Shiyu Defense
427 Teams · 3.2.2

Faction
Observed results
427 Teams · 3.2.2
744 Teams · 3.2.3
Lycaon uses charged attacks to build Daze, lower Ice resistance and strengthen the Stun window. He prepares the target, then hands field time to the carry.
Ice-oriented stun support with charged Daze and assist-based amplification.
Charge attacks and assist follow-ups for debuffs and Stun. With Potential Awakening, Glacial Waltz also starts his off-field sequence.
Charged attacks improve Daze, while the core's debuff and Additional Ability make the resulting stun more valuable than its duration alone.
Encircle Prey is an enhanced-kit feature, not a universal base-kit action. The active Agent stopping attacks or using Chain/Ultimate ends that state early.
Defensive entry / charged attacks → EX or follow-up applies debuff → Build stun → Hit the stunned target → Carry damage window → Rebuild
Hold Basic to charge its attacks instead of only tapping the Physical string.
EX and Assist Follow-Up apply the Ice resistance reduction.
An Anomaly, Ice or Victoria partner activates the current Additional Ability.
Encircle Prey activation opportunities are limited; its duration is not permanent off-field Daze.



Strong Daze when the encounter preserves its HP-dependent bonuses.


Potential-enabled Quick Assists help, but the team must sustain stacks into burst.

Pair with 4-piece King of the Summit or Astral Voice.
Impact +6%
An assist/EX-heavy rotation gains less from Basic-only Daze bonuses than his signature's name suggests.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Press [Basic Attack] to activate: Unleashes up to 5 strikes in front, dealing Physical DMG. Hold down [Basic Attack] to charge up, increasing the power of the attack and dealing Ice DMG.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Slides forward, launching a series of strikes in front, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Creates an icicle in front, which strikes all enemies within range, dealing Ice DMG. Character is invulnerable while using this skill.
Hold [Basic Attack] after a Defensive Assist to activate: Quickly launch multiple strikes against enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Unleashes a series of strikes in front, dealing Ice DMG. Hold down [Special Attack] to charge up, increasing its power. Anti-Interrupt level is increased while using this skill.
With enough Energy, press [EX Special Attack] to activate: Unleashes a series of powerful strikes in front, dealing massive Ice DMG. Hold down [EX Special Attack] to charge up, consuming Energy and enhancing the power of the attack. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes a series of powerful strikes at enemies in a small area in front of him, dealing massive Ice DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes multiple powerful strikes at enemies in a large area, dealing massive Ice DMG. Character is invulnerable while using this skill.
When Lycaon charges his Basic Attack to completion, the attack deals 80% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s.
When another character in your squad shares the same Attribute or Faction: When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%.
When Lycaon completes charging during a Basic Attack, or activates a Dodge Counter or Dash Attack, the Daze inflicted by the skill increases by 80%. When EX Special Attack: Thrill of the Hunt, Assist Follow-Up: Vengeful Counterattack, or Assist Follow-Up: Vengeful Counterattack - Glacial Waltz hits an enemy, the target's Ice RES is reduced by 25%, and it increases the DMG to the target from other attributes by 30% for 30s. Upon entering the battlefield, Lycaon gains one Encircle Prey activation chance. When Encircle Prey has available activations, hitting an enemy with Assist Follow-Up: Vengeful Counterattack - Glacial Waltz triggers the Quick Assist of the previous character in the squad. During this skill, when other squad members enter via Quick Assist, Lycaon enters the Encircle Prey state for 8s. When an elite or boss enemy becomes Stunned, 1 Encircle Prey activation chance is gained. Up to 1 Encircle Prey activation can be stored. When the Encircle Prey state ends, Lycaon automatically activates Assist Follow-Up: Vengeful Counterattack - Glacial Waltz. If the Encircle Prey state ends early, for every 1s of remaining duration, the Daze dealt by the next Assist Follow-Up: Vengeful Counterattack - Glacial Waltz increases by 6%. When the currently active character stops attacking or uses a Chain Attack or Ultimate, Lycaon will end the Encircle Prey state early. When Lycaon manually uses Assist Follow-Up: Vengeful Counterattack - Glacial Waltz, the Encircle Prey state also ends early, but Assist Follow-Up: Vengeful Counterattack - Glacial Waltz will not be automatically triggered. While the Encircle Prey state is active, Lycaon will activate Basic Attack, Dodge, Dash Attack, and Dodge Counter based on the skills used by the currently active character. When the currently active character uses a Basic Attack or EX Special Attack, Lycaon will simultaneously perform the 1st through 3rd hits of his Basic Attack. When the active character performs a Dodge or Dodge Counter, Lycaon will simultaneously perform a Dodge or Dodge Counter. After performing a Dodge Counter while in the Encircle Prey state, Lycaon can immediately follow up with the 3rd hit of his Basic Attack. While the Encircle Prey state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the Encircle Prey duration does not decrease.
When another character in your squad is an Anomaly character or shares the same Attribute or Faction: When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%.
When Lycaon's EX Special Attack: Thrill of the Hunt hits an enemy, the attack's Daze increases by 12%. This effect can trigger once every 8s. When he charges his EX Special Attack: Thrill of the Hunt to completion, this buff will increase by an additional 10%.
When Stunning an enemy or triggering a squad member's Chain Attack, Lycaon gains 5 Energy. Can trigger once every 1s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
If Lycaon is attacked while using a Basic Attack or Special Attack, he will immediately gain a Shield equal to 7.5% of his Max HP, lasting for 15s. During the Shield's duration, his Anti-Interrupt level is increased. This effect can trigger once every 15s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When a charged attack hits an enemy, the target suffers 10% increased DMG from Lycaon, stacking up to 5 times and lasting 12s. Only one stack can be gained per skill use, and repeated triggers reset the duration.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP8416 | ATK653 | DEF606 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 677 | 105 | 49 |
| 10 | 1967 | 197 | 141 |
| 20 | 3350 | 296 | 241 |
| 30 | 4732 | 394 | 340 |
| 40 | 6114 | 494 | 441 |
| 50 | 7498 | 592 | 540 |
| 60 | 8416 | 653 | 606 |