

Kuki Shinobu
Recent Endgame Usage
Overview
Shinobu’s following ring combines off-field Electro with healing for the active character. Keep cores within reach for Hyperbloom, and switch her out after casting to avoid exposing her reduced HP.
Role
Electro ring healing / conditional Hyperbloom trigger
Playstyle
Activate the ring, then switch out; in a Hyperbloom plan, keep created Dendro Cores within its hit area.
Why It Works
Ring healing uses HP with an additional EM contribution from Heart Repose.
Watch For
Ring cast consumes HP; its floor does not protect against subsequent enemy damage.
Playstyle
Combat Flow
Establish Dendro and Hydro sources for a Hyperbloom build, activate the ring and let its Electro hits reach the cores. Use her Burst only when its additional area application is useful.
Key Notes
The same nearby Electro hit can serve a core-triggering role, making EM and character level relevant to that reaction build.
Raise character level before chasing Skill talent damage for Hyperbloom.
The ring must reach the cores; distant cores will not trigger themselves.
Skill costs current HP, so avoid exposing a low-HP Shinobu unnecessarily.
Build & Investment
Best Weapons



Best Artifact Sets



Tenacity of the Millelith
For ATK support outside the Hyperbloom damage build.
Main Stats
Sands
- Elemental Mastery for Hyperbloom
- HP% for dedicated healingAlternative
Goblet
- Elemental Mastery for Hyperbloom
- HP% for healingAlternative
Circlet
- Elemental Mastery for Hyperbloom
- Healing Bonus for healingAlternative
Recommended Substats
- EM for Hyperbloom
- HP% for healing
- Incidental ER for optional Burst use
ER Requirements & Stat Targets
- Build priority
- Level 90, then EM
Constellation Investment
Extends ring duration, improving the coverage window before a refresh.
Teams
Recommended Teammates
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Most Played With
Talents
Normal Attack
Shinobu's Shadowsword
Normal Attack
- 1-Hit DMG
- 96.4%
- 2-Hit DMG
- 88.1%
- 3-Hit DMG
- 117.3%
- 4-Hit DMG
- 150.4%
Charged Attack
- Charged Attack DMG
- 110%+132%
- Charged Attack Stamina Cost
- 20
Plunging Attack
- Plunge DMG
- 126.4%
- Low/High Plunge DMG
- 253%/316%
Elemental Skill
Sanctifying Ring
Grass Ring of Sanctification
- Grass Ring of Sanctification Healing
- 5.4% Max HP+636
- Grass Ring of Sanctification DMG
- 45.4%
- Skill DMG
- 136%
- Activation Cost
- 30% Current HP
- Duration
- 12s
- CD
- 15s
Elemental Burst
Gyoei Narukami Kariyama Rite
- Single Instance DMG
- 6.5% Max HP
- Total DMG
- 45.4%/77.9% Max HP
- Duration
- 2s/3.5s
- CD
- 15s
- Energy Cost
- 60
Passive talents
Passive talent
Breaking Free
Passive talent
Heart's Repose
Passive talent
Protracted Prayers
Constellations
C1To Cloister Compassion
C2To Forsake Fortune
C3To Sequester Sorrow
C4To Sever Sealing
C5To Cease Courtesies
C6To Ward Weakness
Stats & progression
Level 100
Maximum ascensionLevel 100 Maximum ascension | HP13139 | ATK267 | DEF803 | HP%24% |
| Level | HP | ATK | DEF | Asc. stat |
|---|---|---|---|---|
| 1 | 1030 | 18 | 63 | 0% |
| 20 | 3417 | 59 | 209 | 0% |
| 40 | 5665 | 98 | 346 | 6% |
| 50 | 7245 | 125 | 443 | 12% |
| 60 | 8643 | 149 | 528 | 12% |
| 70 | 10040 | 174 | 613 | 18% |
| 80 | 11438 | 198 | 699 | 24% |
| 90 | 12289 | 212 | 751 | 24% |
| 100 | 13139 | 267 | 803 | 24% |












