Shiyu Defense
1,991 Teams · 3.2.2

Faction
Observed results
1,991 Teams · 3.2.2
914 Teams · 3.2.3
Orphie and Magus build heat for Aftershock lasers while supporting the carry through Zeroed In. Initial Energy Regen contributes to their support, but automatic off-field EX attacks also spend Energy.
Aftershock sub-damage and ATK / DEF-ignore support.
Let off-field follow-ups build Heat, enter for Heat Charge and its buff, then hand control back through Quick Assist.
Initial Energy Regen scales Zeroed In's ATK bonus, and Aftershocks extend its duration. A Stun or Support partner adds Aftershock DEF ignore.
The off-field EX consumes Energy automatically above its threshold. Resource planning must include that spending, not only manual EX presses.
Ally attacks trigger follow-ups → Build 100 Bottled Heat → Hold Heat Charge → Apply Zeroed In → Quick Assist to carry → Continue Aftershocks
Bottled Heat caps at 125; spend it before repeated refills overflow.
Heat Charge can parry incoming attacks and accelerate its firing phase.
Zeroed In's Energy scaling uses initial Energy Regen.
The Additional Ability's DEF ignore applies to Aftershock, not every damage source.



EX-focused damage if already owned; not a permanent acquisition option.

Aftershock bonuses require little upkeep; Energy supports more EX use.

Can improve team damage when Quick Assist stacks stay active.

Pair with 4-piece Shadow Harmony or Astral Voice.
Energy Regen +20%
Use Energy Regen when it improves buff or EX uptime; ATK is not automatically better.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Orphie & Magus
Soldier 0 - Anby
Trigger
Orphie & Magus
Astra Yao
Soldier 0 - Anby
Orphie & Magus
Dialyn
Soldier 0 - AnbyPress [Basic Attack] to activate: Unleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing Physical DMG and Fire DMG.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Perform a quick forward attack, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Launch a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Unleash a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Unleash multiple attacks against enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Thrust forward and perform a tail attack, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.
Automatically triggers during ally attacks: Unleashes 4 laser Aftershock attacks, dealing Fire DMG. Triggers once per 5s. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.
With enough Energy, press [EX Special Attack] to activate: Perform a sweeping laser attack forward, dealing Fire DMG. After using this skill, immediately follow up with the powerful fire blade from the Basic Attack. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.
When off-field with 60 or more Energy, automatically triggers during ally attacks: Performs a sweeping laser attack in an area around, dealing Fire DMG. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.
When Bottled Heat is greater than or equal to 100, hold [Special Attack] to activate: Consume 100 Bottled Heat to continuously fire a laser forward, dealing Fire DMG. When firing begins, triggers Quick Assist. After continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level. When attacked during firing, will parry enemy attacks and immediately increase firepower. When maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption. During the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase.
Automatically activates after EX Special Attack: Heat Charge reaches maximum firing time: Performs a spinning attack forward, then fires a laser ahead dealing Fire DMG. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. Upon activating this skill, restore 20 points of Bottled Heat. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Orphie & Magus will extend the laser firing duration. Upon activating this skill, recover 20 Bottled Heat. Character is invulnerable while using this skill.
Orphie & Magus's CRIT Rate increases by 25%, and Aftershock DMG increases by 85%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 280. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 700. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
When another character in your squad is a Stun or Support character: Aftershock DMG dealt by Agents with Zeroed In ignores 25% DEF.
Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG.
When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s. After Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press [EX Special Attack] to immediately follow up with EX Special Attack: Crimson Vortex. When the fire blade attack of Basic Attack: High-Pressure Flamethrower is activated, recover 10 Bottled Heat, and the Interrupt Level during the low firepower phase of EX Special Attack: Heat Charge will also increase. When the laser from EX Special Attack: Heat Charge or Ultimate hits enemies, it deals additional Fire DMG equal to 250% of Orphie & Magus's ATK. This effect can trigger once every 0.5s and is counted as EX Special Attack and Aftershock DMG.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7788 | ATK854 | DEF612 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 626 | 134 | 49 |
| 10 | 1820 | 255 | 143 |
| 20 | 3099 | 384 | 244 |
| 30 | 4379 | 513 | 343 |
| 40 | 5659 | 643 | 444 |
| 50 | 6938 | 773 | 545 |
| 60 | 7788 | 854 | 612 |