

Recent Endgame Usage
Overview
Nahida links enemies for reaction-triggered Dendro damage and supports the active character with her Burst. She contributes off-field, but every new wave needs fresh marks.
Role
EM / ATK Dendro marks and active-character EM support
Playstyle
Mark the group, deploy Shrine of Maya when its support is needed, and refresh marks as new enemies arrive.
Why It Works
Tri-Karma uses ATK and EM, with further EM-based damage and CRIT additions from Awakening Elucidated.
Watch For
The Burst is a support field, not a direct-damage hit; its Pyro, Electro and Hydro benefits depend on party counts.
Playstyle
Combat Flow
Apply Seeds of Skandha before starting the reaction loop. Use the Burst for the party-element effects and active-character EM share. Re-mark new waves rather than expecting old marks to transfer.
Key Notes
The Burst EM share uses the highest party EM and applies to the active character inside its field.
Reapply marks when a new wave spawns.
Tri-Karma triggers from reactions or core damage, not simply by pressing Skill again.
EM main stats are flexible once team buffs and the passive caps are considered.
Build & Investment
Best Weapons


Sacrificial Fragments
The EM is useful; a reset does not generate particles on cast.

Magic Guide
Its damage passive needs Hydro/Electro aura.

Best Artifact Sets

Deepwood Memories
Maintain Dendro resistance reduction for core or Spread damage.


Main Stats
Sands
- Elemental Mastery
Goblet
- Elemental Mastery
- Dendro DMG Bonus for personal damageAlternative
Circlet
- Elemental Mastery
- CRIT for personal damageAlternative
Recommended Substats
- ER for the intended Burst cadence
- EM and CRIT for the actual on/off-field build
- ATK%
ER Requirements & Stat Targets
- Off-field Hyperbloom ER
- 130–140%
- On-field Hyperbloom ER
- 100–120%
Constellation Investment
Marked enemies receive distinct listed reaction effects: fixed reaction CRIT behavior or Quicken-linked DEF reduction, not one generic bonus to all damage.
Teams
Recommended Teammates
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Most Played With
Talents
Normal Attack
Akara
Normal Attack
- 1-Hit DMG
- 72.5%
- 2-Hit DMG
- 66.6%
- 3-Hit DMG
- 82.6%
- 4-Hit DMG
- 105.1%
Charged Attack
- Charged Attack DMG
- 237.6%
- Charged Attack Stamina Cost
- 50
Plunging Attack
- Plunge DMG
- 112.3%
- Low/High Plunge DMG
- 225%/281%
Elemental Skill
All Schemes to Know
Hold
- Hold DMG
- 234.7%
- Hold CD
- 6s
Seed of Skandha
- Seed of Skandha Duration
- 25s
- Press DMG
- 177.1%
- Tri-Karma Purification DMG
- 185.8% ATK+371.5% Elemental Mastery
- Tri-Karma Purification Trigger Interval
- 2.5s
- Press CD
- 5s
Elemental Burst
Illusory Heart
- Pyro: DMG Bonus
- 1 Character 26.8%
- Pyro: DMG Bonus
- 2 Characters 40.2%
- Electro: Trigger Interval Decrease
- 1 Character 0.45s
- Electro: Trigger Interval Decrease
- 2 Characters 0.67s
- Hydro: Duration Extension
- 1 Character 6.02s
- Hydro: Duration Extension
- 2 Characters 9.03s
- Base Duration
- 15s
- CD
- 13.5s
- Energy Cost
- 50
Passive talents
Passive talent
Compassion Illuminated
Passive talent
Awakening Elucidated
Passive talent
On All Things Meditated
Constellations
C1The Seed of Stored Knowledge
C2The Root of All Fullness
C3The Shoot of Conscious Attainment
C4The Stem of Manifest Inference
C5The Leaves of Enlightening Speech
C6The Fruit of Reason's Culmination
Stats & progression
Level 100
Maximum ascensionLevel 100 Maximum ascension | HP11096 | ATK366 | DEF675 | Elemental Mastery115 |
| Level | HP | ATK | DEF | Asc. stat |
|---|---|---|---|---|
| 1 | 807 | 23 | 49 | 0 |
| 20 | 2784 | 80 | 169 | 0 |
| 40 | 4656 | 134 | 283 | 29 |
| 50 | 6012 | 174 | 366 | 58 |
| 60 | 7212 | 208 | 439 | 58 |
| 70 | 8418 | 243 | 512 | 86 |
| 80 | 9632 | 278 | 586 | 115 |
| 90 | 10360 | 299 | 630 | 115 |
| 100 | 11096 | 366 | 675 | 115 |









