying duration. The DMG dealt by this skill also counts as Assist Attack DMG. Upon activation, it consumes 20 Heat. Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press [EX Special Attack] to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Perform a forward rush attack with the flamethrower, dealing Fire DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Launch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Unleash a flurry of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Launches a series of attacks at enemies ahead and sprays flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. After using this skill, press [EX Special Attack] to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
When the character on field is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Leap into the air and quickly spin forward while spraying flames in all directions, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press [EX Special Attack] to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
Press [Special Attack] to activate: Unleash a fire blast forward, inflicting Fire DMG; Press and hold [Special Attack] to charge, boosting the move's power. Anti-Interrupt level is increased while using this skill.
With enough energy, press [EX Special Attack] to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration. While continuously spraying, drag the joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%. Character is invulnerable during sidestep dodge and fire blast.
With enough energy, press [EX Special Attack] to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration. While continuously spraying, drag the joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%. Character is invulnerable during sidestep dodge and fire blast.
While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press [EX Special Attack] to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.
While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press [EX Special Attack] to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%.
If Burnice has Emberflow, coming on-field activates this skill. After squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter. Quickly dashes forward and passes through the enemy, unleashing a fiery impact that deals Physical DMG and Fire DMG. When the skill's heavy attack hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 480%/240%/600%/40%/60%/24% of the original Anomaly's DMG. The Fire Anomaly Buildup increase from Additional Ability: Fire Kindling applies to this skill. Character is invulnerable while using this skill. After using this skill, press [EX Special Attack] to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
When a Chain Attack is triggered, select the character to activate: Quickly dash forward while spraying flames in all directions, then launch a fire blast in a fan-shaped area ahead, dealing massive Fire DMG. Character is invulnerable while using this skill. After using the skill, press [EX Special Attack] to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Dash forward quickly, then leap into the air and continuously spray flames over a wide area ahead, dealing massive Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Burnice will extend the duration of her flame spray. Upon activation, recover 50 Heat. Character is invulnerable while using this skill.
When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 350% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.
When another character in your squad is an Anomaly character or shares the same Faction: When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Fire Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s.
Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.
When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn DMG will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7368 | ATK788 | DEF600 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 592 | 124 | 48 |
| 10 | 1722 | 235 | 139 |
| 20 | 2932 | 355 | 238 |
| 30 | 4143 | 474 | 337 |
| 40 | 5353 | 593 | 436 |
| 50 | 6564 | 713 | 535 |
| 60 | 7368 | 788 | 600 |