Shiyu Defense
685 Teams · 3.2.2

Signature W-EnginePracticed PerfectionFaction
Observed results
685 Teams · 3.2.2
454 Teams · 3.2.3
Alice turns repeated Assaults into Blade Etiquette, then spends three bars on Starshine Waltz. Its Polarity Assault creates another payoff against Physical Anomaly, linking her buildup and resource cycle.
On-field Anomaly carry who converts Assault buildup into Starshine Waltz.
Build Blade Etiquette, then spend three bars on Starshine Waltz. Fit support swaps between those damage sequences.
Assault builds Etiquette; Polarity Assault triggers Disorder against existing Physical Anomaly and helps restart the cycle.
Short charges do not deliver the three-stage Polarity Assault payoff. Leaving out an Anomaly or Support teammate also loses important resource and stat effects.
Apply team buffs → Build Assault and Blade Etiquette → Reach three bars → Fully charge Starshine Waltz → Trigger Polarity Assault / Disorder → Rebuild and repeat
Her Additional Ability supplies three opening bars; use that opening deliberately.
Disorder restores Etiquette only with the Additional Ability active.
Starshine Waltz does not build Etiquette through its own hits.
Ultimate supplies a large resource refill; avoid wasting it into an already full gauge.

Anomaly Mastery supports her conversion passive alongside Physical damage and ATK.

Keep its dodge-dependent stacks active; less convenient when enemies stop attacking.

Strong at high refinement, but its AP stacks reset after a stun or defeat.

Frequent Assaults maintain the four-piece; extra Mastery also feeds Alice's passive.


Disc 5 depends on team buffs and enemy DEF; PEN is not universally superior.
A useful first stopping point: Polarity Assault refunds Blade Etiquette, while Assault applies DEF reduction. It improves repeatability as well as team damage.
Adds Polarity Assault to the Ultimate finisher and strengthens Assault/Physical Disorder. The opening Decibels bring the first resource refill forward.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Press [Basic Attack] to activate: Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.
When Alice's Blade Etiquette reaches 1 bar, hold [Basic Attack] to activate: Hold to charge, expending up to 3 bars of Blade Etiquette. Release [Basic Attack] or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarity Assault. This deals DMG equal to 100% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Slashes enemies in front, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Charge forward and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG. Upon activating this skill, a Perfect Dodge can be triggered. After triggering a Perfect Dodge, press [Basic Attack] to follow up with the 5th hit of a Basic Attack. Character is invulnerable while using this skill.
With enough energy, drag the joystick forward and press [EX Special Attack] to activate: A thrust attack that goes through enemies ahead, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.
With enough energy, and without moving the joystick or when dragging it backwards, press [EX Special Attack] to activate: Back away with a slash, then thrust forward, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG. Activating this skill restores 200 Blade Etiquette. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.
After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing 100% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 25% for 30s.
When another character in your squad is an Anomaly or Support character: When any squad member triggers Disorder, Alice gains 30 Blade Etiquette. If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency. Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.
When Alice triggers a Polarity Assault, she gains 25 Blade Etiquette. When she triggers Assault against an enemy, the target's DEF is reduced by 20% for 30s.
When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarity Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Alice ignores 10% of the target's Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7673 | ATK805 | DEF606 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 617 | 127 | 49 |
| 10 | 1793 | 241 | 141 |
| 20 | 3054 | 362 | 241 |
| 30 | 4314 | 485 | 340 |
| 40 | 5576 | 607 | 441 |
| 50 | 6836 | 728 | 540 |
| 60 | 7673 | 805 | 606 |