Shiyu Defense
1,883 Teams · 3.2.2

Faction
Observed results
1,883 Teams · 3.2.2
854 Teams · 3.2.3
Seed partners with an Attack Vanguard, using mutual EX support to build toward Besiege. Steel Charge powers her Slaughter and Downfall sequence, tying her damage cycle to the teammate's activity.
Electric dual-carry with an Attack Vanguard and Steel Charge burst.
Alternate useful EX windows between Seed and the Vanguard, build 120 Steel Charge, then route Slaughter into both Downfall stages.
The two EX buffs combine into Besiege, while Seed's active damage restores Energy to the Vanguard and supports another resource cycle.
The Attack teammate with the highest initial ATK becomes Vanguard; active and off-field Energy spending follow different rules.
Vanguard EX → Seed EX / mutual buffs → Reach 120 Steel Charge → Falling Petals: Slaughter → Two-stage Downfall → Return to Vanguard
Steel Charge caps at 150; the two Downfall stages consume 120 total.
Ultimate grants 60 Charge and can lead into the spending sequence.
Slaughter and Downfall do not generate Charge through their hits.
Bring a second Attack Agent for the defining Additional Ability.


A useful CRIT stat stick; its Fire-specific effects are not Seed bonuses.

Basics build ATK, though large teammate ATK buffs reduce its relative gain.



A less specialized option when its pieces have better rolls.


Compare Disc 5 with the actual team buffs rather than treating its options as identical.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Press [Basic Attack] to activate: Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits. When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.
After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press [Basic Attack] to activate: Summon the mech to perform a charged punch attack, dealing massive Electric DMG. When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding [Basic Attack]. This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
Seed has Steel Charge, which she can accumulate by hitting enemies with her skills. Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold [Basic Attack] to consume 60 Steel Charge and unleash Basic Attack: Falling Petals - Downfall First Form, then automatically consume 60 Steel Charge to follow up with Basic Attack: Falling Petals - Downfall Second Form. Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Throw steel wheels forward, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Throw a steel wheel that traces a curved path, dealing Electric DMG.
With enough Energy, press [EX Special Attack] to activate: Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG. Hold [EX Special Attack] to extend the barrage duration while continuously consuming Energy. During flight, release [EX Special Attack] to trigger EX Special Attack: Raining Iron Petals - Away. Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter. Character is invulnerable while using this skill.
During EX Special Attack: Raining Iron Petals, release [EX Special Attack] to activate: Unleash rapid cannon fire, dealing Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG. After using this skill, accumulate 60 Steel Charge. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 1,000 and CRIT DMG by 30%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 1,000 and CRIT DMG by 30%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 25%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge.
When another Attack Character is in your squad: When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s. Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES.
When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. The amount of Steel Charge required to gain one chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Accumulate an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.
When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7673 | ATK854 | DEF612 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 617 | 134 | 49 |
| 10 | 1793 | 255 | 143 |
| 20 | 3054 | 384 | 244 |
| 30 | 4314 | 513 | 343 |
| 40 | 5576 | 643 | 444 |
| 50 | 6836 | 773 | 545 |
| 60 | 7673 | 854 | 612 |