Shiyu Defense
7 Teams · 3.2.2 · Limited sample

Faction
Observed results
7 Teams · 3.2.2 · Limited sample
6 Teams · 3.2.3 · Limited sample
Anton spends Energy in Burst Mode to extend his drill attacks. Critical hits retrigger Shock, making an afflicted target and enough Energy central to his damage window.
On-field Electric damage dealer and Shock follow-up carry.
Prepare Shock and team buffs, activate EX to enter Burst Mode, then extend the drill and piledriver attacks while the window lasts.
His core strengthens drill/piledriver damage, while Burst Mode critical hits repeatedly trigger additional Shock damage with the Additional Ability active.
Burst hits drain Energy. A short or interrupted window can waste setup, and CRIT-based Shock follow-ups require an actually Shocked target.
Apply Shock and buffs → EX into Burst Mode → Extend drill attacks → Spend the damage window → Swap out and rebuild Energy
Hold or repeat Basic inputs on Burst hits two and three to extend them.
Include an Electric or Belobog teammate for the Additional Ability.
CRIT Rate supports both direct damage and Shock-trigger frequency.
Do not spend the full Energy reserve before the enemy reaches a useful damage window.

CRIT stats help both direct damage and his critical-hit mechanic.




Maintain Shock to retain the ATK bonus; the pairing supplies CRIT Rate.

Less dependent on Shock uptime, but requires different critical-hit triggers.


Reliable critical hits matter for his Shock-triggering Additional Ability.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Limited recent evidence; percentage shares are unavailable.
Press [Basic Attack] to activate: Unleashes up to 4 mixed attacks in front, dealing Physical DMG. The 4th hit is a Piledriver Attack.
Press [Basic Attack] while Anton is in Burst Mode to activate: Unleashes up to 3 mixed attacks in front, dealing massive Electric DMG. During the 2nd Drill Attack and 3rd Piledriver Attack, press repeatedly or hold [Basic Attack] to extend the skill duration.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a Dodge to activate: Rams into enemies in front of him, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Continuously strikes enemies in front with heavy punches, dealing Physical DMG. Character is invulnerable while using this skill.
While in Burst Mode, press [Basic Attack] during a Perfect Dodge to activate: Launches a Drill Attack at enemies in front of him, dealing massive Electric DMG. Character is invulnerable during the attack.
When the active character is launched, press [Assist] to activate: Continuously strikes enemies in front of him with heavy punches, dealing Physical DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Attacks enemies in front with a Drill Attack, dealing massive Electric DMG. Character is invulnerable during the attack.
When the character on field is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Launches a Drill Attack that ends in a Piledriver Attack, dealing Electric DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Unleashes a Piledriver Attack against enemies in a line in front, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press [EX Special Attack] to activate: Launches several Piledriver Attacks at enemies in a line in front of him, dealing massive Electric DMG. Character is invulnerable while using this skill. Anton enters Burst Mode after using this skill. When in Burst Mode, Anton's attacks become more powerful, dealing massive Electric DMG while continually consuming Energy upon hitting an enemy. Burst Mode remains active until his Energy is depleted.
Press [Special Attack] while in Burst Mode to activate: Launches a Piledriver Attack at enemies in front, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes a Piledriver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes a Piledriver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range. Character is invulnerable while using this skill.
When Anton uses his Piledriver Attack, the skill's DMG is increased by 24% and when he uses his Drill Attack, the skill's DMG is increased by 40%.
When another character in your squad shares the same Attribute or Faction: While Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can trigger once every 0.5s.
When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use.
When Anton uses his EX Special Attack and enters Burst Mode, he gains a Shield that equals to 7.5% of his Max HP. While in Burst Mode, entering combat or switching in reapplies the Shield effect. This effect can trigger once every 15s. The Shield dissipates when Burst Mode ends.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Anton uses a Chain Attack or Ultimate, all squad members' CRIT Rate increases by 10% for 12s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Anton's Piledriver Attack triggers a critical hit, his Basic Attack: Enthusiastic Drills (Burst Mode) and Dodge Counter: Overload Drill (Burst Mode) deal 4% more DMG for 30s, stacking up to 6 times. Repeated triggers reset the duration.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7219 | ATK716 | DEF622 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 580 | 114 | 50 |
| 10 | 1686 | 215 | 145 |
| 20 | 2873 | 323 | 248 |
| 30 | 4059 | 432 | 349 |
| 40 | 5244 | 541 | 451 |
| 50 | 6431 | 648 | 554 |
| 60 | 7219 | 716 | 622 |