Shiyu Defense
4,962 Teams · 3.2.2

Faction
Observed results
4,962 Teams · 3.2.2
5,109 Teams · 3.2.3
Claret builds Gash into Maim, then uses Crimson Inscription for Sharp Laceration. Her Armorer kit turns DEF into offensive value, with damage concentrated around that setup and payoff.
Active Armorer carry with Gash setup and Maim burst.
Enter Crimson Inscription with Sharpness, build Gash through enhanced Basics, then spend the stacks with the appropriate Special branch.
DEF drives her multipliers, CRIT DMG converts into initial CRIT Rate, and Maim activates an Armorer Laceration buff with the Additional Ability.
Keep the required state and resource ready before committing to the payoff.
EX into Crimson Inscription → Enhanced Basics build Gash → Special to trigger Maim → Follow-up into Basic hit three → Refresh setup and repeat
The held Special branch can consume up to three Gash stacks.
Crimson Inscription stops counting down while she is off field.
Her enhanced Basic retreat and leap can trigger Perfect Dodges.
A Stun, Armorer or Electric teammate activates the Additional Ability.



CRIT Rate eases gearing, particularly at higher refinement.

The Armorer set supports Claret; PEN pairs well with Rina's contribution.


Her CRIT conversion and double-critical mechanic change the usual 100% CRIT ceiling.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Press [Basic Attack] to activate: Performs up to four strikes forward, dealing Electric DMG.
Press [Basic Attack] while in the state to activate: Performs up to three slashes forward with the Blood Axe, dealing Electric DMG. When the second attack is launched, Claret leaps backward and throws the Blood Axe. A Perfect Dodge can be triggered during the retreat. When the third attack is launched, Claret performs a series of slashes before leaping up and performing a downward smash. During the repeated slashes, Anti-Interrupt Level is increased, and DMG taken is reduced by 40%. Repeatedly press or hold [Basic Attack] to extend the duration of the repeated slashes. Stop pressing or release [Basic Attack] to make Claret immediately leap up and perform a downward smash. A Perfect Dodge can be triggered while leaping. After successfully triggering a Perfect Dodge, press or hold [Basic Attack] to follow up with the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging. Crimson Inscription will not end during this skill.
While in the state, after launching Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault to trigger Maim, press or hold [Basic Attack] to activate: Spins and leaps into the air with the Blood Axe, then slams down and slashes the target enemy, dealing Electric DMG. A Perfect Dodge can be triggered while leaping. After using the skill, press or hold [Basic Attack] to chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging. Crimson Inscription will not end during this skill.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
While not in the state, press [Basic Attack] during a Dodge to activate: Performs a forward hammer strike, dealing Electric DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Uses the hammer handle to deliver a powerful forward counterattack, dealing Electric DMG. Character is invulnerable while using this skill.
Press [Basic Attack] during a Perfect Dodge to activate: Delivers a powerful forward counterattack with the Blood Axe, dealing Electric DMG. will not end during this skill. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Deals Electric DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Deals Electric DMG. will not end during this skill. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. 's duration does not decrease during this skill. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Deals massive Electric DMG. will not end during this skill. Character is invulnerable while using this skill.
When Claret or the on-field character is about to be hit by certain enemies' Control Skills, press [Assist] to activate: Engages the enemy in a power struggle. Win the struggle to neutralize the enemy's Control Skill and deal Electric DMG. 's duration does not decrease during this skill. Character is invulnerable while using this skill.
After using a Counter Assist, press [Basic Attack] to activate: Deals massive Electric DMG. When the heavy attack hits an enemy, it adds one stack of Gash to the target. 's duration does not decrease during this skill. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Launches two bludgeoning attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
With enough Sharpness, and while Claret is not in the Crimson Inscription state, press [SpecialReady_Ep] to activate: Transforms the forging hammer into the Blood Axe to slash the target enemy, dealing Electric DMG. After using this skill, Claret enters the Crimson Inscription state for 16s. While off-field, its duration no longer decreases. When Claret's attacks hit an enemy, if the enemy is defeated within 0.5s and Crimson Inscription's remaining duration is not 0, the duration of Crimson Inscription is extended by 3s. This effect can trigger once every 3s. During this skill, keep holding [SpecialReady_Ep] to skip the slash and quickly chain into the alternate Special Attack: Bloodbloom Oath - Cleaving Gold and Iron and Special Attack: Bloodbloom Oath - Blood Burial Assault. After using this skill, press or hold [Basic Attack] to chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging. Character is invulnerable while using this skill.
While in the state, press [Special Attack] or [SpecialReady_Ep] to activate: Performs a powerful upward slash forward, then follows up with a horizontal slash, dealing Electric DMG. If the horizontal slash hits an enemy inflicted with Gash, triggers Maim on the target, dealing additional AoE Electric DMG. Crimson Inscription will not end during this skill. Anti-Interrupt Level is increased during this skill. After successfully inflicting Maim, the character is invulnerable while using this skill.
While in the state and during the upward slash of Special Attack: Bloodbloom Oath - Cleaving Gold and Iron, keep holding [Special Attack] or [SpecialReady_Ep] to activate: Performs three consecutive horizontal slashes forward, dealing massive Electric DMG. Each horizontal slash that hits an enemy inflicted with Gash triggers Maim on the target, dealing additional AoE Electric DMG. Up to 3 consecutive instances of Maim can be triggered during this skill, with the third having a higher Interrupt Level. will not end during this skill. Anti-Interrupt Level is increased while using this skill. After successfully inflicting Maim, the character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Launches a series of slashes against enemies ahead, dealing massive Electric DMG. 's duration does not decrease, and the state does not end during this skill. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Launches a series of slashes against enemies ahead, dealing massive Electric DMG. 's duration does not decrease, and the state does not end during this skill. Upon activating this skill, gain 10 Sharpness. Character is invulnerable while using this skill.
All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG. When a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%. When Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s. While Claret is in the state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s. While Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by 30% and Gash Buildup Rate increases by 50%. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.
When another character in your squad is a Stun or Armorer character, or shares the same attribute: When any Agent in the squad triggers Contamination, Claret gains 300 Decibels. This effect can trigger once every 18s. When Claret or another squad member triggers Maim, all Armorer Agents in the squad enter Remnant Edge. While in the Remnant Edge state, Laceration DMG is increased by 25%, lasting 40s. Triggering Remnant Edge again refreshes its duration.
When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%. The DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.
The maximum duration of Crimson Inscription is extended by 2s. While Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, attacks ignore 18% of the target's Electric RES.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
During the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging, the time by which the consecutive slashes can be extended is increased. DMG dealt by Basic Attack: Bloodbloom Oath - Starforging's 3rd hit, Chain Attack: Bloodbloom Oath - Resonant Blood Pact, and Ultimate: Bloodbloom Oath - Trial After Trial increases by 20%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When the heavy attacks of Chain Attack: Bloodbloom Oath - Resonant Blood Pact and Ultimate: Bloodbloom Oath - Trial After Trial hit an enemy, Claret directly triggers 1 instance of single-target Maim without consuming Gash.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP5651 | ATK626 | DEF441 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 454 | 101 | 35 |
| 10 | 1321 | 189 | 102 |
| 20 | 2249 | 284 | 175 |
| 30 | 3178 | 378 | 247 |
| 40 | 4107 | 473 | 319 |
| 50 | 5034 | 567 | 392 |
| 60 | 5651 | 626 | 441 |