Shiyu Defense
12 Teams · 3.2.2 · Limited sample

Faction
Observed results
12 Teams · 3.2.2 · Limited sample
7 Teams · 3.2.3 · Limited sample
Pulchra supplies off-field Daze through Hunter Gait and Aftershocks. A teammate's heavy Special attacks start her sequence, letting the carry keep attacking while she contributes from reserve.
Off-field Daze and Aftershock support.
Activate Hunter's Gait through EX or an assist follow-up, swap out, and let the carry's Special start her off-field sequence.
Hunter's Gait persists while she remains off field, and Binding Trap amplifies the team's Aftershock damage.
Returning to Pulchra changes the state's duration behavior. Ordinary ally hits alone do not start the first Nightmare Shadow sequence.
EX / Assist Follow-Up → Hunter's Gait → Swap to carry → Heavy Special hit → Aftershock follow-ups → Refresh when needed
Attack, Rupture or Calydon compatibility activates Binding Trap.
Her active heavy hit can call the previous teammate's Quick Assist.
The off-field sequence has a finite set of follow-ups, not unlimited automatic attacks.
Do not describe M6's broader support as part of her M0 baseline.


Energy reserves improve Impact; assists can refill her combat resource.



Perfect Assists provide a damage buff without requiring CRIT teammates.

King of the Summit requires its CRIT Rate condition.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Limited recent evidence; percentage shares are unavailable.
Press [Basic Attack] to activate: Unleashes up to 3 attacks forward, dealing Physical DMG.
Hold [Basic Attack] to activate: Leap forward and unleash a series of slashes, dealing Physical DMG.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Dash forward and slash, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Thrust at enemies in front, then follow up with a swift slash, dealing Physical DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Thrust at enemies in front, followed by rapid slashes, dealing Physical DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
Press [Basic Attack] after an Evasive Assist to activate: Leap forward into the air and fire, dealing Physical DMG. Upon activating this skill, consume 1 Assist Point to enter the Hunter's Gait state. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Perform a rapid back-and-forth piercing attack, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
While Pulchra is in the Hunter's Gait state, and when another active character in the squad hits an enemy with a heavy attack from a Special Attack or EX Special Attack: Dash back-and-forth piercing enemies centered on the target, dealing Physical DMG. After using this skill, if another active character in the squad hits an enemy, Pulchra will repeat the attack up to 5 additional times, with the final attack being a more powerful Finishing Move. Character is invulnerable while using this skill. Special Attack: Rending Claw - Nightmare Shadow is an Aftershock attack.
With enough Energy, press [EX Special Attack] to activate: Pierce back and forth times, dealing massive Physical DMG. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes a charged shot forward, dealing massive Physical DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleash a powerful shot at enemies in a large area ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.
When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 30% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad.
When another character in your squad is an Attack or Rupture character or shares the same Faction: When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, EX Special Attack: Rending Claw - Flashstep, Assist Follow-Up: Independent Pricing, Chain Attack: Hey, Didn't Expect That, Right?, or Ultimate: Oh, Time to Play?, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.
When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%.
While in the Hunter's Gait state from Core Passive: Hunter's Instinct, Pulchra's ATK is increased by an additional 10%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Reduces Energy Cost of activating EX Special Attack: Rending Claw - Flashstep by 5.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7612 | ATK590 | DEF606 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 612 | 96 | 49 |
| 10 | 1779 | 179 | 141 |
| 20 | 3030 | 268 | 241 |
| 30 | 4280 | 358 | 340 |
| 40 | 5531 | 447 | 441 |
| 50 | 6782 | 535 | 540 |
| 60 | 7612 | 590 | 606 |