Shiyu Defense
177 Teams · 3.2.2

Faction
Observed results
177 Teams · 3.2.2
187 Teams · 3.2.3
Nicole groups enemies and applies DEF reduction through her Energy Field. She takes a short setup turn before handing damage to the carry, who needs to act while the debuff is active.
Quick-swap debuffer and grouping support.
Place the Energy Field immediately before the carry's important attacks, then take the Quick Assist and refresh during longer damage windows.
Field hits repeatedly apply DEF reduction; a compatible teammate adds Ether amplification to the same target.
The debuff fades shortly after the last hit; keep the handoff quick.
Gather / position enemies → EX Energy Field → Quick Assist to carry → Burst while debuff persists → Refresh field if needed
EX, Chain and Ultimate all provide an Energy Field and assist prompt.
Holding EX costs extra Energy; use it for a purpose rather than automatically.
Enhanced bullets can also reapply DEF reduction.
DEF reduction does not amplify DEF-ignoring Sheer damage.


Useful Energy and damage amplification, with short buff uptime to manage.

A resource-support fallback when stronger buffing options are unavailable.

EX or Ultimate refreshes the team buff; Mastery improves Ether application.

Use when assists maintain stacks and another Agent is not already carrying it.


Reliable field refreshes matter more than personal damage. Use ATK Disc 6 only with sufficient Energy.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Limited recent evidence; percentage shares are unavailable.
Press [Basic Attack] to activate: Unleashes up to 3 strikes, dealing Physical DMG.
After using a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, and her Basic Attack and Dash Attack are enhanced, increasing the power of her bullets.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill. Drag the joystick to dodge, then hold [Dodge] to reload while dodging, enhancing Basic Attacks and Dash Attacks up to 8 times.
When dragging the joystick during a dodge, press [Basic Attack]: Dashes in the target direction and strikes nearby enemies, dealing Physical DMG. When not dragging the joystick during a dodge, press [Basic Attack]: Vaults backward and launches a ranged strike against enemies in front, dealing Physical DMG. Automatically reloads after the attack to enhance her Basic Attack and Dash Attack, up to 8 times.
Press [Basic Attack] during a Perfect Dodge to activate: Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.
When the active character is launched, press [Assist] to activate: Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.
When the character on field is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Charge forward and bombard enemies, dealing Ether DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Unleashes a ranged strike against enemies in front, dealing Ether DMG. Anti-Interrupt level is increased while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.
With enough Energy, press [EX Special Attack] to activate: A powerful ranged strike, generating an energy field that pulls enemies towards its center to deal Ether DMG. Hold [EX Special Attack] down to charge up this attack, during which a small energy field is generated at the muzzle as Energy is consumed, dealing bonus DMG to enemies nearby. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. When using this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.
After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 40% for 3.5s.
When another character in your squad shares the same Attribute or Faction: When Nicole's Core Passive: Mechanical Case applies a debuff to an enemy, all units deal 25% more Ether DMG to the target for 3.5s.
The DMG and the Anomaly Buildup inflicted by Nicole's EX Special Attack increases by 16%. For each additional 0.1s of charging when Nicole activates her EX Special Attack, the duration of the energy field created at the target location increases by 0.15s
Nicole recovers 5 Energy when Core Passive: Mechanical Case's debuff is triggered. This effect can trigger once every 15s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Nicole's energy fields deal DMG to an enemy, all units' CRIT Rate against that enemy increases by 1.5%, stacking up to 10 times, and lasting 12s. The duration of each stack is calculated separately.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP8145 | ATK574 | DEF622 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 655 | 93 | 50 |
| 10 | 1903 | 173 | 145 |
| 20 | 3242 | 261 | 248 |
| 30 | 4580 | 347 | 349 |
| 40 | 5919 | 433 | 451 |
| 50 | 7257 | 520 | 554 |
| 60 | 8145 | 574 | 622 |