Shiyu Defense
2 Teams · 3.2.2 · Limited sample

Faction
Observed results
2 Teams · 3.2.2 · Limited sample
2 Teams · 3.2.3 · Limited sample
Billy fires sustained ranged damage from Crouching Shot, then uses Chain Attacks to strengthen his Ultimate. Keeping his firing stance matters more than moving constantly.
Ranged Physical damage dealer with Chain-fed Ultimate burst.
Establish buffs, settle into Crouching Shot, reposition only as needed, and convert prepared Chain stacks into an Ultimate.
Crouching Shot provides a large damage bonus; the Additional Ability separately strengthens the next Ultimate after Chains.
Movement can end Crouching Shot and its damage bonus.
Set up buffs / stun → Chain to prepare Ultimate → Enter Crouching Shot → Maintain firing position → Use the prepared Ultimate → Reposition and repeat
Hold or repeat Basic to enter sustained fire.
Rolling Shot repositions him; re-establish the damage state afterward.
Include a Physical or Cunning Hares teammate for Chain-to-Ultimate amplification.
Do not delay a useful Ultimate indefinitely just to chase a second stack.


Keep the required distance to activate its Physical damage bonus.



Supports a rolling and Dash Attack loop with easier persistent CRIT bonuses.


Account for combat CRIT buffs before adding more CRIT Rate.
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Limited recent evidence; percentage shares are unavailable.
Press [Basic Attack] to activate: Unleashes a piercing attack, dealing Physical DMG. Repeatedly press or hold to enter Crouching Shot to extend the attack duration. Drag the joystick during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG. Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
When dragging the joystick during a dodge, press [Basic Attack]: Launches a piercing attack at nearby enemies within a large area, dealing Physical DMG. When not dragging the joystick during a dodge, press [Basic Attack]: Launches a piercing attack at enemies in a line, dealing Physical DMG.
Press [Basic Attack] during a Perfect Dodge to activate: Pierces enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
When the active character is launched, press [Assist] to activate: Launches a piercing attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press [Assist] to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
Press [Basic Attack] after an Evasive Assist to activate: Pierces enemies in a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Performs up to 3 piercing attacks in a line, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press [EX Special Attack] to activate: Launches a powerful piercing attack in a line, dealing massive Physical DMG. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Billy's DMG increases by 50% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.
When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.
Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times and lasting until he's knocked back or launched by an attack.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP6907 | ATK712 | DEF606 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 555 | 113 | 49 |
| 10 | 1614 | 213 | 141 |
| 20 | 2748 | 321 | 241 |
| 30 | 3883 | 429 | 340 |
| 40 | 5018 | 537 | 441 |
| 50 | 6153 | 644 | 540 |
| 60 | 6907 | 712 | 606 |