Pure Fiction
611 Teams

Currency Wars
Observed results
611 Teams
63 Teams
Himeko turns enemy Weakness Breaks into Fire follow-up attacks across the wave.
Multi-target damage and Break-triggered follow-ups.
Build Charge through team Weakness Breaks, then clear groups with Victory Rush and Ultimate.
Her Talent starts with one Charge; full Charge enables a follow-up after an allied attack.
Enemies that cannot be broken restrict Charge generation. Her HP-dependent CRIT Rate bonus needs healing coverage.
Match the team's attacks to enemy weaknesses. Use Skill to pressure a main target and its neighbours, then let full Charge trigger Victory Rush. Use Ultimate into a populated wave; its kills restore Energy.
Benchmark grants CRIT Rate only while Himeko has at least 80% HP.
E4 adds Charge only when Himeko's own Skill inflicts Weakness Break.
Do not treat Burn as her main damage plan.
A Super Break build needs a team enabler; her own kit does not grant Super Break.
CRIT DMG supports her attacks. Skill or Ultimate prepares a bonus for the next follow-up.
Use against crowded waves: ATK scales with enemies present, and a Weakness Break grants a one-turn damage bonus.
AoE hits build its ATK bonus. Hitting at least three targets also grants a short SPD buff.
Follow-up damage and hit-based ATK suit Victory Rush. The ATK stacks reset when her next follow-up starts.
An existing four-piece set can support Skill damage and the attack after Ultimate. It does not specifically amplify every follow-up.
For waves with repeated enemy defeats. Its CRIT DMG ramps up rather than starting fully stacked.
Balance with CRIT DMG and Benchmark's conditional 15% CRIT Rate.
Use when the rest of the build supplies enough CRIT Rate.
For follow-up-focused wave clearing.
Choose only when extra turns improve the team's break sequence.
CRIT damage build.
Alternative when substats and external buffs favour it.
CRIT damage build.
Balance CRIT first, counting Benchmark only while its HP condition holds. ATK supports all attacks; adjust SPD for a specific turn plan rather than an invented universal target.
E0 contains the complete Charge and Victory Rush loop. Later Eidolons add damage or conditional speed without removing the need to break enemies.
Night on the Milky Way depends on enemy count and Break timing. Before Dawn and Eternal Calculus support different parts of the same kit; no cone is required to unlock it.
Victory Rush grants 20% SPD for 2 turns. Include that changing SPD in the team's turn order.
A Weakness Break caused by Himeko's Skill grants one extra Charge; allied breaks do not receive this bonus.
Ultimate adds two random-target hits, each dealing 40% of its original damage. This is extra damage, not a new Charge engine.
Herta's threshold follow-ups can help break Ice-weak enemies, while Himeko can push fresh enemies to half HP. The chain ends when those conditions run out.
Ruan Mei's Weakness Break Efficiency helps build Charge. Her delayed enemy recovery also means fewer repeat breaks on that enemy during the delay.
Fugue adds another breakable Toughness layer and team Super Break. Give Himeko Foxian Prayer for its selected-ally weakness bypass.
Robin supplies team ATK and Action Advance. Himeko's attacks restore Robin's Energy, but the team still needs Skill Points and healing.
Basic ATK
Deals Fire DMG equal to 100% of Himeko's ATK to one enemy.
Skill
Deals Fire DMG equal to 200% of Himeko's ATK to one designated enemy and Fire DMG equal to 80% of Himeko's ATK to enemies adjacent to it.
Ultimate
Deals Fire DMG equal to 230% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Talent
When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points).
If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 140% of her ATK to all enemies, consuming all Charge points.
At the start of the battle, Himeko gains 1 point of Charge.
Technique
After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering battle with enemies in the Special Dimension, there is a 100% base chance to increase Fire DMG taken by enemies by 10% for 2 turn(s). Only 1 Dimension Effect created by allies can exist at the same time.
After using an attack, there is a 50% base chance to inflict Burn on enemies, lasting for 2 turn(s).
When afflicted with Burn, enemies take Fire DoT equal to 30% of Himeko's ATK at the start of each turn.
Skill deals 20% more DMG to enemies currently afflicted with Burn.
When current HP percentage is 80% or higher, CRIT Rate increases by 15%.
After "Victory Rush" is triggered, Himeko's SPD increases by 20% for 2 turn(s).
Deals 15% more DMG to enemies whose HP percentage is 50% or less.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Himeko's Skill inflicts Weakness Break on an enemy, she gains 1 extra point(s) of Charge.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Ultimate deals 2 extra instances of Fire DMG equal to 40% of the original DMG to one random enemy.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 143 | 103 | 59 | 96 |
| 20 | 335 | 242 | 140 | 96 |
| 30 | 463 | 335 | 193 | 96 |
| 40 | 592 | 427 | 247 | 96 |
| 50 | 720 | 520 | 300 | 96 |
| 60 | 848 | 613 | 353 | 96 |
| 70 | 977 | 705 | 407 | 96 |
| 80 | 1048 | 757 | 437 | 96 |