Skip to main content

Mindscape Cinema

See how Mindscapes change skill levels, resources and the actions in your rotation.

Read the specific change, not the stage number

Mindscapes can add an effect, change resources or raise skill-family levels. Look at what each stage changes in the actions you use, rather than judging it only by its number.

Anby’s M1 adds an Energy Generation Rate effect after her fourth Basic Attack hits. M2 rewards different enemy states: Thunderbolt damage against Stunned enemies and EX Special Daze against enemies that are not Stunned.

Related reading: Anby’s Mindscape Cinema

Separate level increases from new mechanics

Anby’s M3 and M5 raise the listed skill-family levels. M4 adds a different kind of benefit: Energy for off-field Electric squad members after her Chain Attack or Ultimate.

When checking skill values, select the level that matches your upgrades and Mindscapes. Extended level columns let you inspect those increases; they are not all available through ordinary skill upgrades.

Follow the trigger and the consumption rule

Anby’s M6 grants Charge stacks through her EX Special and consumes them through specified attacks. The practical sequence is to gain the stacks first, then use the attacks that spend them.

For each Mindscape, connect the benefit to its trigger, target and duration. That makes it easier to see whether it changes your usual sequence or strengthens an action you already use.

Related reading: Agent Progression · Reading Agent Skills