Shiyu Defense
463 Teams · 3.2.2

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Observed results
463 Teams · 3.2.2
750 Teams · 3.2.3
Pyrois builds Solar Prominence and Celestial Light for distinct Ultimate routes. His payoff depends on the target's state: Contamination and Totalize serve different windows, with Totalize consuming the remaining Stun.
Flexible Ether burst carry with resource and Ultimate-branch routing.
Build Solar Prominence, enter the enhanced Basic sequence through EX or Chain, and select an Ultimate whose conditions are actually met.
EX/Ultimate trigger Phaethon's assist, while supported branches shortcut directly to the stronger half of Celestial Light.
The Contamination branch needs Contamination. Eternal Imprisonment ends stun after its finisher, which can conflict with other planned attacks.
Prepare team effects → Build 30 Solar Prominence → EX / Chain shortcut → Celestial Light → Choose the appropriate Ultimate branch → Continue or reset
Solar Prominence caps at 60; spend it before repeated gains overflow.
Swapping during enhanced Basic hit three lets hit four complete off field.
Triumphant Return establishes the longer-lived Sunflare state.
A Stun or Support teammate grants CRIT DMG and Chain-based Decibels.

CRIT and resistance bypass match the kit; the source identifies it as their dedicated option.

DEF ignore gains value alongside other DEF-reduction sources.

Frequent low-cost EX and Ultimate use sustain the tailored set.

Opening stun with an Ultimate supports its timed ATK effect.


Include W-Engine and Mindscape CRIT before allocating more CRIT Rate.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Press [Basic Attack] to activate: Performs up to three attacks forward, dealing Ether DMG.
With 30 or more Solar Prominence, hold [Basic Attack] to activate: Unleashes up to four attacks forward, dealing massive Ether DMG. If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field. Each hit consumes a certain amount of Solar Prominence. Character is invulnerable during the 3rd and 4th hits.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Delivers a quick slash forward, dealing Ether DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Performs a forward spinning slash, dealing Ether DMG. After using the skill and with 30 or more Solar Prominence, hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Launches a series of attacks against the target, dealing Ether DMG. After using the skill and with 30 or more Solar Prominence, hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Performs a forward thrust attack, dealing Ether DMG. After using the skill and with 30 or more Solar Prominence, press or hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Performs a rush attack, dealing Ether DMG.
With enough Energy, press [EX Special Attack] to activate: Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG. If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist. After using the skill and with 30 or more Solar Prominence, hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.
When a Chain Attack is triggered, select the character to activate: Performs a coordinated attack with Phaethon, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, press or hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When Decibel Rating is at or above Blasting, press [Ultimate] and select the upper branch to activate: After charging, performs a downward slash, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, press or hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When Decibel Rating is at or above Blasting, press [Ultimate] and select the lower branch to activate: Releases an energy burst in the surrounding area, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When Decibel Rating is at or above Blasting, press [Ultimate] and select the left branch to activate: Unleashes consecutive attacks forward, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When Decibel Rating is at or above Blasting, press [Ultimate] and select the right branch to activate: Gathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, hold [Basic Attack] to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
Upon entering battle, Pyrois gains 30 Solar Prominence. This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in-combat, up to a max of 60. When Pyrois uses different Ultimates, they gain the following effects: Upper Branch - Ultimate: Total Annihilation: Gains 30 Solar Prominence and enters the Mirage state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence, hold [Basic Attack] during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration. Lower Branch - Ultimate: Triumphant Return: Enters the Sunflare state. While in the Sunflare state, Energy Generation Rate increases by 15%, DMG dealt increases by 40%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration. Left Branch - Ultimate: Unbound Swordstorm: When this skill's heavy attack hits an enemy in the Contamination state, it deals 900% of ATK as additional DMG. Right Branch - Ultimate: Eternal Imprisonment: When this skill's heavy attack hits a Stunned enemy, the Totalize effect is triggered, dealing 2,250% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. After landing the finishing move, the enemy's Stunned state ends.
When another character in your squad is a Stun or Support character: Pyrois' CRIT DMG increases by 40%. Using a Chain Attack grants 300 Decibels.
Upon entering the battlefield, Pyrois gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8%.
Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s. Pyrois's Decibel limit increases by 1,000.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Pyrois triggers a Perfect Block with EX Special Attack: Sun's Halo, immediately gain shield equal to 8% of Max HP, lasting 10s. Repeated triggers reset the duration. Pyrois deals 10% extra Daze while shielded.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Mindscape Effect Hidden
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7673 | ATK849 | DEF612 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 617 | 133 | 49 |
| 10 | 1793 | 253 | 143 |
| 20 | 3054 | 382 | 244 |
| 30 | 4314 | 510 | 343 |
| 40 | 5576 | 639 | 444 |
| 50 | 6836 | 767 | 545 |
| 60 | 7673 | 849 | 612 |