Shiyu Defense
232 Teams · 3.2.2

Faction
Observed results
232 Teams · 3.2.2
165 Teams · 3.2.3
Soldier 11 turns timed Basics into Fire Suppression attacks. EX, Chain and Ultimate grant guaranteed uses, giving her a damage window that must be spent before its charges or duration run out.
Fire carry with timed Basics and stun-window damage.
Use EX, Chain or Ultimate to guarantee Fire Suppression, then spend the enhanced string under team buffs and stun amplification.
Her core amplifies Fire Suppression, and a Fire or faction partner adds further Fire damage against stunned targets.
Guaranteed activations have both a duration and a use limit. Potential's fifth hit can consume the remaining stock rather than preserving it.
Buff / stun setup → EX or Chain grants Fire Suppression → Enhanced Basics → Potential fifth-hit payoff if available → Refresh guaranteed activations
Without guaranteed activations, Basic timing still matters.
Potential lets EX, Chain and Ultimate shortcut to Basic hit four.
The enhanced defensive branch preserves sequence progression after a counter.
Do not assume a non-Fire stunner alone activates her Additional Ability.








Adjust CRIT main stats to teammate buffs and Potential rather than copying an unbuffed ratio.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Limited recent evidence; percentage shares are unavailable.
Press [Basic Attack] to activate: Unleashes up to 4 slashes, dealing Physical DMG.
Press [Basic Attack] at the right moment to activate: Unleashes a set of more powerful slashes, dealing Fire DMG.
Press [Basic Attack] at the right moment to activate: Launches a stronger slash, dealing Fire DMG. When Fire Suppression is guaranteed to trigger, pressing [Basic Attack] when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent. After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing [Basic Attack] resumes the Basic Attack from the retained hit count.
Hold [Basic Attack] to activate: Basic Attack: Fire Charge Release [Basic Attack] while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault. If attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press [Basic Attack] to follow up with the 3rd hit of a Basic Attack, up to 8 times. While charging, tilting the joystick launches Basic Attack: Blazing Rush.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Slashes enemies in front, dealing Physical DMG.
Press [Basic Attack] during a dodge to activate: Slashes enemies in front, dealing Fire DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press [EX Special Attack] to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 30s or 8 times.
With enough Energy, press [EX Special Attack] to activate: Executes a powerful slash against enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press [Basic Attack] to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press [Basic Attack] to resume Basic Attack from the retained Basic Attack hit count.
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times.
When a Chain Attack is triggered, select the character to activate: Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press [Basic Attack] to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press [Basic Attack] to resume Basic Attack from the retained Basic Attack hit count.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press [Basic Attack] to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press [Basic Attack] to resume Basic Attack from the retained Basic Attack hit count.
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 70%.
When another character in your squad shares the same Attribute or Faction: Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.
When Soldier 11 becomes the active character in combat, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7673 | ATK813 | DEF612 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 617 | 128 | 49 |
| 10 | 1793 | 243 | 143 |
| 20 | 3054 | 366 | 244 |
| 30 | 4314 | 489 | 343 |
| 40 | 5576 | 613 | 444 |
| 50 | 6836 | 736 | 545 |
| 60 | 7673 | 813 | 612 |