Shiyu Defense
149 Teams · 3.2.2

Faction
Observed results
149 Teams · 3.2.2
301 Teams · 3.2.3
Hugo finishes Stun windows with Totalize, converting remaining Stun time into damage. Stunners support his ATK and setup, but delaying the finisher reduces the remaining window he can consume.
Stun-consuming Ice burst carry.
Prepare buffs and resources before stun, enter through Chain, then use EX or Ultimate to convert the remaining window into Totalize.
Totalize scales with remaining stun time and returns some Daze afterward. His passive also rewards bringing multiple stunners.
Totalize ends stun immediately. Other teammates cannot use the remaining window afterward, and delaying too long lowers the conversion value.
Prepare buffs and EX → Stun → Chain into Hugo → EX / Ultimate Totalize → Return to the stunners → Repeat
Chain or personally causing stun activates his short CRIT buff.
Do not expect both EX and Ultimate to Totalize the same uninterrupted stun.
EX and Ultimate can follow into Basic hit four.
The partial Daze refund is capped; it does not instantly create another full stun.


Particularly useful with Dialyn and other DEF-reduction sources.

Useful if already owned; its former event availability is not permanent access.

Keep Hugo off-field until burst so the short ATK window is not wasted.

Consider with Dialyn, especially when investment shifts damage toward Ultimates.

Prioritize reliable burst CRIT rather than farming a fixed sheet ratio regardless of buffs.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Limited recent evidence; percentage shares are unavailable.
Press [Basic Attack] to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold [Basic Attack] to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold [Basic Attack] to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold [Basic Attack] to charge and perform a charged shot. During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold [Basic Attack] to launch a shot. During the shot, hold [Basic Attack] to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
When the active character is launched, press [Assist] to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold [Basic Attack] to launch a shot. During the shot, hold [Basic Attack] to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press [EX Special Attack] to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7940 | ATK844 | DEF616 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 638 | 132 | 50 |
| 10 | 1855 | 251 | 144 |
| 20 | 3160 | 380 | 245 |
| 30 | 4464 | 508 | 346 |
| 40 | 5769 | 635 | 448 |
| 50 | 7074 | 763 | 549 |
| 60 | 7940 | 844 | 616 |