Moment of Victory
Adds DEF and Effect Hit Rate while increasing targeting chance; being hit temporarily grants more DEF.

Fire Preservation Trailblazer who applies Taunt, reduces incoming damage and refreshes small team shields through combat abilities.
Taunt support and supplemental shielding.
Use Skill before an enemy sequence that Taunt can meaningfully redirect, then Basic to generate Skill Points and use Magma Will. Cast Ultimate for area damage and the next free enhanced Basic.
Basic, Skill and Ultimate refresh team shields, while Skill adds personal damage reduction and team mitigation through a trace.
Taunt has a base application chance and can fail against resistance or immunity. The shields are small and do not guarantee solo sustain.
Use Skill when redirecting the next attack or reducing team damage is worth a Skill Point. Otherwise Basic to contribute resources and Magma Will. Use enhanced Basic at four stacks, and remember Ultimate prepares an enhanced Basic that does not spend those stacks.
Receiving hits also grants Magma Will, capped at eight stacks.
Enhanced Basic restores the Trailblazer's HP through Unwavering Gallantry.
Action Beats Overthinking requires a shield at the beginning of the Trailblazer's turn for its Energy and temporary ATK benefit.
Do not call the Taunt guaranteed simply because its base chance is 100%.
Repeated Skills can leave the team short on resources without protecting against every area attack.
Adds DEF and Effect Hit Rate while increasing targeting chance; being hit temporarily grants more DEF.
Adds DEF and team All-Type RES without relying on Taunt application.
For debuff-based teams: enemy attacks on the Trailblazer can apply Burn. The Burn application remains resistible.
Adds DEF and increases the absorption of shields the Trailblazer creates.
Use its two-piece damage reduction with another useful two-piece set when personal survival matters more than maximizing shield absorption.
At 30% Effect RES, adds team CRIT DMG and helps the Trailblazer resist disruption.
For shields and DEF-based damage.
For resource generation and shield refreshes.
When a slower defensive setup is sufficient.
For defense and shields.
For Ultimate and free enhanced Basic access.
When extra shield strength is the priority.
Prioritize useful turns and DEF, then durability and resistance. Reach 30% Effect RES when using Keel; move Effect Hit Rate higher when a resistible Taunt or Trend application is central to the plan.
E0 provides Taunt, mitigation and small shields. E2 improves shields, E4 improves the opening and E6 builds DEF; these ranks do not remove the need to assess incoming damage.
Moment of Victory supports DEF and application reliability; Day One offers team resistance and Trend adds conditional debuff utility.
Basic gains additional Fire damage based on 25% DEF; enhanced Basic gains 50% DEF instead.
Team shields absorb additional damage equal to 2% DEF plus 27.
Starts battle with four Magma Will stacks, enabling an early enhanced Basic.
Enhanced Basic or Ultimate grants 10% DEF, stacking three times.
Skill's successful Taunt and Trend's successful Burn can contribute debuffs for Acheron. Acheron's once-per-ability limit still applies, and incoming damage must remain manageable.
Basic ATK
Deals Fire DMG equal to 100% of the Trailblazer's ATK to one designated enemy and gains 1 stack of "Magma Will."
Basic ATK sequence
Consumes 4 stacks of "Magma Will" to enhance Basic ATK, dealing Fire DMG equal to 135% of the Trailblazer's ATK to one designated enemy and Fire DMG to equal to 54% of the Trailblazer's ATK to enemies adjacent to it.
Skill
Increases the Trailblazer's DMG Reduction by 50% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s).
Ultimate
Deals Fire DMG equal to 100% of the Trailblazer's ATK plus 150% of the Trailblazer's DEF to all enemies. The next Basic ATK will be automatically enhanced and does not cost Magma Will.
Talent
Each time the Trailblazer is hit, they gain 1 stack of "Magma Will" for a max of 8 stack(s).
When "Magma Will" has no fewer than 4 stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to one designated enemy and enemies adjacent to it.
When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 6.0% of the Trailblazer's DEF plus 80. The Shield lasts for 2 turn(s).
Technique
After using Technique, at the start of the next battle, gains a Shield that absorbs DMG equal to 30% of the Trailblazer's DEF plus 384 for 1 turn(s).
After using the Skill, the DMG taken by all allies decreases by 15% for 1 turn(s).
Using Enhanced Basic ATK restores the Trailblazer's HP by 5% of their Max HP.
When the Trailblazer is protected by a Shield at the beginning of the turn, increases their ATK by 15% and regenerates 5 Energy until the action is over.
When the Trailblazer uses their Basic ATK, additionally deals Fire DMG equal to 25% of the Trailblazer's DEF. When the Trailblazer uses their enhanced Basic ATK, additionally deals Fire DMG equal to 50% of the Trailblazer's DEF.
The Shield applied to all allies from the Trailblazer's Talent will block extra DMG equal to 2% of the Trailblazer's DEF plus 27.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
At the start of the battle, immediately gains 4 stack(s) of Magma Will.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
After the Trailblazer uses enhanced Basic ATK or Ultimate, their DEF increases by 10%. Stacks up to 3 time(s).
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 169 | 82 | 83 | 95 |
| 20 | 397 | 192 | 194 | 95 |
| 30 | 549 | 266 | 268 | 95 |
| 40 | 701 | 340 | 342 | 95 |
| 50 | 853 | 413 | 417 | 95 |
| 60 | 1005 | 487 | 491 | 95 |
| 70 | 1157 | 561 | 565 | 95 |
| 80 | 1242 | 602 | 606 | 95 |