Pure Fiction
314 Teams

Currency Wars
Observed results
314 Teams
224 Teams
Fire Harmony support who builds team ATK by hitting different enemies and grants team SPD with Ultimate.
Team SPD and ATK buffer.
Use Skill to replenish Charging, then Basic when its stacks and the team's Skill Points allow. Time Ultimate around allies' upcoming actions.
Each different enemy hit grants Charging, with an extra stack for Fire weakness; multiple targets help maintain the ATK buff.
Repeated hits on the same enemy do not each create a new Charging stack. Stacks decay at the start of Asta's turns from her second turn onward.
Open with Skill when the enemy formation can supply Charging. Check current stacks before choosing another Skill or a Basic. Use Ultimate when its SPD buff gives the team useful upcoming actions, and adjust the action order after the buff expires.
Charging can stack five times and increases all allies' ATK.
Sparks gives Basic a chance to Burn; Ignite increases allies' Fire damage.
E2 prevents the next turn's Charging decay after Ultimate, while E6 reduces normal decay by one.
Do not assume a fixed Skill-Basic rotation works at every Eidolon rank or enemy count.
A large SPD buff can change a carefully tuned support order.
Attacking or being hit restores Energy, limited to once per turn. This helps Ultimate access without requiring Asta to deal high damage.
Ultimate advances all allies' actions. Time it around the team's next damage sequence.
For Fire damage dealers: its damage bonus applies only to allies dealing the same damage type as Asta.
Asta's ally-targeting Ultimate activates the one-turn team SPD bonus. The bonus cannot stack with another copy.
Only for Break-focused teams: Ultimate grants team Break Effect for two turns. It does not create Super Break or replace its enabler.
Adds Energy Regeneration Rate and, at 120 SPD, advances Asta's opening action by 40%.
Adds HP and grants team ATK when Asta reaches 120 SPD. Use it when the damage dealers scale with ATK.
For survival.
Alternative defensive main stat.
For actions and Energy generation.
For support durability.
When survival is secure and personal damage matters.
Supports Ultimate access.
Prioritize useful SPD, then survival and Effect RES. Charging conditions, Eidolons and incoming hits determine the rotation; no single SPD or Energy target guarantees permanent Ultimate uptime.
E0 supplies team ATK and SPD. E2, E4 and E6 make stack management and Energy more forgiving; check the owned ranks before choosing a rotation.
Meshing Cogs helps Energy; Dance! Dance! Dance! adds team Action Advance, while Planetary Rendezvous serves Fire teams.
Adds one random Skill hit. This improves the Skill's output but does not grant a Charging stack for every repeated hit.
After Ultimate, Charging stacks are not reduced on the next turn.
Grants 15% Energy Regeneration Rate while Asta has at least two Charging stacks.
Reduces Charging stacks lost each turn by one, easing buff and E4 uptime.
Kafka's Skill can trigger allied DoTs, and Asta's SPD and ATK support her damage. Asta's Basic can also trigger Kafka's follow-up when its trigger is available.
Black Swan gains more opportunities to apply Arcana from extra actions. Asta's Burn supplies an additional DoT type, but it must land and Skill Point spending needs planning.
Basic ATK
Deals Fire DMG equal to 100% of Asta's ATK to one designated enemy.
Skill
Deals Fire DMG equal to 50% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 50% of Asta's ATK to a random enemy.
Ultimate
Increases SPD of all allies by 50 for 2 turn(s).
Talent
Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness.
For every stack of Charging Asta has, all allies' ATK increases by 14.0%, up to 5 time(s).
Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn.
Technique
Immediately attacks the enemy. After entering battle, deals Fire DMG equal to 50% of Asta's ATK to all enemies.
Asta's Basic ATK has a 80% base chance to Burn the enemy target for 3 turn(s).
Burned enemies take Fire DoT equal to 50% of DMG dealt by Asta's Basic ATK at the start of each turn.
When Asta is on the field, all allies' Fire DMG increases by 18%.
Asta's DEF increases by 6% for every current Charging stack she possesses.
When using Skill, deals DMG for 1 extra time to a random enemy.
After using her Ultimate, Asta's Charging stacks will not be reduced in the next turn.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Asta's Energy Regeneration Rate increases by 15% when she has 2 or more Charging stacks.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Charging stack(s) lost in each turn is reduced by 1.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 139 | 70 | 63 | 106 |
| 20 | 327 | 164 | 148 | 106 |
| 30 | 452 | 226 | 205 | 106 |
| 40 | 578 | 289 | 261 | 106 |
| 50 | 703 | 351 | 318 | 106 |
| 60 | 828 | 414 | 375 | 106 |
| 70 | 954 | 477 | 432 | 106 |
| 80 | 1023 | 512 | 463 | 106 |