Shiyu Defense
2 Teams · 3.2.2 · Limited sample

Faction
Observed results
2 Teams · 3.2.2 · Limited sample
2 Teams · 3.2.3 · Limited sample
Seth gives a shield and Anomaly Proficiency to the Agent before him in the lineup. Resolve, EX and Chain Attacks prepare the handoff, while his Anomaly resistance reduction supports the damage that follows.
Single-recipient AP support, shielding and Anomaly-resistance reduction.
Build Resolve with EX or Chain, spend it on the enhanced Basic, and take the backward Quick Assist into the carry.
Firm Resolve converts initial ATK into protection and supplies AP; his Additional Ability improves all-Attribute buildup against the target.
This is not an unconditional teamwide AP aura. The shield transfer has a cooldown, and ordinary swaps do not replace the specified handoff.
EX builds Resolve → Hold enhanced Basic → Finisher applies debuff → Previous Agent Quick Assist → Carry uses shield / AP → Refresh
The enhanced Basic needs 75% Resolve.
Assist Follow-Up offers another shield-transfer route.
Initial ATK determines shield strength; temporary combat ATK is not equivalent.
An Electric or Public Security teammate activates the buildup-resistance debuff.



A fallback for more assist Daze, not an ATK-shield substitute.

His handoff fits Quick Assist buffs; Energy supports repeat shields.

An alternative when the rotation reliably triggers Perfect Assists.

Choose ATK for shielding or Anomaly stats for personal application; the team determines the tradeoff.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Limited recent evidence; percentage shares are unavailable.
Press [Basic Attack] to activate: Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG.
When Resolve is above or equal to 75%, hold [Basic Attack] to activate. Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press [Basic Attack] during a Dodge to activate: Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%.
Press [Basic Attack] during a Perfect Dodge to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold [EX Special Attack] to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold [EX Special Attack] to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Upon activation, gain 25% Resolve. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold [EX Special Attack] to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press [EX Special Attack] to activate: Unleash a series of slashes in front, dealing massive Electric DMG. Hold [EX Special Attack]to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes.
When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold [EX Special Attack] to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold [EX Special Attack] to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 80% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 80% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 100.
When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgment or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s.
The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.
Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The Daze caused by Defensive Assist: Thundershield is increased by 25%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP8701 | ATK568 | DEF746 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 699 | 93 | 60 |
| 10 | 2033 | 173 | 174 |
| 20 | 3462 | 258 | 296 |
| 30 | 4892 | 344 | 418 |
| 40 | 6321 | 430 | 542 |
| 50 | 7751 | 515 | 664 |
| 60 | 8701 | 568 | 746 |