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266 Teams

Currency Wars
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266 Teams
529 Teams
Tingyun supports one Energy-using carry with Benediction, ATK and a targeted Ultimate battery.
Single-target ATK, damage and Energy support.
Keep Benediction on the carry, use Basics between refreshes, and direct Ultimate Energy into a useful next attack.
Benediction lasts three turns and her Ultimate restores 50 Energy before E6. Her own attacks also trigger Benediction's additional damage.
Only the latest Skill recipient keeps Benediction. Extra carry turns can require earlier refreshes, and Energy sent to a full bar is wasted.
Apply Benediction before the carry attacks. Check its remaining duration as the carry takes turns, using Tingyun's Basics while it remains active. Use Ultimate when its Energy and damage buff enable the carry's next sequence, rather than automatically at a full Energy bar.
At Skill level 10, Benediction's ATK increase is capped at 25% of Tingyun's current ATK.
Jubilant Passage restores five Energy at the start of Tingyun's turn.
E1's SPD buff follows the Benediction ally's own Ultimate, not Tingyun's Ultimate.
Refreshing an active Benediction without a reason spends a Skill Point that could support the carry.
Do not treat an Energy battery as useful to every alternative Ultimate resource.
Her Basics can trigger extra Energy, at most once per turn. Incoming attacks can also trigger it; do not assume a fixed rotation without checking hits and superimposition.
Ultimate advances the whole team's actions. Time the advance around useful carry turns; the cone itself adds no Energy.
Her single-ally Skill and Ultimate qualify for Energy, Hymn stacks and a Skill Point every two uses. Keep the target's buff duration in mind.
Both Skill and Ultimate target one ally, building up to two CRIT DMG stacks on that recipient.
Ultimate activates the four-piece team SPD buff for one turn. Account for it when the team uses a strict turn order.
Provides Energy Regeneration Rate and boosts the first-slot carry's ATK when Tingyun is in another slot.
Reach 30% Effect RES to activate team CRIT DMG. Choose it for a CRIT carry when that threshold fits the build.
Until Benediction's cap covers the intended carry.
For survival once sufficient ATK is available.
More support turns and Basic opportunities.
If needed for the carry-specific ATK cap.
Defensive option after meeting that cap.
Supports the targeted Energy battery.
Build enough ATK for the selected carry's Benediction cap, then prioritize SPD and survival. Broken Keel adds a 30% total Effect RES requirement.
E0 already supplies Benediction and the targeted Energy restore. Further Eidolons add useful conditions and resources without being needed for that core role.
Meshing Cogs supports Energy generation through Basics. The premium alternatives offer different resources or action timing; none replaces the need to maintain Benediction.
After the ally with Benediction uses their own Ultimate, that ally gains 20% SPD for one turn. This can alter a tuned turn order.
The Benediction ally restores five Energy after defeating an enemy, once per turn. Boss fights without kills cannot provide this recovery.
Ultimate restores ten additional Energy to its target, raising the base restoration from 50 to 60.
Argenti can use the targeted Energy toward his higher-cost Ultimate. Time it after checking his current Energy and the remaining enemies.
Yunli uses Energy for Parry and enhanced Counters. Tingyun supplies ATK and damage buffs while Yunli still needs the right enemy attack timing.
Clara's Ultimate enhances her Counters and improves her chance of being attacked. Benediction and Energy support that plan; avoid disrupting the enemy attacks she needs.
Basic ATK
Tingyun deals Lightning DMG equal to 100% of her ATK to one designated enemy.
Skill
Grants a single ally with Benediction to increase their ATK by 50%, up to 25% of Tingyun's current ATK.
When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 40% of that ally's ATK for 1 time.
Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill.
Ultimate
Regenerates 50 Energy for a single ally and increases the target's DMG by 50% for 2 turn(s).
Talent
When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 60% of that ally's ATK to the same enemy.
Technique
Tingyun immediately regenerates 50 Energy upon using her Technique.
Tingyun's SPD increases by 20% for 1 turn after using Skill.
DMG dealt by Basic ATK increases by 40%.
Tingyun immediately regenerates 5 Energy at the start of her turn.
After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.
The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The DMG multiplier provided by Benediction increases by 20%.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Ultimate regenerates 10 more Energy for the target ally.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 115 | 72 | 54 | 112 |
| 20 | 271 | 169 | 127 | 112 |
| 30 | 374 | 234 | 176 | 112 |
| 40 | 478 | 299 | 224 | 112 |
| 50 | 582 | 364 | 273 | 112 |
| 60 | 685 | 428 | 321 | 112 |
| 70 | 789 | 493 | 370 | 112 |
| 80 | 847 | 529 | 397 | 112 |