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5QuantumThe HuntBelobog
ReleasedApr 26, 2023Version 1.0 · Phase 1
Banners2 appearances1 rerun
LatestVersion 1.4Phase 2
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Signature Light ConeIn the Night

Currency Wars

Faction
Belobog
School
Quantum Resonance
Cost
3
Position
Front

Observed results

Recent Endgame Performance

Avg. endgame scores from observed submissions.Explore Seele in Meta Trends

Pure Fiction

33,322avg score

1,067 Teams

Apocalyptic Shadow

3,569avg score

1,072 Teams

Overview

Seele converts weakened enemies into extra Skills and kill-triggered turns, then spends that momentum on priority targets. Allies can help open her automatic Skill by bringing an attacked enemy to half HP.

Role

Quantum carry with conditional extra attacks and turns.

Playstyle

Prepare support buffs, pressure a killable target and track the automatic Skill separately from Resurgence.

Why It Works

Her automatic Skill costs no Skill Points. Resurgence grants an extra turn after a qualifying kill, while Ultimate enters Amplification without needing a defeat.

Watch For

The automatic Skill does not restore Energy and resets at the start of Seele’s turn. Resurgence cannot repeat from kills during its own extra turn.

Playstyle

Combat Flow

Buff Seele and weaken a target. When an allied attack leaves its target at half HP or lower, the available automatic Skill can follow. Use her own Skill for damage and SPD, or Basic when it can secure a useful defeat and recover a Skill Point. Spend a Resurgence turn on the next priority target; use Ultimate to enter Amplification or finish a threat.

Key Notes

  • The automatic Skill is available once per turn, resetting at Seele’s turn start; if its target is invalid, it selects the enemy with the lowest HP percentage.

  • Skill’s SPD buff and Amplification each last three turns. Lacerate adds Quantum RES PEN while Amplification is active.

  • Nightshade gains damage stacks from defeats; Rippling Waves advances her next action after Basic ATK.

  • Do not count the automatic Skill as Energy recovery.

  • Do not assume a kill during Resurgence grants another Resurgence.

  • Avoid taking a kill Seele needs unless that attack improves the overall damage window.

Build & Investment

Light Cones

Primary

In the Night

CRIT Rate and SPD-based bonuses support her Basic, Skill and Ultimate. Count active Skill SPD and E2 stacks before seeking extra SPD; full cone stacks are a condition, not a universal build goal.

Alternative

Cruising in the Stellar Sea

Provides CRIT Rate and a two-turn ATK buff after a kill. Its extra CRIT Rate applies only against enemies at half HP or lower.

Situational

The Hell Where Ideals Burn

Use with a team that raises the Skill Point cap to at least six, such as Sparkle. It grants CRIT Rate, conditional opening ATK and further ATK after Skill uses; it does not recover Skill Points.

Relics

Primary

Genius of Brilliant Stars

Ignores 10% DEF when dealing damage, with another 10% against Quantum-weak targets. Match the matchup and team debuffs when comparing pieces.

Alternative

Scholar Lost in Erudition

Adds CRIT Rate and Skill/Ultimate damage, plus a bonus to the next Skill after Ultimate. It supports her frequent Skills without requiring a kill to activate the set.

Planars

Primary

Rutilant Arena

At 70% in-combat CRIT Rate, boosts Basic and Skill damage. The target-dependent E1 CRIT bonus does not provide a general stat-sheet increase.

Alternative

Firmament Frontline: Glamoth

Its damage tiers require 135 or 160 SPD. Count active Skill SPD and E2; strong pieces at the lower tier can be useful without chasing the higher threshold.

Main Stats

Body

  • CRIT Rate
  • AlternativeCRIT DMG

For reliable damage; include active team and cone bonuses.

When the build already has enough reliable CRIT Rate.

Feet

  • ATK%

Skill already grants SPD; tune any additional SPD to the actual team.

Sphere

  • Quantum DMG Boost
  • AlternativeATK%

For her Quantum attacks.

Compare good pieces and the team’s existing damage bonuses.

Rope

  • ATK%

Scales her direct attacks.

Recommended Substats

  1. CRIT Rate
  2. CRIT DMG
  3. ATK%

Balance CRIT and ATK. Add SPD only for the chosen turn plan or equipment threshold after accounting for the active Skill buff; do not turn a cone cap into a universal target.

Eidolon Investment

E0 already includes the automatic Skill, Resurgence and three-turn Amplification. E1 improves attacks against weakened targets and E2 changes active SPD. Higher Eidolons add conditional Energy or marked-target damage rather than being required for the core loop.

In the Night rewards active SPD with Basic/Skill damage and Ultimate CRIT DMG. Its six-stack cap corresponds to 160 in-combat SPD; compare the actual team and equipment before diverting offensive stats to reach it.

E1

Against enemies at 80% HP or lower, gains 15% CRIT Rate and ignores 20% DEF. Both benefits depend on the target’s current HP.

E2

Allows two stacks of Skill’s SPD increase. Recheck turn order and cone/planar thresholds rather than assuming every build needs more SPD.

E4

Restores 15 Energy when Seele defeats an enemy. Its value depends on actually securing defeats.

E6

Ultimate marks its target for three turns. Attacks against the mark add True DMG equal to 30% of Seele’s Ultimate damage; a marked target’s defeat by any unit can trigger her Talent.

Teams

Sparkle

Sparkle supplies Skill Points, raises the cap and advances Seele while adding CRIT DMG. Her two-turn Skill buff and overflow reserve help repeated actions, but extra turns still need a planned SP budget.

Dan Heng • Permansor Terrae

Designate Seele as Dan Heng’s Bondmate for ATK support and shields. Her attacks restore his Energy and advance Souldragon. Only enhanced Souldragon attacks deal damage; ordinary actions shield and cleanse.

Silver Wolf

Silver Wolf supplies DEF reduction and weakness implantation. Put a Quantum ally first when planning a Quantum implant, and account for existing weaknesses and application chance. This is a matchup option, not a required slot.

Best Seele Teams

3,405 observed teams35 recent contexts
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